import arrow flurry
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@ -35,6 +35,7 @@ public class ArrowWall : MonoBehaviour
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        if (elapsed > _delay && objectTimeScale!=0)
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        {
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@ -42,6 +42,9 @@ public class TrapSettings : ScriptableObject
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        [SerializeField] private string _fmodEvent;
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    }
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    public ArrowWallSettings ArrowWall => _arrowWall;
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@ -21,3 +21,4 @@ MonoBehaviour:
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  _arrowWall:
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    _fmodEvent: event:/Environment/Traps/ArrowWall
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											BIN
										
									
								
								game/FMOD Project/Assets/revival_arrow_volleys.wav
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											BIN
										
									
								
								game/FMOD Project/Assets/revival_arrow_volleys.wav
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										Normal file
									
								
							
										
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											BIN
										
									
								
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											BIN
										
									
								
								game/FMOD Project/Build/Desktop/Music.bank
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											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								game/FMOD Project/Build/Desktop/SFX.bank
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											BIN
										
									
								
								game/FMOD Project/Build/Desktop/SFX.bank
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							@ -0,0 +1,20 @@
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@ -59,11 +59,18 @@
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@ -81,6 +88,14 @@
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		Loading…
	
	
			
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		Reference in New Issue
	
	Block a user