Disable DebugLines for shots
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				| @ -107,7 +107,6 @@ void AEnemyCharacter::CalculateHits(TArray<FHitResult>* hits, FVector* dir) | ||||
| 	// Set up randomness
 | ||||
| 	const int32 RandomSeed = FMath::Rand(); | ||||
| 	FRandomStream WeaponRandomStream(RandomSeed); | ||||
| 	const float Spread = CurrentWeapon->GetWeaponProperties()->WeaponSpread; | ||||
| 	const float Spread = CurrentWeapon->GetWeaponProperties()->WeaponSpread * WeaponSpreadModifier; | ||||
| 	const float Range = CurrentWeapon->GetWeaponProperties()->ProjectileRange; | ||||
| 
 | ||||
| @ -138,7 +137,7 @@ void AEnemyCharacter::CalculateHits(TArray<FHitResult>* hits, FVector* dir) | ||||
| 		for (FHitResult Result : HitResults) | ||||
| 		{ | ||||
| 			hits->Add(Result); | ||||
| 			DrawDebugLine(GetWorld(), TraceStart, Result.ImpactPoint, FColor::Red, true, 500, 0U, 0); | ||||
| 			// DrawDebugLine(GetWorld(), TraceStart, Result.ImpactPoint, FColor::Red, true, 500, 0U, 0);
 | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @ -15,7 +15,7 @@ | ||||
| #include "NakatomiCMC.h" | ||||
| #include "WeaponThrowable.h" | ||||
| #include "NiagaraFunctionLibrary.h" | ||||
| #include "GameFramework/CharacterMovementComponent.h" | ||||
| #include "GameFramework/CharacterMovementComponent.h"	 | ||||
| 
 | ||||
| #define COLLISION_WEAPON	ECC_GameTraceChannel1 | ||||
| 
 | ||||
| @ -369,7 +369,7 @@ void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits, FVector* dir) | ||||
| 		for (FHitResult Result : HitResults) | ||||
| 		{ | ||||
| 			hits->Add(Result); | ||||
| 			DrawDebugLine(GetWorld(), TraceStart, Result.ImpactPoint, FColor::Blue, true, 500, 0U, 0); | ||||
| 			// DrawDebugLine(GetWorld(), TraceStart, Result.ImpactPoint, FColor::Blue, true, 500, 0U, 0);
 | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
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