Set Sphere Component to Overlap All collision channels
This commit is contained in:
		
							parent
							
								
									20955df027
								
							
						
					
					
						commit
						db5a5e229d
					
				| @ -13,6 +13,8 @@ ANakatomiFieldSystemActor::ANakatomiFieldSystemActor() | ||||
| 	RadialFalloff = CreateDefaultSubobject<URadialFalloff>(TEXT("Radial Falloff")); | ||||
| 	RadialVector = CreateDefaultSubobject<URadialVector>(TEXT("Radial Vector")); | ||||
| 	CullingField = CreateDefaultSubobject<UCullingField>(TEXT("Culling Field")); | ||||
| 
 | ||||
| 	SphereComponent->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Overlap); | ||||
| } | ||||
| 
 | ||||
| void ANakatomiFieldSystemActor::BeginPlay() | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user