Move Force Magnitude to Radial Falloff
This commit is contained in:
parent
a5d63b339c
commit
ef18ecfa03
|
@ -31,7 +31,7 @@ private:
|
|||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))
|
||||
float StrainMagnitude = 500.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Vector", Meta = (AllowPrivateAccess = "true"))
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))
|
||||
float ForceMagnitude = 500.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))
|
||||
|
|
Loading…
Reference in New Issue