Add AI Modules to build script
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@ -8,7 +8,7 @@ public class Nakatomi : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "FieldSystemEngine", "GeometryCollectionEngine", "UMG" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "FieldSystemEngine", "GeometryCollectionEngine", "UMG", "AIModule", "GameplayTasks", "NavigationSystem" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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