Fix Level Switching Crash
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@ -35,7 +35,10 @@ void ALevelEndTriggerVolume::OnOverlapBegin(UPrimitiveComponent* OverlappedCompo
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{
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GetCollisionComponent()->OnComponentBeginOverlap.Clear();
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gameInstance->GetCurrentLevelManager()->LoadNextLevel(NextLevel);
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if (!NextLevel.IsNull())
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{
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UGameplayStatics::OpenLevelBySoftObjectPtr(GetWorld(), NextLevel);
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}
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this->Destroy();
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}
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