|
3fc21c21a0
|
import arrow flurry
|
2021-04-26 20:33:57 +01:00 |
|
Novvator
|
44935911a5
|
finalized the freeze levels and made a small change to the RollingBoulder
|
2021-04-15 20:31:09 +01:00 |
|
|
abde0ea9af
|
Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze
Closes #97
See merge request kernel-panic/revival!62
|
2021-04-13 15:03:47 +00:00 |
|
|
db7c86e790
|
Merge branch 'main' into 97-rolling-boulders-freeze
|
2021-04-13 15:52:02 +01:00 |
|
|
8ef7a1d88b
|
Merge branch 'main' into 98-arrow-wall-freeze
|
2021-04-13 15:46:22 +01:00 |
|
|
07c89104f9
|
fixed time freeze not working
|
2021-04-13 15:33:59 +01:00 |
|
Novvator
|
0e96d83445
|
rolling boulders now obey to freeze
|
2021-04-06 15:29:41 +01:00 |
|
Novvator
|
203b2e9c82
|
arrow wall obeys to the freeze ability
|
2021-04-06 14:25:53 +01:00 |
|
|
1e5022e3e8
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 19:00:32 +00:00 |
|
|
6e74da102c
|
minor fixes
|
2021-03-25 19:00:13 +00:00 |
|
|
01e8c30439
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 11:24:50 +00:00 |
|
|
50955a19d0
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 11:15:17 +00:00 |
|
|
e2a4d6dd45
|
fix compile errors
|
2021-03-25 10:51:22 +00:00 |
|
|
94959bcb71
|
Merge branch 'main' into feature/boost-puzzle-design
|
2021-03-25 10:43:47 +00:00 |
|
|
122d0e1ff3
|
implement falling platform chain
|
2021-03-24 16:54:34 +00:00 |
|
|
1611962ae9
|
messy messy merge >n<
|
2021-03-24 12:45:19 +00:00 |
|
|
832449c01d
|
remove editor namespace lol
|
2021-03-23 15:09:19 +00:00 |
|
|
a83cad4a2a
|
create 3rd boost puzzle
|
2021-03-23 15:03:18 +00:00 |
|
|
927a1b9dd7
|
create killbox prefab
|
2021-03-22 16:45:42 +00:00 |
|
|
91be3b97b9
|
redesign arrow wall trap objects
|
2021-03-18 17:25:34 +00:00 |
|
Programmer-DField
|
914f7e584b
|
Further cleaning of code in both scripts.
|
2021-03-18 12:48:09 +00:00 |
|
Programmer-DField
|
b0b5c09c54
|
Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
|
2021-03-18 12:34:08 +00:00 |
|
|
af519d2ffe
|
pop-in animation on platform respawn
|
2021-03-17 18:37:56 +00:00 |
|
|
9037fd264c
|
animation and audio event on falling platforms
|
2021-03-17 18:31:33 +00:00 |
|
|
292ca65bb2
|
respawn fallaway floor after a few seconds in the safe zone
|
2021-03-17 18:04:31 +00:00 |
|
Novvator
|
873c0908ef
|
power freeze now works + UI indicator
|
2021-03-13 02:01:20 +00:00 |
|
|
a9dfbbc99d
|
Merge branch 'main' into ArrowWall
|
2021-03-12 17:41:34 +00:00 |
|
|
d5de30107f
|
reset falling floor trap position on player respawn
|
2021-03-10 18:26:33 +00:00 |
|
|
762bbf6486
|
wip
|
2021-03-10 17:41:09 +00:00 |
|
|
e016e2b122
|
clean up trap floor prefab
|
2021-03-05 16:24:50 +00:00 |
|
Programmer-DField
|
be850a3795
|
Changes made as per code review.
|
2021-03-02 19:47:28 +00:00 |
|
Programmer-DField
|
a46f4ddb74
|
Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true.
|
2021-03-01 16:04:17 +00:00 |
|
Programmer-DField
|
4bead84e56
|
Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera?
|
2021-02-28 00:54:20 +00:00 |
|
Programmer-DField
|
3ef56e2bc1
|
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
|
2021-02-26 14:50:30 +00:00 |
|