bunch of glitchy stuff, temple prefab

This commit is contained in:
Cat Flynn 2021-04-25 23:44:43 +01:00
parent 3344196f49
commit 9c8ff85cf1
56 changed files with 4580 additions and 345 deletions

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f9ae88823189820458843817bc30c8d1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3a977303773797047b37664649362484, type: 3}
m_Name: Glitch 1
m_EditorClassIdentifier:
_logRaised: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 457e90257ef8a6f49932f88c57125e91
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3a977303773797047b37664649362484, type: 3}
m_Name: Glitch 2
m_EditorClassIdentifier:
_logRaised: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 31d8ef37691d64a42a44946428b9ac65
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3a977303773797047b37664649362484, type: 3}
m_Name: Glitch 3
m_EditorClassIdentifier:
_logRaised: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f2cb97270d3bf9044b01dcac28561a9b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 27fb508a059a1c34497f0f0f36f7b66a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -18,7 +18,7 @@ RenderTexture:
m_Height: 2048
m_AntiAliasing: 1
m_MipCount: -1
m_DepthFormat: 0
m_DepthFormat: 2
m_ColorFormat: 48
m_MipMap: 0
m_GenerateMips: 1

View File

@ -0,0 +1,14 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 879f16b1896298449925c7338d9ef380, type: 3}
m_Name: GlitchRenderPipeline
m_EditorClassIdentifier:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c3e45f135ebca7c489132c06c327fb25
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,38 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!84 &8400000
RenderTexture:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GlitchStencil
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 3
m_Width: 2048
m_Height: 2048
m_AntiAliasing: 1
m_MipCount: -1
m_DepthFormat: 2
m_ColorFormat: 5
m_MipMap: 0
m_GenerateMips: 1
m_SRGB: 0
m_UseDynamicScale: 0
m_BindMS: 0
m_EnableCompatibleFormat: 1
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
m_Aniso: 0
m_MipBias: 0
m_WrapU: 1
m_WrapV: 1
m_WrapW: 1
m_Dimension: 2
m_VolumeDepth: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 04671469e1b1188409f7cb42fb279f1f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 8400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -110,12 +110,12 @@ MonoBehaviour:
m_Value: 2
intensity:
m_OverrideState: 1
m_Value: 0.1
m_Value: 1
min: 0
max: 1
clamp:
m_OverrideState: 1
m_Value: 0.103
m_Value: 0.2
min: 0
max: 0.2
--- !u!114 &8109670880229735517

View File

@ -117,7 +117,7 @@ Material:
- _QueueOffset: 0
- _RadiusWithDistance: 0.003
- _ReceiveShadows: 1
- _Sample: 0.9
- _Sample: 0.05
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1

View File

@ -64,7 +64,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap1:
m_Texture: {fileID: 2800000, guid: 3ec50f13c4e07da41b9ad1784c4c36a7, type: 3}
m_Texture: {fileID: 2800000, guid: 3b377918b96ea6846ba47ed9f551c386, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap2:
@ -135,19 +135,20 @@ Material:
- _Surface: 0
- _TrackWidth: 20
- _TrailScatter: 0.1
- _VertFloat: 0.1
- _VertShake: 0.05
- _VerticalScale: 10
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1.1353015, g: 0.8499901, b: 0.6300626, a: 1}
- _BaseColor: {r: 1.0556064, g: 1.0556064, b: 1.0556064, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color1: {r: 1, g: 1, b: 1, a: 1}
- _Color2: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FarColor: {r: 1, g: 1, b: 1, a: 1}
- _GlitchColor: {r: 0.6901961, g: 0, b: 0, a: 1}
- _NoiseColor: {r: 0.360376, g: 0.3964136, b: 1.7207954, a: 1}
- _GlitchColor: {r: 3.685864, g: 3.685864, b: 3.685864, a: 1}
- _NoiseColor: {r: 0.6538386, g: 0.6895025, b: 1.1353015, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &3508380654290378483

View File

@ -0,0 +1,157 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Glitch_Stencil_Mat
m_Shader: {fileID: 4800000, guid: 85ef2333007a42e4f872817aa0604ab6, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlitchBlendTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlitchMap:
m_Texture: {fileID: 8400000, guid: 643f93434e571d744a700fb58c7fd2c2, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlitchTex:
m_Texture: {fileID: 8400000, guid: 643f93434e571d744a700fb58c7fd2c2, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 8400000, guid: 643f93434e571d744a700fb58c7fd2c2, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: 3ec50f13c4e07da41b9ad1784c4c36a7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Alpha: 1
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _C: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _HorizontalScale: 0.1
- _M: 0.5
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _PulseIntensity: 1
- _QueueOffset: 0
- _RadiusWithDistance: 0.003
- _ReceiveShadows: 1
- _Sample: 0.9
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpeedMultiplier: 2
- _SrcBlend: 1
- _Surface: 0
- _TrackWidth: 20
- _VerticalScale: 10
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color1: {r: 1, g: 1, b: 1, a: 1}
- _Color2: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FarColor: {r: 1, g: 1, b: 1, a: 1}
- _NoiseColor: {r: 12.376149, g: 10.632712, b: 8.815087, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &3508380654290378483
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 4

