Add extra Random Weapon Parameters
This commit is contained in:
parent
4f65c38e0b
commit
84807d6416
|
@ -69,9 +69,15 @@ public:
|
|||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic")
|
||||
bool IsAutomaticOverride = false;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic")
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Meshes")
|
||||
TArray<USkeletalMesh*> WeaponMesh;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fire Sounds")
|
||||
TArray<USoundBase*> FireSound;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Field System Actor")
|
||||
TArray<TSubclassOf<class ANakatomiFieldSystemActor>> FieldSystemActor;
|
||||
|
||||
FWeaponProperties GenerateRandomWeaponProperties();
|
||||
|
||||
AWeapon GenerateWeapon();
|
||||
|
|
Loading…
Reference in New Issue