freeze levels
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|
@ -47,14 +47,18 @@ public class ScriptedDialogueTrigger : MonoBehaviour
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}
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}
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private void OnTriggerEnter(Collider other)
|
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private void OnTriggerEnter( Collider other )
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{
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if ( !other.CompareTag( "Player" ) )
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return;
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|
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if (_log)
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Trigger(other.ToString() );
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}
|
||||
|
||||
public void Trigger( string name = "[UNKNOWN]" ) {
|
||||
if ( _log )
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{
|
||||
Debug.Log($"{other} triggered dialogue {_key}");
|
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Debug.Log($"{name} triggered dialogue {_key}");
|
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}
|
||||
|
||||
if (_keys.Length == 0)
|
||||
|
|
Loading…
Reference in New Issue