more sound updates wooooo

This commit is contained in:
cyndrdev 2021-05-17 17:02:55 +01:00
parent c6268add56
commit c56cad7a9d
19 changed files with 445 additions and 16 deletions

View File

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_freezeFirstUseDialogueKey: SD_FREEZE_0
_freezeVfx: {fileID: 0}
_jumpSfx: event:/Character/Jump
_freezeSfx: event:/Character/Freeze
_blinkSfx: event:/Character/Dash
_boostSfx: event:/Character/Jump

View File

@ -0,0 +1,33 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using FMOD.Studio;
using FMODUnity;
using UnityEngine;
using STOP_MODE = FMOD.Studio.STOP_MODE;
public class LoopySound : MonoBehaviour
{
[SerializeField]
[EventRef]
private string _sfx;
private EventInstance _sfxInstance;
void Awake()
{
_sfxInstance = RuntimeManager.CreateInstance( _sfx );
RuntimeManager.AttachInstanceToGameObject( _sfxInstance, transform, (Rigidbody)null );
}
private void OnEnable()
{
_sfxInstance.start();
}
private void OnDisable()
{
_sfxInstance.stop(STOP_MODE.IMMEDIATE);
}
}

View File

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View File

@ -96,6 +96,11 @@ public class PlayerController : MonoBehaviour
[SerializeField]
private GameObject _freezeVfx;
[SerializeField]
[FMODUnity.EventRef]
private string _jumpSfx;
private EventInstance _jumpInstance;
[SerializeField]
[FMODUnity.EventRef]
private string _freezeSfx;
@ -127,6 +132,7 @@ public class PlayerController : MonoBehaviour
{
_freezeVfx.SetActive( false );
_jumpInstance = RuntimeManager.CreateInstance( _jumpSfx );
_freezeInstance = RuntimeManager.CreateInstance( _freezeSfx );
_blinkInstance = RuntimeManager.CreateInstance( _blinkSfx );
_boostInstance = RuntimeManager.CreateInstance( _boostSfx );
@ -134,7 +140,7 @@ public class PlayerController : MonoBehaviour
private void PlayPlayerSFX( EventInstance instance )
{
instance.stop(STOP_MODE.IMMEDIATE);
instance.stop(STOP_MODE.ALLOWFADEOUT);
instance.start();
RuntimeManager.AttachInstanceToGameObject( instance, transform, (Rigidbody)null );
}
@ -255,6 +261,8 @@ public class PlayerController : MonoBehaviour
_jumpState = JumpState.Jump;
_yVelocity = Mathf.Sqrt( 2f * _movementSettings.JumpHeight * _movementSettings.UpGravity );
PlayPlayerSFX( _jumpInstance );
// always make sure we can blink once per jump
_powers.Blink.Reset();
}

View File

@ -35,7 +35,7 @@ public class ArrowWall : MonoBehaviour
if (elapsed > _delay && objectTimeScale!=0)
{
// TODO: arrow whoosh noises
FMODUnity.RuntimeManager.PlayOneShot(_settings.ArrowWall.FMODEvent);
FMODUnity.RuntimeManager.PlayOneShot(_settings.ArrowWall.FMODEvent, transform.position);
_particles.Play();

View File

@ -87,7 +87,7 @@ public class FallawayFloor : MonoBehaviour
// var shake = _graphics.transform.DOShakePosition(
// fallAwayTime,
// _settings.FallawayFloor.ShakeStrength);
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent, transform.position );
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false;

View File

@ -1,8 +1,12 @@
using Ktyl.Util;
using System.Collections;
using FMOD.Studio;
using FMODUnity;
using PathCreation;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UIElements;
using STOP_MODE = FMOD.Studio.STOP_MODE;
#if UNITY_EDITOR
using UnityEditor;
#endif
@ -22,6 +26,13 @@ public class RollingBoulder : MonoBehaviour
private bool _triggered = false;
private bool _stopped;
private EventInstance _fmodEvent;
void Start()
{
_fmodEvent = RuntimeManager.CreateInstance( _fmodKey );
RuntimeManager.AttachInstanceToGameObject( _fmodEvent, boulderMove.transform, (Rigidbody)null );
}
private void Update()
{
@ -47,7 +58,7 @@ public class RollingBoulder : MonoBehaviour
{
if (_triggered) return;
FMODUnity.RuntimeManager.PlayOneShot(_fmodKey);
_fmodEvent.start();
StartCoroutine(RollingStone());
}
@ -93,6 +104,7 @@ public class RollingBoulder : MonoBehaviour
_triggered = false;
_killbox.enabled = true;
_stopped = false;
_fmodEvent.stop( STOP_MODE.IMMEDIATE );
}
}

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game/FMOD Project/Assets/CaiStuff/Enviroment/Place.mp3 (Stored with Git LFS) Normal file

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game/FMOD Project/Assets/VO/English/so_much_pain_fixed.mp3 (Stored with Git LFS) Normal file

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game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)

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game/FMOD Project/Build/Desktop/VO.bank (Stored with Git LFS)

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<destination>{cd8c30f8-ff74-4f4c-947b-7f30fb11fd71}</destination>
</relationship>
<relationship name="markerTrack">
<destination>{1c0f16b8-a67a-43e5-9608-0c991995e9ac}</destination>
</relationship>
</object>
<object class="MixerBusEffectChain" id="{5528048e-f65a-4daf-bf05-89282b270f3a}">
<relationship name="effects">
<destination>{ce79b527-0ef0-44d7-a4e9-a24bdb7022e4}</destination>
<destination>{b63be8c9-e9b2-48e7-8ce6-bf50fab985f2}</destination>
</relationship>
</object>
<object class="MixerBusPanner" id="{4b588dce-9db7-41bc-b948-48c04ece8c9d}" />
<object class="MixerBusFader" id="{cfdcb981-d933-41d6-bca2-fd770f2ff0f4}" />
<object class="MixerBusEffectChain" id="{2de8a181-757c-49bd-9e49-9e6d34577348}">
<relationship name="effects">
<destination>{73ea28c9-df11-4ee1-aaed-dfe9524ff0fe}</destination>
</relationship>
</object>
<object class="MixerBusPanner" id="{8705cd5f-ef6a-4f56-8547-f55e6c1f568f}" />
<object class="MixerBusFader" id="{ce79b527-0ef0-44d7-a4e9-a24bdb7022e4}" />
<object class="SpatialiserEffect" id="{b63be8c9-e9b2-48e7-8ce6-bf50fab985f2}">
<property name="distanceRolloffType">
<value>2</value>
</property>
<property name="minimumDistance">
<value>2.79999995</value>
</property>
<property name="maximumDistance">
<value>45</value>
</property>
<property name="soundSize">
<value>8000</value>
</property>
</object>
<object class="MixerBusFader" id="{73ea28c9-df11-4ee1-aaed-dfe9524ff0fe}" />
</objects>

View File

@ -72,6 +72,9 @@
</relationship>
</object>
<object class="EventMixerMaster" id="{1ea58401-6147-4eac-af40-824f98eada94}">
<property name="volume">
<value>8.5</value>
</property>
<relationship name="effectChain">
<destination>{52bdf8e2-77c5-4c00-bd2c-adc125cfa393}</destination>
</relationship>

View File

@ -72,6 +72,9 @@
</relationship>
</object>
<object class="EventMixerMaster" id="{0d83d777-2c92-4127-a870-a304d26fd185}">
<property name="volume">
<value>-8.5</value>
</property>
<relationship name="effectChain">
<destination>{cf49e2c5-ce0c-469a-bb85-33f178ce9b0b}</destination>
</relationship>