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AnimNotify
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Remove ability to throw while throwing animation is playing
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2024-02-01 20:30:42 +00:00 |
Decorators
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Refine Ranged Enemy functionality and hide on low health
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2024-02-29 17:29:23 +00:00 |
Tasks
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Add new Sprint enemy movement speed
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2024-02-29 17:29:21 +00:00 |
UI
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Add OnClicked Sound Functionality
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2024-04-03 23:59:29 +01:00 |
DemolitionCharacter.cpp
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Bind OnDeath and OnDamaged in BeginPlay on character
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2024-03-04 19:25:53 +00:00 |
DemolitionCharacter.h
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Bind OnDeath and OnDamaged in BeginPlay on character
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2024-03-04 19:25:53 +00:00 |
Destructable.cpp
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Stop `Destructable` from producing errors
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2023-02-03 01:31:42 +00:00 |
Destructable.h
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
EAIState.cpp
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Create AI State Enum
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2024-02-29 17:29:20 +00:00 |
EAIState.h
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Create AI State Enum
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2024-02-29 17:29:20 +00:00 |
EPatrolMovementEnum.cpp
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Create Set Movement Speed Task
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2024-02-29 17:29:20 +00:00 |
EPatrolMovementEnum.h
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Misc Enemy Updates
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2024-02-29 17:29:21 +00:00 |
EnemyAIController.cpp
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Misc Enemy Updates
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2024-02-29 17:29:21 +00:00 |
EnemyAIController.h
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Misc Enemy Updates
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2024-02-29 17:29:21 +00:00 |
EnemyCharacter.cpp
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Disable DebugLines for shots
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2024-04-10 01:31:48 +01:00 |
EnemyCharacter.h
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Add WeaponSpreadModifier to EnemyCharacters
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2024-04-09 21:20:35 +01:00 |
EnemyHealthComponent.cpp
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Make hearing and damaged perception events
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2024-02-29 17:29:20 +00:00 |
EnemyHealthComponent.h
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Make hearing and damaged perception events
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2024-02-29 17:29:20 +00:00 |
ExplosiveActor.cpp
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Add extra checking in ExplosiveActor Explode method
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2023-09-18 02:59:32 +01:00 |
ExplosiveActor.h
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Change HealthComponent from private to protected
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2023-09-08 21:10:30 +01:00 |
GetDistanceToPlayerTask.cpp
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Update DemolitionWorker with new BehaviorTrees
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2024-02-29 20:01:41 +00:00 |
GetDistanceToPlayerTask.h
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Update DemolitionWorker with new BehaviorTrees
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2024-02-29 20:01:41 +00:00 |
HealthComponent.cpp
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
HealthComponent.h
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Make hearing and damaged perception events
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2024-02-29 17:29:20 +00:00 |
HealthPickup.cpp
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Reparent HealthPickup to StaticMeshPickup
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2024-03-12 17:45:45 +00:00 |
HealthPickup.h
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Reparent HealthPickup to StaticMeshPickup
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2024-03-12 17:45:45 +00:00 |
InteractableComponent.cpp
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
InteractableComponent.h
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
LevelEndTriggerVolume.cpp
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Fix Level Switching Crash
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2024-04-23 23:30:48 +01:00 |
LevelEndTriggerVolume.h
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Remove unused NextGameLevel variable
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2024-03-12 20:32:01 +00:00 |
LevelKeyPickup.cpp
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Check for Player in OnOverlapBegin on ALevelKeyPickup
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2024-04-10 01:28:51 +01:00 |
LevelKeyPickup.h
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Reparent LevelKeyPickup to StaticMeshPickup
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2024-03-12 17:46:07 +00:00 |
MainMenuGameModeBase.cpp
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Create MainMenuGameModeBase
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2023-11-09 22:14:45 +00:00 |
MainMenuGameModeBase.h
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Create MainMenuGameModeBase
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2023-11-09 22:14:45 +00:00 |
MainMenuUIWidget.cpp
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Add OnClicked Sound Functionality
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2024-04-03 23:59:29 +01:00 |
MainMenuUIWidget.h
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Move Generic Hovered functionality to InteractiveWidget class
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2024-04-03 22:58:09 +01:00 |
Nakatomi.Build.cs
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Add Niagara to build dependency modules
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2024-03-07 02:09:04 +00:00 |
Nakatomi.cpp
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
Nakatomi.h
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Add NakatomiCharacter and NakatomiCMC to Nakatomi.h
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2024-01-11 19:20:41 +00:00 |
NakatomiAIAttackTokenManager.cpp
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Change ReleaseToken to return bool
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2023-08-21 23:42:48 +01:00 |
NakatomiAIAttackTokenManager.h
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Change ReleaseToken to return bool
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2023-08-21 23:42:48 +01:00 |
NakatomiCMC.cpp
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Create Set Movement Speed Task
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2024-02-29 17:29:20 +00:00 |
NakatomiCMC.h
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Create Set Movement Speed Task
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2024-02-29 17:29:20 +00:00 |
NakatomiCharacter.cpp
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Add OnDamagedHitNiagaraSystem to NakatomiCharacter
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2024-03-07 17:02:20 +00:00 |
NakatomiCharacter.h
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Add OnDamagedHitNiagaraSystem to NakatomiCharacter
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2024-03-07 17:02:20 +00:00 |
NakatomiFieldSystemActor.cpp
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
NakatomiFieldSystemActor.h
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Fix compilation issues
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2023-11-12 21:24:03 +00:00 |
NakatomiGameInstance.cpp
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Create LevelKeyPickup
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2024-03-11 21:01:50 +00:00 |
NakatomiGameInstance.h
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Create LevelManager
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2024-03-11 20:01:56 +00:00 |
NakatomiGameModeBase.cpp
