Cleanup `RandomWeaponParameters`
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@ -35,7 +35,6 @@ AWeapon URandomWeaponParameters::GenerateWeapon()
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return AWeapon();
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}
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AWeaponPickup URandomWeaponParameters::GenerateWeaponPickup()
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USkeletalMesh* URandomWeaponParameters::PickRandomMesh()
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{
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// TODO: CHANGE THIS, THIS IS BAD, THIS IS TEMPORARY, GOOD GOD WHY
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@ -80,10 +80,6 @@ public:
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FWeaponProperties GenerateRandomWeaponProperties();
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AWeapon GenerateWeapon();
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AWeaponPickup GenerateWeaponPickup();
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USkeletalMesh* PickRandomMesh();
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USoundBase* PickRandomSoundBase();
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