baz
e50d8701fd
Add Quit Button functionality
2024-05-02 01:22:31 +01:00
baz
63b3ec0819
Fix Level Switching Crash
2024-04-23 23:30:48 +01:00
baz
98cadd5952
Make FUNCTIONS in LevelManager BlueprintCallable
2024-04-19 19:30:18 +01:00
baz
a25f08b832
Replace health number with symbols
2024-04-11 00:34:24 +01:00
baz
0e6ac1fc2f
Disable DebugLines for shots
2024-04-10 01:31:48 +01:00
baz
c0d57dac8e
Check for Player in OnOverlapBegin on ALevelKeyPickup
2024-04-10 01:28:51 +01:00
baz
35a8247bf6
Add WeaponSpreadModifier to EnemyCharacters
2024-04-09 21:20:35 +01:00
baz
ab85d8990b
Force 16:9 in windowed mode and remove 4k option
2024-04-04 23:33:02 +01:00
baz
9cdb60ac81
Disbale check for Command Line Overrides when applying settings
2024-04-04 23:25:56 +01:00
baz
bad9a639d9
Disable resolution button when fullscreen is ticked
2024-04-04 23:16:18 +01:00
baz
cf41b2e456
Update OptionsMenu widget delegates
2024-04-04 01:36:02 +01:00
baz
86cf69bec5
Update PauseMenu widget delegates
2024-04-04 01:35:47 +01:00
baz
3bd680ca16
Add OnClicked Sound Functionality
2024-04-03 23:59:29 +01:00
baz
2981ca4f79
Add Unhovered Sound Stuff
2024-04-03 23:24:33 +01:00
baz
71889f9578
Move Generic Hovered functionality to InteractiveWidget class
2024-04-03 22:58:09 +01:00
baz
4c795a3a27
Create parent InteractiveWidget for UserWidgets
2024-04-03 22:49:34 +01:00
baz
a86c56fccb
Add MenuMain hover text functionality
2024-04-03 22:38:11 +01:00
baz
2fb940610c
Add OnHovered Sound2D in PauseMenuUIWidget
2024-04-03 00:24:11 +01:00
baz
16efcc8fd7
Add OnHovered Sound2D in OptionsUIWidget
2024-04-03 00:15:59 +01:00
baz
4a74fc1007
Add UFUNCTION to play Sound2D when button is hovered in UMainMenuUIWidget
2024-04-03 00:01:00 +01:00
baz
abf02796a6
Fix bug with bullet hit detectionn
2024-03-22 20:12:18 +00:00
baz
78ce84936c
Remove unused NextGameLevel variable
2024-03-12 20:32:01 +00:00
baz
95aa4285e3
Move NextLevel referene to LevelEndTriggerVolume
2024-03-12 20:12:20 +00:00
baz
1b32434d98
Fix static mesh inhabiting the incorrect position
2024-03-12 19:56:17 +00:00
baz
e2e32e0092
Reparent LevelKeyPickup to StaticMeshPickup
2024-03-12 17:46:07 +00:00
baz
d87a31ab61
Reparent HealthPickup to StaticMeshPickup
2024-03-12 17:45:45 +00:00
baz
b7bb5c6673
Create StaticMeshPickup
2024-03-12 17:45:08 +00:00
baz
9dc2fff2ed
Checfk if all keys have been collected in LevelEndTriggerVolume
2024-03-11 22:09:42 +00:00
baz
cffef34d9b
IncrementCollectedLevelKeys instead of InitialLevelKeys
2024-03-11 21:14:13 +00:00
baz
532bcc7e66
Create LevelKeyPickup
2024-03-11 21:01:50 +00:00
baz
a183445aba
Create LevelManager
2024-03-11 20:01:56 +00:00
baz
7d8015acf0
Play animation when Updating Health
2024-03-10 23:07:33 +00:00
baz
5e0433905f
Rotate Healthbar to face Player Camera in Tick
2024-03-09 03:52:14 +00:00
baz
a43ec2c068
Add getter for player CameraComponent
2024-03-09 03:51:34 +00:00
baz
fdfa37a346
UpdateHealthbar on BindOwner
2024-03-09 03:51:16 +00:00
baz
e30e644b58
Add Healthbar to EnemyCharacter
2024-03-08 02:33:40 +00:00
baz
ed3747037c
Spawn ParticleSystem OnHit NakatomiCharacter
2024-03-07 17:16:15 +00:00
baz
e1ae4f60a8
Add OnDamagedHitNiagaraSystem to NakatomiCharacter
2024-03-07 17:02:20 +00:00
baz
76fb2475d2
Use NiagaraSystem to spawn Particle Effects on bullet impact
2024-03-07 02:10:11 +00:00
baz
cda5b81484
Change UParticleSystem usage to UNiagaraSystem
2024-03-07 02:09:36 +00:00
baz
2470daa098
Add Niagara to build dependency modules
2024-03-07 02:09:04 +00:00
baz
baf54dd6f5
Fix minor bugs
2024-03-06 02:04:57 +00:00
baz
c474aa4405
Disable playing on damaged animation montage
...
This is intentional, I want to disable this until I find a better way to blend them in with the animation blueprint as well as slowing movement when hit.
2024-03-05 17:02:16 +00:00
baz
3c69fc2289
Move OnDamagedAnimationMontages to NakatomiCharacter
2024-03-05 17:00:53 +00:00
baz
0ec7f89c57
Add speed check to allow firing when movement speed is low enough while sprint key is held
2024-03-05 16:02:05 +00:00
baz
91f2befa71
Disallow Sprinting and Aiming Downsights at the same time
2024-03-05 15:32:32 +00:00
baz
0d463d1ba2
Bind OnDeath and OnDamaged in BeginPlay on character
2024-03-04 19:25:53 +00:00
baz
a2186205cc
Update DemolitionWorker with new BehaviorTrees
2024-02-29 20:01:41 +00:00
baz
2e39be6354
Refine Ranged Enemy functionality and hide on low health
2024-02-29 17:29:23 +00:00
baz
8be9a8269e
Add Weapon Cooldown Decorator
2024-02-29 17:29:22 +00:00