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c18cedeba1756944287bd75fd60c2b5e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b1bb6a15b4225745945f11370ca22e1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -7,9 +7,9 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Simple
m_Name: Simple Lit
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP
m_ShaderKeywords: _METALLICSPECGLOSSMAP _NORMALMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -96,8 +96,8 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.261
- _SmoothnessTextureChannel: 0
- _Smoothness: 1
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0

View File

@ -0,0 +1,124 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Simple Transparent
m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: fab85e0cacda9644a99e5182a86b71f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 56a34508c5d13bc41945c6961739dcc4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: a8d38587573a5f34c91c4ae0fbd8bfef, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 1
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.9716981, g: 0.8034816, b: 0.28875935, a: 1}
- _Color: {r: 1, g: 0.8987622, b: 0.19215685, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &4787309456959918804
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 4

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b53bf65897c597c4eba9c8888f1cfc10
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,124 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Simple Unlit
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: fab85e0cacda9644a99e5182a86b71f5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: a8d38587573a5f34c91c4ae0fbd8bfef, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 1
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.9716981, g: 0.8034816, b: 0.28875935, a: 1}
- _Color: {r: 1, g: 0.8987622, b: 0.19215685, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &4787309456959918804
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 4

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4ff4457a62516aa40a93203d6b56463b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -85,7 +85,7 @@ Material:
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GroundColor: {r: 0.6392157, g: 0.6901961, b: 0.7411765, a: 1}
- _GroundColor: {r: 0, g: 0.5, b: 1, a: 1}
- _SkyTint: {r: 0.40557134, g: 0.501513, b: 0.9245283, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@ -93,7 +93,7 @@ MonoBehaviour:
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: 1
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
@ -257,7 +257,7 @@ MonoBehaviour:
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: 0
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
@ -525,9 +525,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_BindingMode: 4
m_FollowOffset: {x: 0, y: 1, z: -2}
m_XDamping: 1
m_YDamping: 1
m_ZDamping: 1
m_XDamping: 0.1
m_YDamping: 0.1
m_ZDamping: 0.1
m_AngularDampingMode: 0
m_PitchDamping: 0
m_YawDamping: 0
@ -651,9 +651,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_BindingMode: 4
m_FollowOffset: {x: 0, y: 1, z: -2}
m_XDamping: 1
m_YDamping: 1
m_ZDamping: 1
m_XDamping: 0.25
m_YDamping: 0.5
m_ZDamping: 0.25
m_AngularDampingMode: 0
m_PitchDamping: 0
m_YawDamping: 0
@ -703,14 +703,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f4044717213e31446939f7bd49c896ea, type: 3}
m_Name:
m_EditorClassIdentifier:
m_TrackedObjectOffset: {x: 0, y: 0, z: 0}
m_LookaheadTime: 0.25
m_LookaheadSmoothing: 0.5
m_TrackedObjectOffset: {x: 0.05, y: 0.5, z: 0}
m_LookaheadTime: 0
m_LookaheadSmoothing: 0
m_LookaheadIgnoreY: 1
m_HorizontalDamping: 0
m_VerticalDamping: 0
m_ScreenX: 0.5
m_ScreenY: 0.5
m_ScreenY: 0.51
m_DeadZoneWidth: 0
m_DeadZoneHeight: 0
m_SoftZoneWidth: 0.8
@ -779,7 +779,7 @@ MonoBehaviour:
m_Follow: {fileID: 0}
m_CommonLens: 1
m_Lens:
FieldOfView: 50
FieldOfView: 60
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
@ -835,7 +835,7 @@ MonoBehaviour:
m_LegacyHeadingDefinition: -1
m_LegacyVelocityFilterStrength: -1
m_Heading:
m_Definition: 2
m_Definition: 1
m_VelocityFilterStrength: 4
m_Bias: 0
m_RecenterToTargetHeading:
@ -845,14 +845,14 @@ MonoBehaviour:
m_LegacyHeadingDefinition: -1
m_LegacyVelocityFilterStrength: -1
m_BindingMode: 4
m_SplineCurvature: 0.2
m_SplineCurvature: 0.9
m_Orbits:
- m_Height: 2
m_Radius: 2
- m_Height: 1
m_Radius: 2
- m_Height: 0
m_Radius: 2
- m_Height: 0.7
m_Radius: 1.1
- m_Height: 0.5
m_Radius: 0.8
- m_Height: 0.1
m_Radius: 0.7
m_LegacyHeadingBias: 3.4028235e+38
m_Rigs:
- {fileID: 5661344207439169722}
@ -1106,9 +1106,9 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_BindingMode: 4
m_FollowOffset: {x: 0, y: 1, z: -2}
m_XDamping: 1
m_YDamping: 1
m_ZDamping: 1
m_XDamping: 0.5
m_YDamping: 0.5
m_ZDamping: 0.5
m_AngularDampingMode: 0
m_PitchDamping: 0
m_YawDamping: 0
@ -1158,9 +1158,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f4044717213e31446939f7bd49c896ea, type: 3}
m_Name:
m_EditorClassIdentifier:
m_TrackedObjectOffset: {x: 0, y: 0, z: 0}
m_LookaheadTime: 0.25
m_LookaheadSmoothing: 0.5
m_TrackedObjectOffset: {x: 0, y: 0.6, z: 0}
m_LookaheadTime: 0
m_LookaheadSmoothing: 0
m_LookaheadIgnoreY: 1
m_HorizontalDamping: 0.5
m_VerticalDamping: 0.5

