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Animation
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glitchy courtyard
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2021-05-10 21:27:55 +01:00 |
Artefacts
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baz first encounter audio
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2021-05-15 14:38:25 +01:00 |
Audio
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added plate sounds
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2021-05-17 17:29:18 +01:00 |
Camera
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improve camera controls
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2021-04-15 19:32:09 +01:00 |
Character
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add jetpack
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2021-05-11 01:48:24 +01:00 |
Checkpoint
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respawn in middle of safe zone
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2021-03-25 11:58:40 +00:00 |
Death & Respawn
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remove extraneous debug logs
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2021-03-12 17:46:01 +00:00 |
Debug
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camera pass and start temple prefab
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2021-04-25 05:16:35 +01:00 |
Demo
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…
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Dialogue
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freeze levels
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2021-05-18 16:27:41 +01:00 |
Flow
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fix skybox ambient light issues
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2021-05-18 14:19:23 +01:00 |
Input
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
Player
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more sound updates wooooo
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2021-05-17 17:02:55 +01:00 |
PressurePlate
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Merge branch 'main' into feature/audio-rework
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2021-05-18 12:22:52 +01:00 |
Rendering
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bunch of glitchy stuff, temple prefab
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2021-04-25 23:44:43 +01:00 |
Settings
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
Traps
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more sound updates wooooo
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2021-05-17 17:02:55 +01:00 |
UI
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added ui clicks
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2021-03-25 12:19:44 +00:00 |
Util
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fix myriad bugs, finish freeze env and also baz
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2021-05-17 03:29:00 +01:00 |
Animation.meta
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glitchy courtyard
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2021-05-10 21:27:55 +01:00 |
Artefacts.meta
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…
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Audio.meta
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
Camera.meta
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…
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Character.meta
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add gloves lol
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2021-04-16 19:31:49 +01:00 |
Checkpoint.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Death & Respawn.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Debug.meta
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camera pass and start temple prefab
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2021-04-25 05:16:35 +01:00 |
Demo.meta
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…
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Dialogue.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Flow.meta
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…
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Input.meta
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…
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Player.meta
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…
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PressurePlate.meta
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Added pressure plate and secret door prefab
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2021-04-11 23:17:49 +01:00 |
Rendering.meta
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bunch of glitchy graphics stuff idk
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2021-04-24 02:06:03 +01:00 |
Settings.meta
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
Traps.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
UI.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
Util.meta
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…
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