cyndrdev
|
8e62127c71
|
added new whooshes
|
2021-03-12 00:18:10 +00:00 |
Cat Flynn
|
e1b5fc214a
|
Merge branch 'main' into feature/dialogue-inject-prompts
|
2021-03-11 20:44:31 +00:00 |
Cat Flynn
|
7d5c493bcd
|
inject input prompt sprites into dialogue
|
2021-03-11 20:25:16 +00:00 |
cyndrdev
|
bdd9fc2e39
|
buttons
|
2021-03-11 20:23:20 +00:00 |
cyndrdev
|
ecd6bab441
|
juiced artefact unlock screen
|
2021-03-11 19:34:32 +00:00 |
cyndrdev
|
6538706e4a
|
bad rider >:l
|
2021-03-11 16:01:21 +00:00 |
cyndrdev
|
599ff42a13
|
fixed main menu
|
2021-03-11 15:51:09 +00:00 |
cyndrdev
|
720d3cc325
|
artefact preview
|
2021-03-11 15:50:19 +00:00 |
cyndrdev
|
4883623740
|
made artefact preview work
|
2021-03-11 13:31:35 +00:00 |
cyndrdev
|
43f5a68d45
|
artefact ui overhaul
|
2021-03-11 13:12:19 +00:00 |
cyndrdev
|
a76d00efa9
|
fixed scaling issues
|
2021-03-11 12:15:05 +00:00 |
cyndrdev
|
a28207bbcd
|
added fade boi
|
2021-03-11 12:02:34 +00:00 |
cyndrdev
|
9c4a16ec55
|
dialogue juice
|
2021-03-11 11:48:17 +00:00 |
Cat Flynn
|
d5de30107f
|
reset falling floor trap position on player respawn
|
2021-03-10 18:26:33 +00:00 |
Cat Flynn
|
762bbf6486
|
wip
|
2021-03-10 17:41:09 +00:00 |
cyndrdev
|
4c689e0561
|
minor bugfixes
|
2021-03-09 14:24:31 +00:00 |
cyndrdev
|
30df2a4b71
|
branding™️
|
2021-03-08 17:34:51 +00:00 |
cyndrdev
|
da08bdd574
|
oopsie
|
2021-03-08 17:19:14 +00:00 |
cyndrdev
|
faa05ad1a8
|
final pretties
|
2021-03-08 17:18:43 +00:00 |
cyndrdev
|
24be02e384
|
made stuff look good
|
2021-03-08 17:05:33 +00:00 |
cyndrdev
|
aa9526268c
|
added graphics adjustment
|
2021-03-08 16:26:33 +00:00 |
cyndrdev
|
1d06cf5fb4
|
backend for playerpref audio
|
2021-03-08 15:13:19 +00:00 |
Novvator
|
660569601d
|
first implementation of freeze
|
2021-03-08 14:16:20 +00:00 |
cyndrdev
|
50685f7d43
|
merged main properly
|
2021-03-05 19:33:23 +00:00 |
cyndrdev
|
c86d67031d
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 19:23:42 +00:00 |
cyndrdev
|
563f1f0cbf
|
boot flow stuff
|
2021-03-05 18:40:20 +00:00 |
cyndrdev
|
34352d95ab
|
added audio stuffs
|
2021-03-05 18:22:18 +00:00 |
Cat Flynn
|
dd98fd5c40
|
speed up walk anim
|
2021-03-05 18:08:55 +00:00 |
Cat Flynn
|
6e8f8c313f
|
update player in main scene
|
2021-03-05 18:06:37 +00:00 |
Cat Flynn
|
4d971c8170
|
Merge branch 'main' into Animation_IdletoWalkLocoMotion
|
2021-03-05 18:01:07 +00:00 |
Cat Flynn
|
143b3c2a7e
|
update player prefab
|
2021-03-05 18:00:50 +00:00 |
Cat Flynn
|
dba218cc7e
|
delete script
|
2021-03-05 17:50:10 +00:00 |
LojZa33
|
e81cab42e0
|
no message
|
2021-03-05 18:44:27 +01:00 |
cyndrdev
|
4ca7a5b91b
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 17:19:17 +00:00 |
cyndrdev
|
de3cfe7449
|
tweaked VO settings
|
2021-03-05 17:17:58 +00:00 |
