Nakatomi/Source/Nakatomi/HealthPickup.h

31 lines
772 B
C++

#pragma once
#include "StaticMeshPickup.h"
#include "HealthPickup.generated.h"
UCLASS()
class NAKATOMI_API AHealthPickup : public AStaticMeshPickup
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
float Health = 20.0f;
public:
// Sets default values for this actor's properties
AHealthPickup();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
virtual void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
const FHitResult& SweepResult) override;
};