Reparent LevelKeyPickup to StaticMeshPickup

This commit is contained in:
baz 2024-03-12 17:45:56 +00:00
parent d87a31ab61
commit e2e32e0092
2 changed files with 5 additions and 3 deletions

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@ -2,7 +2,6 @@
#include "LevelKeyPickup.h"
#include "NakatomiGameInstance.h"
#include "Kismet/GameplayStatics.h"

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@ -3,17 +3,20 @@
#pragma once
#include "CoreMinimal.h"
#include "Pickup.h"
#include "StaticMeshPickup.h"
#include "LevelKeyPickup.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API ALevelKeyPickup : public APickup
class NAKATOMI_API ALevelKeyPickup : public AStaticMeshPickup
{
GENERATED_BODY()
public:
ALevelKeyPickup() { }
protected:
virtual void BeginPlay() override;