Cat Flynn
|
ec8648b67c
|
Merge branch 'main' into feature/falling-floor-trap-integration
|
2021-03-05 16:36:03 +00:00 |
Cat Flynn
|
43a01934bc
|
update trap prefab
|
2021-03-05 16:32:21 +00:00 |
Cat Flynn
|
e016e2b122
|
clean up trap floor prefab
|
2021-03-05 16:24:50 +00:00 |
Cinder Foster-Smith
|
154d809540
|
Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
|
2021-03-05 15:48:36 +00:00 |
Cat Flynn
|
687762b59e
|
Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
|
2021-03-05 15:45:02 +00:00 |
Cat Flynn
|
afdf5ce87b
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 15:39:03 +00:00 |
Cat Flynn
|
f5262cda2c
|
implement vo lines via programmer instrument lol
|
2021-03-05 15:34:52 +00:00 |
cyndrdev
|
a5b2f863fe
|
finalised main menu
|
2021-03-05 15:29:20 +00:00 |
cyndrdev
|
69e68e4879
|
Merge branch 'main' into feature/menus
|
2021-03-05 14:16:58 +00:00 |
cyndrdev
|
87e5249578
|
tried to fix FMOD dialogue issue
|
2021-03-05 14:11:16 +00:00 |
cyndrdev
|
6a1a99d59b
|
Merge branch 'main' into feature/audio-integration
|
2021-03-05 13:42:27 +00:00 |
cyndrdev
|
377a13fb4c
|
meta shenanigans
|
2021-03-05 13:42:06 +00:00 |
Cat Flynn
|
6100035289
|
banks weren't tracked?
|
2021-03-05 13:26:45 +00:00 |
Cat Flynn
|
1aee232cb6
|
artefact registration, register event listeners after awake event
|
2021-03-05 13:26:15 +00:00 |
Cat Flynn
|
b64e4e30af
|
update fmod meta file apparently
|
2021-03-05 12:52:40 +00:00 |
Cat Flynn
|
27e512a780
|
delete unused script
|
2021-03-05 12:49:44 +00:00 |
cyndrdev
|
98a9003556
|
Merge branch 'main' into Traps
|
2021-03-05 12:06:35 +00:00 |
Cat Flynn
|
a2003fa4a0
|
Merge branch 'main' into Anims_Idle+Walk
|
2021-03-05 11:32:43 +00:00 |
Programmer-DField
|
1a47208d3f
|
Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
|
2021-03-04 23:31:22 +00:00 |
LojZa33
|
e0a80e3103
|
Animations Idle Walk(to be fixed)
|
2021-03-04 23:11:28 +01:00 |
Cat Flynn
|
427ca62821
|
place artefacts and add dialogue triggers
|
2021-03-04 18:53:12 +00:00 |
Cat Flynn
|
fe1e69fa94
|
add safe and kill planes
|
2021-03-04 16:55:29 +00:00 |
CharlieTinley
|
45ec2145ef
|
minor bug fixes
|
2021-03-03 21:36:35 +00:00 |
Cat Flynn
|
e772598beb
|
add level geometry to main scene
|
2021-03-03 20:29:55 +00:00 |
Novvator
|
faf6c30b3e
|
small fixes
|
2021-03-03 16:45:09 +00:00 |
Programmer-DField
|
b6888e891c
|
Added artifacts from source.
|
2021-03-03 13:12:11 +00:00 |
Cat Flynn
|
0290806bbc
|
use SO-based references for respawn position and events
|
2021-03-03 12:53:52 +00:00 |
Cat Flynn
|
84c67b7f11
|
Merge branch 'Feature/TrimSheet' into 'main'
ALPHA LEVEL
See merge request kernel-panic/revival!24
|
2021-03-02 21:07:43 +00:00 |
Programmer-DField
|
be850a3795
|
Changes made as per code review.