File diff suppressed because it is too large Load Diff

View File

@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 854943743390948796}
- component: {fileID: 854943743390948797}
m_Layer: 5
m_Name: Canvas
m_Name: Debug Canvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -31,7 +31,8 @@ RectTransform:
m_LocalScale: {x: 0, y: 0, z: 0}
m_Children:
- {fileID: 854943744347228826}
- {fileID: 854943743920443413}
- {fileID: 4970366602461819011}
- {fileID: 7164689225495374012}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -101,78 +102,6 @@ MonoBehaviour:
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!1 &854943743920443418
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 854943743920443413}
- component: {fileID: 854943743920443415}
- component: {fileID: 854943743920443412}
m_Layer: 5
m_Name: blend
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &854943743920443413
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 854943743920443418}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 854943743390945858}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 1, y: 1}
--- !u!222 &854943743920443415
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 854943743920443418}
m_CullTransparentMesh: 1
--- !u!114 &854943743920443412
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 854943743920443418}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 8400000, guid: 36a2435496603f54cb0ed075dccd1146, type: 2}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
--- !u!1 &854943744347228827
GameObject:
m_ObjectHideFlags: 0
@ -205,11 +134,11 @@ RectTransform:
m_Father: {fileID: 854943743390945858}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -200, y: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 1, y: 1}
m_Pivot: {x: 0, y: 0}
--- !u!222 &854943744347228820
CanvasRenderer:
m_ObjectHideFlags: 0
@ -245,3 +174,147 @@ MonoBehaviour:
y: 0
width: 1
height: 1
--- !u!1 &4484668593419064895
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7164689225495374012}
- component: {fileID: 2895144675531476074}
- component: {fileID: 6169952699747757258}
m_Layer: 5
m_Name: blendcil
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7164689225495374012
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4484668593419064895}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 854943743390945858}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 400, y: 0}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 0, y: 0}
--- !u!222 &2895144675531476074
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4484668593419064895}
m_CullTransparentMesh: 1
--- !u!114 &6169952699747757258
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4484668593419064895}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 8400000, guid: 36a2435496603f54cb0ed075dccd1146, type: 2}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
--- !u!1 &4498489502173410506
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4970366602461819011}
- component: {fileID: 8055866695245603268}
- component: {fileID: 5674502688695051485}
m_Layer: 5
m_Name: stencil
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4970366602461819011
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4498489502173410506}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 854943743390945858}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 200, y: 0}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 0, y: 0}
--- !u!222 &8055866695245603268
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4498489502173410506}
m_CullTransparentMesh: 1
--- !u!114 &5674502688695051485
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4498489502173410506}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 8400000, guid: 04671469e1b1188409f7cb42fb279f1f, type: 2}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1

