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fileFormatVersion: 2
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userData:
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@ -0,0 +1,29 @@
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|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ktyl.Util;
|
||||
using UnityEngine;
|
||||
|
||||
public class Oscillate : MonoBehaviour
|
||||
{
|
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[SerializeField] private float _amplitude = 1;
|
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[SerializeField] private float _period = 1;
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[SerializeField] private SerialFloat _objectTimeScale;
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private Vector3 _initialPosition;
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private float _time;
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private void OnEnable()
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{
|
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_initialPosition = transform.localPosition;
|
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}
|
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|
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private void LateUpdate()
|
||||
{
|
||||
|
||||
_time += Time.deltaTime * _objectTimeScale;
|
||||
var oscillate = Mathf.Sin(_time / _period) * _amplitude;
|
||||
|
||||
transform.localPosition = _initialPosition + transform.up * oscillate;
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,24 @@
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|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ktyl.Util;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class Spin : MonoBehaviour
|
||||
{
|
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[SerializeField] private float _speed;
|
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[SerializeField] private SerialFloat _objectTimeScale;
|
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void LateUpdate()
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{
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float timeScale = 1.0f;
|
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if (_objectTimeScale != null)
|
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{
|
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timeScale = _objectTimeScale;
|
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}
|
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|
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var dt = Time.deltaTime * timeScale;
|
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transform.Rotate(new Vector3(0,dt*_speed,0));
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -9,7 +9,7 @@ using UnityEditor;
|
|||
namespace Ktyl.Util
|
||||
{
|
||||
[CreateAssetMenu(menuName = "ktyl/Events/Game Event")]
|
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public class GameEvent : ScriptableObject
|
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public partial class GameEvent : ScriptableObject
|
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{
|
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[SerializeField] private bool _logRaised;
|
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|
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|
@ -54,6 +54,19 @@ namespace Ktyl.Util
|
|||
#region Editor
|
||||
#if UNITY_EDITOR
|
||||
|
||||
public partial class GameEvent
|
||||
{
|
||||
private int _EDITOR_pingIdx;
|
||||
|
||||
public void EDITOR_PingNextListener()
|
||||
{
|
||||
Debug.Log($"ping listener {_EDITOR_pingIdx+1}/{_listeners.Count}", this);
|
||||
|
||||
EditorGUIUtility.PingObject(_listeners[_EDITOR_pingIdx++]);
|
||||
_EDITOR_pingIdx %= _listeners.Count;
|
||||
}
|
||||
}
|
||||
|
||||
[CustomEditor(typeof(GameEvent), true)]
|
||||
public class GameEventEditor : Editor
|
||||
{
|
||||
|
@ -72,6 +85,11 @@ namespace Ktyl.Util
|
|||
{
|
||||
_event.Raise();
|
||||
}
|
||||
|
||||
if (Application.isPlaying && GUILayout.Button("Ping Listeners"))
|
||||
{
|
||||
_event.EDITOR_PingNextListener();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace Ktyl.Util
|
|||
return;
|
||||
}
|
||||
|
||||
_value = value;
|
||||
_value = value;
|
||||
}
|
||||
}
|
||||
private T _value;
|
||||
|
|
Loading…
Reference in New Issue