Stop Destructable from producing errors

This commit is contained in:
Louis Hobbs 2023-02-03 01:31:42 +00:00
parent 8a54837ad6
commit f6894fc519

View File

@ -30,6 +30,6 @@ void ADestructable::Destruct()
{
// TODO: Add some more logic here
UGameplayStatics::SpawnEmitterAtLocation(this, ParticleEffect, this->ActorToWorld().GetLocation(), FRotator::ZeroRotator, true);
//UGameplayStatics::SpawnEmitterAtLocation(this, ParticleEffect, this->ActorToWorld().GetLocation(), FRotator::ZeroRotator, true);
Destroy();
}