Move Force Magnitude to Radial Falloff
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@ -31,7 +31,7 @@ private:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))
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float StrainMagnitude = 500.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Vector", Meta = (AllowPrivateAccess = "true"))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))
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float ForceMagnitude = 500.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))
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