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09e4cd0f41
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Add extra weapon pickup creation check for enemies
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2023-06-12 22:09:27 +01:00 |
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db5a5e229d
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Set Sphere Component to Overlap All collision channels
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2023-06-11 21:16:54 +01:00 |
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ef18ecfa03
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Move Force Magnitude to Radial Falloff
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2023-06-01 22:16:57 +01:00 |
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33eb3f709e
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Change ProcessHits to check for HealthComponent instead of class
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2023-06-01 02:26:14 +01:00 |
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e3649d4752
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Add secondary Interact function in Interactable Component
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2023-06-01 02:24:35 +01:00 |
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62d6bc8dbd
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Add Explosive Actor
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2023-06-01 02:22:04 +01:00 |
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705d46820c
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Add Interactable Actor Component interaction on weapon hit
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2023-05-29 01:36:59 +01:00 |
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7256afd8bf
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Add extra checking for field system spawning
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2023-05-29 01:36:05 +01:00 |
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a8adf8abfb
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Add Interactable Actor Component
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2023-05-29 01:35:18 +01:00 |
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9d2d3c0187
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Fix PlayFireSoundAtLocation bugs
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2023-03-16 23:50:15 +00:00 |
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6127b5cd81
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Add PerceptionComponent to PlayerCharacter and EnemyCharacter
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2023-03-13 23:01:12 +00:00 |
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8a7ee5faee
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Add basic logic to EnemyCharacter OnFire functions
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2023-03-13 22:58:21 +00:00 |
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e77b6cce35
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Create AI TaskFireWeapon node
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2023-03-13 22:54:27 +00:00 |
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bf742b0224
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Create OnFire , CalculateHits and ProcessHits functions in EnemyCharacter
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2023-03-13 22:22:56 +00:00 |
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60deefdf96
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Make OnFire a virtual function
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2023-03-13 22:01:21 +00:00 |
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f7216d25f9
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Change CalculateHits and ProcessHits from public to protected
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2023-03-13 21:56:23 +00:00 |
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403eff6029
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Move hit processing to ProcessHits
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2023-03-13 21:47:42 +00:00 |
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187b067e88
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Create virtual functions for CalculateHits and ProcessHits in NakatomiCharacter
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2023-03-13 21:45:56 +00:00 |
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ba6c614116
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Change TargetArmLength and SocketOffset in CameraBoomComponent on PlayerCharacter
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2023-03-13 01:39:43 +00:00 |
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83d5ba31f4
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Add Get Random Location task
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2023-02-16 18:28:25 +00:00 |
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2f8da66aa4
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Add BeginPlay method to EnemyAIController
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2023-02-16 18:28:08 +00:00 |
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9ed5da5792
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Add Perception Source Stimuli to PlayerCharacter
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2023-02-16 18:27:34 +00:00 |
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40db233d6c
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Add AI Modules to build script
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2023-02-16 18:27:10 +00:00 |
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8b89f8e851
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Cleanup RandomWeaponParameters
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2023-02-12 21:27:53 +00:00 |
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44f69a4355
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Move Inventory Methods to base Character class
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2023-02-12 20:33:08 +00:00 |
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ecff0b36a8
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Set WeaponProperties in WeaponPickup when dying
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2023-02-12 20:32:03 +00:00 |
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84fbd00bea
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Cleanup RandomWeaponParameters
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2023-02-12 20:31:29 +00:00 |
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ec9617fe51
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Add Methods to Pick Weapon Mesh, Sound and Impact Field
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2023-02-12 20:29:59 +00:00 |
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bc26d04f83
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Store WeaponProperties in WeaponPickup
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2023-02-12 20:28:30 +00:00 |
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296074d97f
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Change Weapon SkeletalMesh to SkeletalMeshComponent
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2023-02-12 20:27:38 +00:00 |
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e83659123e
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Add RandomWeapon Class
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2023-02-12 20:26:22 +00:00 |
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4363d2ad23
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Change default WeaponPickup rotation speed to 50
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2023-02-10 23:29:07 +00:00 |
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2585404169
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Add public methods to set Weapon in WeaponPickup
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2023-02-10 23:20:36 +00:00 |
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0e95cf7239
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Add RandomWeaponParameters to EnemyCharacter
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2023-02-09 23:22:41 +00:00 |
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66d923f1a9
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Change RandomWeaponParameters from UObject to UActorComponent
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2023-02-09 23:17:05 +00:00 |
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4582493b8e
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Move SetInventoryToDefault call to base character BeginPlay
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2023-02-09 22:11:25 +00:00 |
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d56e25ad62
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Move weapon and inventory logic to base Character class
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2023-02-09 21:56:52 +00:00 |
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84807d6416
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Add extra Random Weapon Parameters
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2023-02-09 00:50:30 +00:00 |
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4f65c38e0b
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Create RandomWeapon class
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2023-02-08 02:37:22 +00:00 |
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3bf351782d
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Move WeaponProperties to its own file
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2023-02-08 02:36:38 +00:00 |
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5c18442131
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Change platform RequestExit from Generic to Windows
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2023-02-06 01:30:57 +00:00 |
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8e59d1a8b7
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Add basic Player HUD
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2023-02-06 01:07:01 +00:00 |
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f6894fc519
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Stop Destructable from producing errors
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2023-02-03 01:31:42 +00:00 |
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8a54837ad6
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Damage EnemyCharacter in CalculateHits
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2023-02-03 01:31:23 +00:00 |
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e06e724c0c
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Update HealthComponent Functionality
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2023-02-03 01:30:24 +00:00 |
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7a7f158816
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Add EnemyAIController class
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2023-02-03 01:29:38 +00:00 |
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33e0d24d34
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Add EnemyCharacter class
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2023-02-03 01:29:14 +00:00 |
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f2824be7b9
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Add FieldSystemEngine and GeometryCollectionEngine to build file
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2023-01-31 21:35:27 +00:00 |
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f88752f5a5
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Change WeaponDamage to float from int
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2023-01-31 21:34:36 +00:00 |
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a0c125c424
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Spawn FieldSystemActor at Hit Result Impact Point
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2023-01-31 21:27:36 +00:00 |
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