44 lines
820 B
C++
44 lines
820 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "EnemyCharacter.h"
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#include "DemolitionCharacter.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API ADemolitionCharacter : public AEnemyCharacter
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{
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GENERATED_BODY()
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protected:
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UPROPERTY(EditDefaultsOnly)
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USoundBase* ExplosionSound;
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<class ANakatomiFieldSystemActor> FieldSystemActor;
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UPROPERTY(EditDefaultsOnly)
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UParticleSystem* ExplosionParticleSystem;
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UPROPERTY(EditDefaultsOnly)
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float ExplosionRadius = 500.f;
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UPROPERTY(EditDefaultsOnly)
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float MaxDamage = 150.f;
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public:
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ADemolitionCharacter(const FObjectInitializer& ObjectInitializer);
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protected:
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virtual void BeginPlay() override;
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public:
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UFUNCTION()
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void Explode();
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};
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