revival/game/Assets/Scripts/Traps
Programmer-DField 914f7e584b Further cleaning of code in both scripts. 2021-03-18 12:48:09 +00:00
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FallawayFloor.cs reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
FallawayFloor.cs.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
FallingRocks.cs Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
FallingRocks.cs.meta Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
Mover.cs Further cleaning of code in both scripts. 2021-03-18 12:48:09 +00:00
Mover.cs.meta Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
RollingBoulder.cs Further cleaning of code in both scripts. 2021-03-18 12:48:09 +00:00
RollingBoulder.cs.meta Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00