39 lines
999 B
C++
39 lines
999 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "DemolitionCharacter.h"
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#include "BehaviorTree/BlackboardComponent.h"
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#include "GetDistanceToPlayerTask.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API UGetDistanceToPlayerTask : public UBTTaskNode
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{
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GENERATED_BODY()
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private:
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UPROPERTY()
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UBehaviorTreeComponent* behaviourTreeOwner = nullptr;
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UPROPERTY(EditAnywhere, Meta = (AllowPrivateAccess = "true"))
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FBlackboardKeySelector TargetActor;
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UPROPERTY(EditAnywhere, Meta = (AllowPrivateAccess = "true"))
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FBlackboardKeySelector IsDeadKey;
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UPROPERTY(EditAnywhere, Meta = (AllowPrivateAccess = "true"))
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float DistanceThreshold = 5.0f;
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public:
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UGetDistanceToPlayerTask();
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virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
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virtual EBTNodeResult::Type AbortTask(UBehaviorTreeComponent& owner, uint8* memory) override;
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};
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