|
2021-03-02 19:47:28 +00:00 |
CharlieTinley
|
88fd38453b
|
Created the ALPHA level with collisions on geometry
|
2021-03-02 19:33:54 +00:00 |
cyndrdev
|
ad40b0195e
|
made main use new cameras
|
2021-03-02 19:06:17 +00:00 |
cyndrdev
|
1e8710a926
|
Merge branch 'main' into CineCamera
|
2021-03-02 19:05:19 +00:00 |
cyndrdev
|
7551e3434e
|
added player glue prefab
|
2021-03-02 19:04:38 +00:00 |
cyndrdev
|
f90267dedf
|
added cameras into seperate prefab
|
2021-03-02 18:59:04 +00:00 |
cyndrdev
|
ef203777ae
|
Merge branch 'main' into CineCamera
|
2021-03-02 18:44:31 +00:00 |
Cinder Foster-Smith
|
83b313dc8d
|
Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone
See merge request kernel-panic/revival!20
|
2021-03-02 18:37:56 +00:00 |
cyndrdev
|
1d8eff8015
|
fixed camera rotation issues'
|
2021-03-02 18:28:13 +00:00 |
Cat Flynn
|
bdbbaa32a8
|
trigger dialogue after artefact ui is dismissed
|
2021-03-02 18:27:56 +00:00 |
Cat Flynn
|
0281749075
|
Merge branch 'main' into artefactUI
|
2021-03-02 18:20:23 +00:00 |
Novvator
|
e79053ebb5
|
bug fix in InputSettings UpdateMode
|
2021-03-02 17:50:27 +00:00 |
Novvator
|
f58f89a9ee
|
fixed bug when timeScale = 0
|
2021-03-02 17:10:12 +00:00 |
Novvator
|
af34631ed8
|
artefactUI now works
|
2021-03-02 16:33:31 +00:00 |
Cat Flynn
|
cc28ee3c2f
|
add prefab for scripted dialogue trigger zone
|
2021-03-02 13:24:18 +00:00 |
Programmer-DField
|
368b03f848
|
Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls.
|
2021-03-01 23:26:35 +00:00 |
Programmer-DField
|
7fee30a4bd
|
No drastic changes. Just demo shown to the team.
|
2021-03-01 18:33:28 +00:00 |
Programmer-DField
|
0e6d9f2a8b
|
See below
|
2021-03-01 18:10:11 +00:00 |
Novvator
|
81ef58415a
|
artefactUI test
|
2021-03-01 18:09:21 +00:00 |
Programmer-DField
|
40075087aa
|
As before
|
2021-03-01 18:03:57 +00:00 |
Programmer-DField
|
169c2a4477
|
Now have a work around for the camera.
|
2021-03-01 18:03:30 +00:00 |
cyndrdev
|
f2cf6256c1
|
menu WIP
|
2021-03-01 17:57:41 +00:00 |
Cat Flynn
|
baf850d5f8
|
Merge branch 'Feature/TrimSheet' into 'main'
Added the trim sheet to Engine with its meshes, Set up some basic lighting...
See merge request kernel-panic/revival!16
|
2021-03-01 17:54:13 +00:00 |
Cat Flynn
|
14a4d3c1b8
|
Merge branch 'main' into feature/artefact-dialogue
|
2021-03-01 16:18:24 +00:00 |
Programmer-DField
|
a46f4ddb74
|
Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true.
|
2021-03-01 16:04:17 +00:00 |
Programmer-DField
|
4bead84e56
|
Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera?
|
2021-02-28 00:54:20 +00:00 |
CharlieTinley
|
895fe53fdd
|
Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
|
2021-02-26 18:40:13 +00:00 |
Cat Flynn
|
51f32cc70f
|
Merge branch 'main' into artefact_inheritance
|
2021-02-26 17:17:42 +00:00 |
Programmer-DField
|
078e356810
|
The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point.
|
2021-02-26 17:08:41 +00:00 |
Programmer-DField
|
2773c3f954
|
Continued work on getting the respawn system working, merge has broken functionality.
|
2021-02-26 15:02:33 +00:00 |
Programmer-DField
|
3ef56e2bc1
|
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
|
2021-02-26 14:50:30 +00:00 |
Novvator
|
a8d79c2b10
|
Changes in Artefact inheritance
|
2021-02-25 20:12:08 +00:00 |
Novvator
|
7e06b98577
|
Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
|
2021-02-25 14:21:35 +00:00 |
Programmer-DField
|
1f4c063c60
|
Updated the FallingFloor script. The floor now begins to lower, waits for a set period and then is destroyed. I plan to add a disssolve effect to make this transition look better. The player begins to slowly fall with the floor until the object is destroyed at which point the player falls with gravity hitting the sspike trap and "dying".
|
2021-02-25 00:51:11 +00:00 |
Programmer-DField
|
83cd280778
|
Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.
|
2021-02-24 23:41:33 +00:00 |
Cat Flynn
|
f2a9cf4229
|
Merge branch 'main' into 33-trap-pitfall-art
|
2021-02-24 15:33:47 +00:00 |
CharlieTinley
|
cbb5825c20
|
Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc
|
2021-02-24 15:21:44 +00:00 |