View File

@ -600,7 +600,7 @@ ParticleSystem:
m_PostInfinity: 2
m_RotationOrder: 4
randomizeRotationDirection: 0
maxNumParticles: 1000
maxNumParticles: 50
size3D: 0
rotation3D: 1
gravityModifier:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f5bae33bd1f7fa6428d6f357bd60ff21
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -26,7 +26,7 @@ RenderSettings:
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_SkyboxMaterial: {fileID: 2100000, guid: 0ffaa0b7117ba8c47a9d05ae701d4b4d, type: 2}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_IndirectSpecularColor: {r: 0.023868103, g: 0.14675847, b: 0.032793004, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -97,7 +97,7 @@ LightmapSettings:
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingDataAsset: {fileID: 112000000, guid: 091b1f25b4c1b5649a956d0e1aea7dbb, type: 2}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
@ -123,6 +123,101 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &791146207
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 791146211}
- component: {fileID: 791146210}
- component: {fileID: 791146209}
- component: {fileID: 791146208}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &791146208
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 791146207}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &791146209
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 791146207}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &791146210
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 791146207}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &791146211
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 791146207}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.7, y: -0.5, z: -1.8}
m_LocalScale: {x: 41.293, y: 1, z: 32.009}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1022912415
PrefabInstance:
m_ObjectHideFlags: 0
@ -134,45 +229,69 @@ PrefabInstance:
propertyPath: m_Name
value: top
objectReference: {fileID: 0}
- target: {fileID: 2970413456613557122, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4170811649838153249, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633831318799746, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Lens.FieldOfView
value: 60
objectReference: {fileID: 0}
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.x
value: 0.00000011906175
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.y
value: -0.000000002054776
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.z
value: -0.0000000055622915
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.w
value: 0.051434122
value: -0.07132516
objectReference: {fileID: 0}
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.x
value: -0.020844916
value: 0.023597972
objectReference: {fileID: 0}
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.y
value: -0.9979735
value: -0.9965857
objectReference: {fileID: 0}
- target: {fileID: 4676633831318799747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.z
value: -0.031129101
value: 0.034244154
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223328, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223340, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_ClearFlags
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223340, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: field of view
value: 60
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223340, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_RenderingPath
value: 3
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223340, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_CullingMask.m_Bits
value: 4294967295
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.x
value: 0.32677636
value: 0.4574869
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.y
@ -180,23 +299,23 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.z
value: -1.0984418
value: -1.2498176
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.w
value: 0.9779631
value: 0.9848993
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.x
value: -0.20651743
value: -0.1413896
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.y
value: 0.029978976
value: -0.098898664
objectReference: {fileID: 0}
- target: {fileID: 4676633831388223341, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.z
value: 0.0063306903
value: -0.014197637
objectReference: {fileID: 0}
- target: {fileID: 4676633831414007564, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Name
@ -258,45 +377,69 @@ PrefabInstance:
propertyPath: m_ScreenY
value: 0.34
objectReference: {fileID: 0}
- target: {fileID: 4676633832548214812, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_TrackedObjectOffset.x
value: 0
- target: {fileID: 4676633832548214813, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_XAxis.Value
value: -40.81
objectReference: {fileID: 0}
- target: {fileID: 4676633832548214812, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_TrackedObjectOffset.y
value: 0.6
- target: {fileID: 4676633832548214813, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_FollowOffset.y
value: 0.1
objectReference: {fileID: 0}
- target: {fileID: 4676633832548214812, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_TrackedObjectOffset.z
value: 0
- target: {fileID: 4676633832548214813, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_FollowOffset.z
value: -0.5
objectReference: {fileID: 0}
- target: {fileID: 4676633832548214813, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Heading.m_Definition
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4676633832617577689, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_XAxis.Value
value: -40.81
objectReference: {fileID: 0}
- target: {fileID: 4676633832617577689, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_FollowOffset.y
value: 0.1
objectReference: {fileID: 0}
- target: {fileID: 4676633832617577689, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_FollowOffset.z
value: -0.7
objectReference: {fileID: 0}
- target: {fileID: 4676633832617577689, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Heading.m_Definition
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4676633832789495665, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Lens.FieldOfView
value: 60
objectReference: {fileID: 0}
- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.x
value: -0.19667397
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.y
value: 0.48046824
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.z
value: 0.09126532
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.w
value: -0.32227856
value: -0.30009583
objectReference: {fileID: 0}
- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.x
value: 0.043703787
value: 0.12536366
objectReference: {fileID: 0}
- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.y
value: -0.92303365
value: -0.9448075
objectReference: {fileID: 0}
- target: {fileID: 4676633832789495666, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.z
value: 0.20551284
value: -0.039560962
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_XAxis.Value
@ -304,55 +447,15 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_YAxis.Value
value: -0.27
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_SplineCurvature
value: 0.9
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Lens.FieldOfView
value: 60
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_YAxis.m_MaxSpeed
value: 2
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_YAxis.m_InvertInput
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Heading.m_Definition
propertyPath: m_YAxis.m_InvertInput
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Orbits.Array.data[0].m_Height
value: 0.7
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Orbits.Array.data[0].m_Radius
value: 1.1
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Orbits.Array.data[1].m_Height
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Orbits.Array.data[1].m_Radius
value: 0.8
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Orbits.Array.data[2].m_Height
value: 0.1
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914730, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Orbits.Array.data[2].m_Radius
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914731, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.x
value: 0.32677636
value: 0.4574869
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914731, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.y
@ -360,63 +463,63 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4676633832858914731, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.z
value: -1.0984418
value: -1.2498176
objectReference: {fileID: 0}
- target: {fileID: 4676633832928372886, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Lens.FieldOfView
value: 60
objectReference: {fileID: 0}
- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.x
value: 0.00000011906175
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.y
value: -0.000000002054776
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.z
