Change HealthComponent from private to protected
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7569f2d792
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@ -33,7 +33,6 @@ protected:
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UPROPERTY(EditDefaultsOnly)
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float MaxDamage = 150.f;
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private:
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UPROPERTY(VisibleDefaultsOnly)
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UHealthComponent* HealthComponent = nullptr;
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@ -19,6 +19,9 @@ AThrowable::AThrowable()
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SphereComponent->SetCollisionEnabled(ECollisionEnabled::QueryAndProbe);
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SphereComponent->SetCollisionProfileName(FName("IgnoreOnlyPawn"));
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SphereComponent->SetupAttachment(RootComponent);
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HealthComponent->OnDeath.BindUFunction(this, "Explode");
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}
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// Called when the game starts or when spawned
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@ -38,9 +41,9 @@ void AThrowable::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor
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{
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if (OtherActor)
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{
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if (auto healthComponent = GetComponentByClass<UHealthComponent>())
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if (HealthComponent)
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{
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healthComponent->TakeDamage(this, healthComponent->GetMaxHealth(), nullptr,
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HealthComponent->TakeDamage(this, HealthComponent->GetMaxHealth(), nullptr,
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nullptr, this);
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}
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}
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