Add secondary Interact function in Interactable Component
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@ -23,3 +23,7 @@ void UInteractableComponent::BeginPlay()
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void UInteractableComponent::Interact()
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{
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}
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void UInteractableComponent::Interact(AActor* damagedActor, float damage, const UDamageType* damageType, AController* instigatedBy, AActor* damageCauser)
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{
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}
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@ -21,6 +21,9 @@ protected:
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virtual void BeginPlay() override;
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public:
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UFUNCTION()
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void Interact();
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void Interact(AActor* damagedActor, float damage, const UDamageType* damageType, AController* instigatedBy, AActor* damageCauser);
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};
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