value: -0.0000000055622915
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.w
value: -0.24657069
value: -0.26831353
objectReference: {fileID: 0}
- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.x
value: 0.14641881
value: 0.13038662
objectReference: {fileID: 0}
- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.y
value: -0.9421774
value: -0.9498423
objectReference: {fileID: 0}
- target: {fileID: 4676633832928372887, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.z
value: -0.17339613
value: -0.093845114
objectReference: {fileID: 0}
- target: {fileID: 4676633833077728949, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_ScreenY
value: 0.51
- target: {fileID: 4676633833077728950, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_XAxis.Value
value: -40.81
objectReference: {fileID: 0}
- target: {fileID: 4676633833077728949, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_TrackedObjectOffset.x
value: 0.05
- target: {fileID: 4676633833077728950, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_FollowOffset.y
value: 0.1
objectReference: {fileID: 0}
- target: {fileID: 4676633833077728949, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_TrackedObjectOffset.y
value: 0.5
- target: {fileID: 4676633833077728950, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_FollowOffset.z
value: -0.5
objectReference: {fileID: 0}
- target: {fileID: 4676633833077728949, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_TrackedObjectOffset.z
value: 0
- target: {fileID: 4676633833077728950, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Heading.m_Definition
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6337053378119543826, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6540157373189075747, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_RendererIndex
value: -1
objectReference: {fileID: 0}
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.x
value: 0.32677636
value: 0.4574869
objectReference: {fileID: 0}
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.y
@ -424,23 +527,23 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalPosition.z
value: -1.0984418
value: -1.2498176
objectReference: {fileID: 0}
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.w
value: 0.9779631
value: 0.9848993
objectReference: {fileID: 0}
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.x
value: -0.20651735
value: -0.1413896
objectReference: {fileID: 0}
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.y
value: 0.029978992
value: -0.098898664
objectReference: {fileID: 0}
- target: {fileID: 6640567037475532300, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_LocalRotation.z
value: 0.0063306913
value: -0.014197637
objectReference: {fileID: 0}
- target: {fileID: 7693506703464935808, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_IsActive
@ -454,6 +557,14 @@ PrefabInstance:
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8832121260697778065, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Depth
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8832121260697778065, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_TargetTexture
value:
objectReference: {fileID: 8400000, guid: 643f93434e571d744a700fb58c7fd2c2, type: 2}
- target: {fileID: 8962685455314080680, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}
propertyPath: m_Name
value: bot
@ -610,7 +721,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!108 &2012904770
Light:
m_ObjectHideFlags: 0
@ -622,7 +733,7 @@ Light:
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Color: {r: 0.21300006, g: 0.23531704, b: 1, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
@ -694,6 +805,46 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 1116697292379042530, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 2459802977689352578, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Type
value: 2
objectReference: {fileID: 0}
- target: {fileID: 2459802977689352578, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Lightmapping
value: 2
objectReference: {fileID: 0}
- target: {fileID: 2459802977827837862, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Type
value: 2
objectReference: {fileID: 0}
- target: {fileID: 2459802977827837862, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Lightmapping
value: 2
objectReference: {fileID: 0}
- target: {fileID: 2459802978163721161, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Type
value: 2
objectReference: {fileID: 0}
- target: {fileID: 2459802978163721161, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Lightmapping
value: 2
objectReference: {fileID: 0}
- target: {fileID: 2459802978197217343, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 2459802978325855699, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 2459802978407292273, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 2459802978564044541, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_RootOrder
value: 1
@ -742,5 +893,65 @@ PrefabInstance:
propertyPath: m_Name
value: Temple
objectReference: {fileID: 0}
- target: {fileID: 2459802978564044542, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2459802978919657750, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 2459802979226294102, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 2459802979327059717, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2927742952714257244, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 3378702574077961093, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3941883070318840640, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5317958019843067266, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 6744066828320018432, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 7989482804360446501, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8918307942217334976, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 9216459783254010901, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: InitialModule.maxNumParticles
value: 10
objectReference: {fileID: 0}
- target: {fileID: 9216459783254010902, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
- target: {fileID: 9216459783943061665, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: InitialModule.maxNumParticles
value: 10
objectReference: {fileID: 0}
- target: {fileID: 9216459783943061666, guid: 539c60fd7808c9f479250b070d605c38, type: 3}
propertyPath: m_Layer
value: 6
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 539c60fd7808c9f479250b070d605c38, type: 3}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 091b1f25b4c1b5649a956d0e1aea7dbb
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 112000000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,144 @@
fileFormatVersion: 2
guid: fb4fc1abe49987445a676e3bc571f628
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 1
seamlessCubemap: 1
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 0
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 2
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 100
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Windows Store Apps
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,55 +1,47 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class BlendPass : ScriptableRenderPass
{
public GlitchFeature.Settings Settings { get; set; }
private GlitchFeature.Settings _settings;
private RenderTargetIdentifier _src;
private RenderTargetIdentifier _dest;
private RenderTargetHandle _tempTex;
private RenderTargetIdentifier _cameraColor;
private int _temporaryRTID = Shader.PropertyToID("_TempRT");
private RenderTargetIdentifier _temp;
public void Setup(RenderTargetIdentifier cameraColor)
public BlendPass(GlitchFeature.Settings settings)
{
_cameraColor = cameraColor;
}
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
base.Configure(cmd, cameraTextureDescriptor);
_src = new RenderTargetIdentifier(Settings.glitchTex);
_dest = new RenderTargetIdentifier(Settings.blendTex);
cmd.GetTemporaryRT(_tempTex.id, Settings.blendTex.descriptor);
_settings = settings;
_src = new RenderTargetIdentifier(_settings.stencilTex);
_dest = new RenderTargetIdentifier(_settings.blendTex);
_temp = new RenderTargetIdentifier(_temporaryRTID);
}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
var cmd = CommandBufferPool.Get();
cmd.GetTemporaryRT(_temporaryRTID, _settings.blendTex.descriptor);
// set properties on material
var blend = Settings.blendMat;
blend.SetFloat("_Sample", Settings.sample);
var blend = _settings.blendMat;
blend.SetFloat("_Sample", _settings.sample * Time.deltaTime);
blend.SetTexture("_BlendTex", _settings.blendTex);
// blend.SetFloat("_DeltaTime", Time.deltaTime);
// blend.SetTexture("_GlitchTex", Settings.glitchTex);
// blend.SetTexture("_BlendTex", Settings.blendTex);
cmd.Blit(_src,_dest,blend);
cmd.Blit(_src,_temporaryRTID,blend);
cmd.Blit(_temporaryRTID, _dest);
context.ExecuteCommandBuffer(cmd);
}
public override void FrameCleanup(CommandBuffer cmd)
{
cmd.ReleaseTemporaryRT(_tempTex.id);
cmd.ReleaseTemporaryRT(_temporaryRTID);
}
}