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
NakatomiGameModeBase.h
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
NakatomiLevelManager.cpp
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Move NextLevel referene to LevelEndTriggerVolume
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2024-03-12 20:12:20 +00:00 |
NakatomiLevelManager.h
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Make FUNCTIONS in LevelManager BlueprintCallable
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2024-04-19 19:30:18 +01:00 |
NakatomiPlayerController.cpp
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Add Player Controller
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2022-12-13 04:11:17 +00:00 |
NakatomiPlayerController.h
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
OptionsUIWidget.cpp
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Force 16:9 in windowed mode and remove 4k option
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2024-04-04 23:33:02 +01:00 |
OptionsUIWidget.h
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Update OptionsMenu widget delegates
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2024-04-04 01:36:02 +01:00 |
PatrolRoute.cpp
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Add default GetSplinePointAtWorld function
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2024-02-29 17:29:19 +00:00 |
PatrolRoute.h
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Add default GetSplinePointAtWorld function
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2024-02-29 17:29:19 +00:00 |
PauseUIWidget.cpp
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Update PauseMenu widget delegates
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2024-04-04 01:35:47 +01:00 |
PauseUIWidget.h
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Update PauseMenu widget delegates
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2024-04-04 01:35:47 +01:00 |
Pickup.cpp
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Fix compilation issues
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2023-11-12 21:24:03 +00:00 |
Pickup.h
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Remove TODO comment in Pickup
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2023-10-24 22:58:41 +01:00 |
PlayerCharacter.cpp
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Disable DebugLines for shots
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2024-04-10 01:31:48 +01:00 |
PlayerCharacter.h
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Add getter for player CameraComponent
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2024-03-09 03:51:34 +00:00 |
PlayerHUDWidget.cpp
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Replace health number with symbols
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2024-04-11 00:34:24 +01:00 |
PlayerHUDWidget.h
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Replace health number with symbols
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2024-04-11 00:34:24 +01:00 |
PlayerHealthComponent.cpp
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Add Health Components
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2022-12-13 04:10:20 +00:00 |
PlayerHealthComponent.h
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
RandomWeapon.cpp
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
RandomWeapon.h
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
RandomWeaponParameters.cpp
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Add ADS Spread Multiplier to RandomWeaponParameter generation
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2023-07-30 15:23:30 +01:00 |
RandomWeaponParameters.h
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Add Decal Actor to Weapons
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2023-10-12 23:03:43 +01:00 |
StaticMeshPickup.cpp
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Fix static mesh inhabiting the incorrect position
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2024-03-12 19:56:17 +00:00 |
StaticMeshPickup.h
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Create StaticMeshPickup
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2024-03-12 17:45:08 +00:00 |
StoreActorLocationTask.cpp
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Add StoreActorLocationTask AI Task Node
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2023-08-23 00:20:02 +01:00 |
StoreActorLocationTask.h
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Add StoreActorLocationTask AI Task Node
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2023-08-23 00:20:02 +01:00 |
TaskAcquireAttackToken.cpp
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Add functionality to TaskAcquireAttackToken
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2023-08-23 00:19:30 +01:00 |
TaskAcquireAttackToken.h
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Add functionality to TaskAcquireAttackToken
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2023-08-23 00:19:30 +01:00 |
TaskCheckLineOfSight.cpp
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Create TaskCreateLineOfSight
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2023-10-24 22:56:47 +01:00 |
TaskCheckLineOfSight.h
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Create TaskCreateLineOfSight
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2023-10-24 22:56:47 +01:00 |
TaskFireWeapon.cpp
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Add extra checking for when an enemy can fire a weapon
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2023-06-29 21:55:43 +01:00 |
TaskFireWeapon.h
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
TaskGetLocationNearLocation.cpp
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Remove unnecessary check in TaskGetLocationNearLocation
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2023-09-05 16:56:17 +01:00 |
TaskGetLocationNearLocation.h
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Add Minimum Distance Check to GetLocationNearLocation Task
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2023-09-05 14:59:52 +01:00 |
TaskGetRandomLocation.cpp
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
TaskGetRandomLocation.h
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
TaskIsWithinRange.cpp
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Add extra checking in TaskInWithinRange
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2023-10-22 22:13:35 +01:00 |
TaskIsWithinRange.h
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Create TaskIsWithinRange
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2023-10-19 22:53:09 +01:00 |
TaskReleaseAttackToken.cpp
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Add TaskReleaseAttackToken AI Task
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2023-08-23 00:19:46 +01:00 |
TaskReleaseAttackToken.h
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Add TaskReleaseAttackToken AI Task
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2023-08-23 00:19:46 +01:00 |
Throwable.cpp
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Make Throwable Explode() on impact
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2023-09-21 21:10:01 +01:00 |
Throwable.h
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Make Throwable Explode() on impact
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2023-09-21 21:10:01 +01:00 |
Weapon.cpp
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Change UParticleSystem usage to UNiagaraSystem
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2024-03-07 02:09:36 +00:00 |
Weapon.h
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Change UParticleSystem usage to UNiagaraSystem
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2024-03-07 02:09:36 +00:00 |
WeaponPickup.cpp
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Add Bouncing Static Mesh to Health Pickup
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2023-07-04 22:22:27 +01:00 |
WeaponPickup.h
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Move generic pickup functionality to base Pickup class
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2023-06-24 15:11:09 +01:00 |
WeaponProperties.h
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Add ADS Weapon Spread Modifier
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2023-07-27 22:22:14 +01:00 |
WeaponThrowable.cpp
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Make Throwable Explode() on impact
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2023-09-21 21:10:01 +01:00 |
WeaponThrowable.h
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Make Throwable Explode() on impact
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2023-09-21 21:10:01 +01:00 |