Added a safezone that reports the position of the player whenever they are within the area.
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in. Added scripts for safezone and deathzone. Added some make do animations and animators. Added some materials for testing purposes.
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@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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public class SafeZone : MonoBehaviour
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{
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public Vector3 playerPos;
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private void Start()
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{
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player = GameObject.Find("Player");
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}
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private void OnTriggerEnter(Collider other)
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{
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isSafe = true;
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}
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private void OnTriggerExit(Collider other)
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{
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isSafe = false;
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}
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private void FixedUpdate()
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{
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if (isSafe == true)
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{
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playerPos = player.transform.position;
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lastPlayerPos.Add(playerPos);
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respawnPoint = lastPlayerPos.Last();
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Debug.Log("Player Position: X = " + playerPos.x + " --- Y = " + playerPos.y + " --- Z = " + playerPos.z + " --- RespawnPoint = " + respawnPoint);
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}
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}
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public Vector3 safeSpawn()
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{
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeathZone : MonoBehaviour
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{
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public SafeZone sz;
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public Animator animator;
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|
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public GameObject fadeScreen;
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[SerializeField] private Transform player;
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private bool isDead;
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private void OnTriggerEnter(Collider other)
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{
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isDead = true;
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if (isDead == true)
|
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{
|
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|
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StartCoroutine(respawnPlayer());
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}
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}
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|
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IEnumerator respawnPlayer()
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{
|
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animator.SetTrigger("IsDead");
|
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yield return new WaitForSeconds(2);
|
||||
|
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fadeScreen.GetComponent<Animation>().Play("fadeAnim");
|
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//yield return new WaitForSeconds(0.5f);
|
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|
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player.transform.position = sz.safeSpawn();
|
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yield return new WaitForSeconds(2);
|
||||
|
||||
fadeScreen.GetComponent<Animation>().Play("fadeInAnim");
|
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yield return null;
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isDead = false;
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}
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}
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@ -24,5 +24,6 @@ public class PlayerController : MonoBehaviour
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Vector3 moveVector = new Vector3( moveVector2.x, 0f, moveVector2.y );
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_rigidbody.velocity = moveVector * _movementSettings.BaseMovementSpeed;
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@ -7,6 +7,7 @@
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"com.unity.ide.visualstudio": "2.0.5",
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@ -77,6 +77,15 @@
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"value": "{\"m_Value\":true}"
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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Loading…
Reference in New Issue