View File

@ -0,0 +1,158 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
public partial class CameraRenderer
{
private const string BUFFER_NAME = "Render Camera";
#if UNITY_EDITOR
private string SampleName { get; set; }
#else
const string SampleName = BUFFER_NAME;
#endif
private static ShaderTagId _unlitShaderTagId = new ShaderTagId("SRPDefaultUnlit");
private static ShaderTagId[] _legacyShaderTagIds =
{
new ShaderTagId("Always"),
new ShaderTagId("ForwardBase"),
new ShaderTagId("PrepassBase"),
new ShaderTagId("Vertex"),
new ShaderTagId("VertexLMRGBM"),
new ShaderTagId("VertexLM"),
};
private ScriptableRenderContext _context;
private Camera _camera;
private CullingResults _cullingResults;
private readonly CommandBuffer _buffer = new CommandBuffer()
{
name = BUFFER_NAME
};
public void Render(ScriptableRenderContext context, Camera camera)
{
_context = context;
_camera = camera;
PrepareBuffer();
PrepareForSceneWindow();
if (!Cull()) return;
Setup();
DrawVisibleGeometry();
DrawUnsupportedShaders();
DrawGizmos();
SubmitEvent();
}
partial void PrepareBuffer();
partial void PrepareForSceneWindow();
partial void DrawUnsupportedShaders();
partial void DrawGizmos();
private void DrawVisibleGeometry()
{
var sortingSettings = new SortingSettings(_camera)
{
criteria = SortingCriteria.CommonOpaque
};
var drawingSettings = new DrawingSettings(_unlitShaderTagId, sortingSettings);
var filteringSettings = new FilteringSettings(RenderQueueRange.opaque);
_context.DrawRenderers(_cullingResults, ref drawingSettings, ref filteringSettings);
_context.DrawSkybox(_camera);
sortingSettings.criteria = SortingCriteria.CommonTransparent;
drawingSettings.sortingSettings = sortingSettings;
filteringSettings.renderQueueRange = RenderQueueRange.transparent;
_context.DrawRenderers(_cullingResults, ref drawingSettings, ref filteringSettings);
}
private bool Cull()
{
if (_camera.TryGetCullingParameters(out var p))
{
_cullingResults = _context.Cull(ref p);
return true;
}
return false;
}
private void Setup()
{
_context.SetupCameraProperties(_camera);
CameraClearFlags flags = _camera.clearFlags;
_buffer.ClearRenderTarget(
flags <= CameraClearFlags.Depth,
flags == CameraClearFlags.Color,
flags == CameraClearFlags.Color ? _camera.backgroundColor.linear : Color.clear);
_buffer.BeginSample(SampleName);
ExecuteBuffer();
}
private void ExecuteBuffer()
{
_context.ExecuteCommandBuffer(_buffer);
_buffer.Clear();
}
private void SubmitEvent()
{
_buffer.EndSample(SampleName);
ExecuteBuffer();
_context.Submit();
}
}
#region Editor
#if UNITY_EDITOR
public partial class CameraRenderer
{
partial void DrawUnsupportedShaders()
{
var drawingSettings = new DrawingSettings(_legacyShaderTagIds[0], new SortingSettings(_camera));
var filteringSettings = FilteringSettings.defaultValue;
_context.DrawRenderers(_cullingResults, ref drawingSettings, ref filteringSettings);
for (int i = 1; i < _legacyShaderTagIds.Length; i++) {
drawingSettings.SetShaderPassName(i, _legacyShaderTagIds[i]);
}
}
partial void DrawGizmos()
{
if (Handles.ShouldRenderGizmos())
{
_context.DrawGizmos(_camera,GizmoSubset.PreImageEffects);
_context.DrawGizmos(_camera,GizmoSubset.PostImageEffects);
}
}
partial void PrepareBuffer()
{
Profiler.BeginSample("Editor Only");
_buffer.name = SampleName = _camera.name;
Profiler.EndSample();
}
partial void PrepareForSceneWindow()
{
if (_camera.cameraType == CameraType.SceneView)
{
ScriptableRenderContext.EmitWorldGeometryForSceneView(_camera);
}
}
}
#endif
#endregion

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e8726c453899e54428ec7c68c3e4f5ab
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -12,10 +12,12 @@ public class GlitchFeature : ScriptableRendererFeature
public class Settings
{
public RenderTexture glitchTex;
public RenderTexture stencilTex;
public RenderTexture blendTex;
public Material blendMat;
public Material fadeMat;
public Material stencilMat;
public float sample;
public float fadeStrength;
@ -25,23 +27,26 @@ public class GlitchFeature : ScriptableRendererFeature
private GlitchPass _glitchPass;
private BlendPass _blendPass;
private GlitchStencilPass _stencilPass;
public override void Create()
{
_blendPass = new BlendPass();
_blendPass = new BlendPass(_settings);
_glitchPass = new GlitchPass();
_stencilPass = new GlitchStencilPass(_settings);
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
// var cmd = CommandBufferPool.Get();
// get glitch stencil information
_stencilPass.renderPassEvent = RenderPassEvent.AfterRendering;
renderer.EnqueuePass(_stencilPass);
_blendPass.renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing;
_blendPass.Settings = _settings;
renderer.EnqueuePass(_blendPass);
_glitchPass.renderPassEvent = RenderPassEvent.AfterRenderingOpaques;
_glitchPass.Settings = _settings;
renderer.EnqueuePass(_glitchPass);
// _glitchPass.renderPassEvent = RenderPassEvent.AfterRenderingOpaques;
// _glitchPass.Settings = _settings;
// renderer.EnqueuePass(_glitchPass);
}
}

View File

@ -13,6 +13,9 @@ public class GlitchPass : ScriptableRenderPass
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
{
RenderTextureDescriptor blitTargetDescriptor = renderingData.cameraData.cameraTargetDescriptor;
blitTargetDescriptor.depthBufferBits = 0;
var renderer = renderingData.cameraData.renderer;
}
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)

View File

@ -2,10 +2,18 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Render Pipeline Asset")]
public class GlitchRenderPipelineAsset : RenderPipelineAsset
{
[System.Serializable]
public class Settings
{
public ForwardRenderer forwardRenderer;
}
public Settings settings;
protected override RenderPipeline CreatePipeline()
{
return new GlitchRenderPipelineInstance();

View File

@ -2,10 +2,22 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class GlitchRenderPipelineInstance : RenderPipeline
{
protected override void Render(ScriptableRenderContext context, Camera[] cameras)
private readonly CameraRenderer _renderer = new CameraRenderer();
private ForwardRenderer _forwardRenderer;
public GlitchRenderPipelineInstance()
{
}
protected override void Render(ScriptableRenderContext context, Camera[] cameras)
{
foreach (var camera in cameras)
{
_renderer.Render(context, camera);
}
}
}

View File

@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class GlitchRenderer : ScriptableRenderer
{
public GlitchRenderer(ScriptableRendererData data) : base(data)
{
}
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
throw new System.NotImplementedException();
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3fc06b902517f6140a0c6698c7426cf2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class GlitchStencilPass : ScriptableRenderPass
{
private readonly GlitchFeature.Settings _settings;
private readonly RenderTargetIdentifier _src;
private readonly RenderTargetIdentifier _dest;
public GlitchStencilPass(GlitchFeature.Settings settings)
{
_settings = settings;
_src = new RenderTargetIdentifier(_settings.glitchTex);
_dest = new RenderTargetIdentifier(_settings.stencilTex);
}
// input is the view of the glitch camera
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
var cmd = CommandBufferPool.Get();
var stencil = _settings.stencilMat;
cmd.Blit(_src,_dest,stencil);
context.ExecuteCommandBuffer(cmd);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ecc649adc40bba04b9023807907e3c42
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -58,8 +58,10 @@ MonoBehaviour:
m_Active: 1
_settings:
glitchTex: {fileID: 8400000, guid: 643f93434e571d744a700fb58c7fd2c2, type: 2}
stencilTex: {fileID: 8400000, guid: 04671469e1b1188409f7cb42fb279f1f, type: 2}
blendTex: {fileID: 8400000, guid: 36a2435496603f54cb0ed075dccd1146, type: 2}
blendMat: {fileID: 2100000, guid: da580221ba039484c9583941b62b78c5, type: 2}
fadeMat: {fileID: 2100000, guid: eaee005f02a8524439f9f42ab8dc0001, type: 2}
sample: 0.9
stencilMat: {fileID: 2100000, guid: c18cedeba1756944287bd75fd60c2b5e, type: 2}
sample: 0.5
fadeStrength: 1

View File

@ -46,15 +46,18 @@ Shader "KernelPanic/add"
// SAMPLER(sampler_NoiseMap);
sampler2D _MainTex;
// sampler2D _GlitchTex;
sampler2D _BlendTex;
float _Sample;
fixed4 frag (v2f i) : SV_Target
{
// sample raw glitch
float4 c = float4(tex2D(_MainTex, i.uv).rgb, _Sample);
float4 c = tex2D(_MainTex, i.uv);
float4 b = tex2D(_BlendTex, i.uv);
return lerp(b,c,_Sample);
// float4 c = tex2D(_MainTex, i.uv);
// c.a = _Sample;

View File

@ -31,6 +31,13 @@ Shader "KernelPanic/glitch"
Pass
{
Stencil
{
Ref 1
Comp always
Pass replace
}
Cull Off
Zwrite On
ZTest LEqual
@ -66,16 +73,6 @@ Shader "KernelPanic/glitch"
float4 screenPos : TEXCOORD1;
};
float _Distortion;
float _Intensity;
float _TrailScatter;
float _VertShake;
float _VertFloat;
float4 _NoiseColor;
float4 _BaseColor;
float4 _GlitchColor;
// This macro declares _BaseMap as a Texture2D object.
TEXTURE2D(_BaseMap);
TEXTURE2D(_NoiseMap1);
@ -88,7 +85,6 @@ Shader "KernelPanic/glitch"
SAMPLER(sampler_GlitchTex);
SAMPLER(sampler_CameraDepthTexture);
CBUFFER_START(UnityPerMaterial)
// The following line declares the _BaseMap_ST variable, so that you
// can use the _BaseMap variable in the fragment shader. The _ST
@ -96,6 +92,15 @@ Shader "KernelPanic/glitch"
float4 _BaseMap_ST;
float4 _NoiseMap_ST;
float _VertFloat;
float _VertShake;
float _Distortion;
float _Intensity;
float _TrailScatter;
float4 _NoiseColor;
float4 _BaseColor;
float4 _GlitchColor;
CBUFFER_END
UNITY_INSTANCING_BUFFER_START(Props)
@ -108,10 +113,9 @@ Shader "KernelPanic/glitch"
OUT.normal = TransformObjectToWorldDir(IN.normal);
// OUT.normal = IN.normal;
float4 poscs = TransformObjectToHClip(IN.positionOS);
float4 n = SAMPLE_TEXTURE2D_LOD(_NoiseMap1, sampler_NoiseMap1, hash42(poscs), 0);
float4 n = SAMPLE_TEXTURE2D_LOD(_NoiseMap1, sampler_NoiseMap1, hash42(poscs+_Time), 0);
float3 pos = IN.positionOS + (n-0.5) * _VertShake;
float4 p = UNITY_ACCESS_INSTANCED_PROP(Props, _Positions);
@ -147,13 +151,13 @@ Shader "KernelPanic/glitch"
float4 c = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, (IN.uv +lerp(p.xy,p.zw,0.2+0.6*t))*0.5);
// c = lerp(c, _BaseColor, 0.5);
float4 n = SAMPLE_TEXTURE2D(_NoiseMap1, sampler_NoiseMap1, (IN.uv +lerp(p.xy,p.zw,0.9-30*t))*19);
float4 n = SAMPLE_TEXTURE2D(_NoiseMap1, sampler_NoiseMap1, (IN.uv +lerp(p.xy,p.zw,0.9-30*t))*190);
n *= _NoiseColor;
// sample blended glitch
float4 g = SAMPLE_TEXTURE2D(_GlitchTex, sampler_GlitchTex,
suv + _TrailScatter*n*hash42(IN.uv));
g *= _GlitchColor;
// g *= _GlitchColor;
// g = 1 - g;
@ -171,18 +175,18 @@ Shader "KernelPanic/glitch"
// cheeky bit of top shading
float un = dot(float3(0,1,0), IN.normal); // dot of up and normal
c = lerp(c,_BaseColor,un*d);
c = lerp(c,_BaseColor,un*(1-d));
// color += (1-abs(un)) *_BaseColor;
c = lerp(c, cd, g);
c = min(c, float4(1, 1, 1, 1));
c = lerp(n, c, g);
// c = min(c, float4(1, 1, 1, 1));
c += n;
c += n*_NoiseColor;
// c = lerp(n,c,0.5);
// c = lerp(c, _BaseColor, _BaseColor.a);
return c;
return c * _BaseColor;
}
ENDHLSL
}

View File

@ -2,19 +2,23 @@ Shader "KernelPanic/stencil"
{
Properties
{
// _NoiseTex ("Noise Tex", 2D) = "black"
[HideInInspector]_MainTex ("Base (RGB)", 2D) = "white" {}
_GlitchBlendTex ("Glitch", 2D) = "black" {}
_NoiseTex ("Noise", 2D) = "black" {}
// [Range(0,1)] _Sample ("Sample", Float) = 0.5
}
SubShader
{
// No culling or depth
Cull Off ZWrite Off ZTest Always Blend SrcAlpha OneMinusSrcAlpha
// Cull Off ZWrite Off ZTest Always Blend SrcAlpha OneMinusSrcAlpha
Tags {"RenderType"="Opaque" "Queue"="Geometry"}
Pass
{
Stencil
{
//Ref 1
//Comp equal
//Pass keep
//ZFail keep
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
@ -40,37 +44,16 @@ Shader "KernelPanic/stencil"
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
sampler2D _GlitchBlendTex;
sampler2D _NoiseTex;
sampler2D _CameraDepthTexture;
float _Sample;
fixed4 frag (v2f i) : SV_Target
{
// depth
float d = tex2D(_CameraDepthTexture, i.uv);
// sample frame
float4 c = tex2D(_MainTex, i.uv);
// sample noise
float2 scroll = float2(sin(_Time.y), cos(_Time.w));
float4 n = tex2D(_NoiseTex, i.uv + scroll);
// sample frame but with noise
float4 cn = tex2D(_MainTex, i.uv + n.xy);
return lerp(float4(1,0,0,0),float4(0,0,0,0),step(c.a,0.001));
// raw blended glitch used to blend between things
float4 g = tex2D(_GlitchBlendTex, i.uv);
// c = lerp(c,cn,g);
c = lerp(c,g,g);
return c;
// return tex2D(_CameraDepthTexture, i.uv);
// return float4(1,1,1,1);
}
ENDCG
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ef80afdc9496933418ecf0344649aaf4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -43,7 +43,7 @@ GraphicsSettings:
- {fileID: -6465566751694194690, guid: a2ce310af2093b943a51a8ca043d3d85, type: 3}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, type: 2}
m_CustomRenderPipeline: {fileID: 11400000, guid: c3e45f135ebca7c489132c06c327fb25, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1