Commit Graph

395 Commits

Author SHA1 Message Date
Novvator fa579d5ce3 added the 3 freeze levels - need rolling boulder and door lever 2021-03-24 15:27:38 +00:00
Cinder Foster-Smith cfa6ac4027 Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"

See merge request kernel-panic/revival!47
2021-03-24 12:54:04 +00:00
cyndrdev 1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
Cat Flynn ff9735c016 Merge branch 'feature/music' into 'main'
i added music triggers

Closes #85

See merge request kernel-panic/revival!56
2021-03-24 12:06:45 +00:00
cyndrdev 317a1ea53b settings tweaked 2021-03-24 11:52:01 +00:00
cyndrdev 9bcde1e028 added music triggers 2021-03-24 11:50:07 +00:00
cyndrdev 7d786ecdf6 added parameter driven audio 2021-03-24 11:25:57 +00:00
cyndrdev 4fe8d7d18c added parameter driven audio 2021-03-24 11:24:23 +00:00
Cat Flynn 832449c01d remove editor namespace lol 2021-03-23 15:09:19 +00:00
Cat Flynn b93eaa0296 Merge branch 'Animations_Run,Jump(Takeoff,InAir,Landing)+Boost' into 'main'
Animations

See merge request kernel-panic/revival!54
2021-03-23 15:05:16 +00:00
Cat Flynn a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
cyndrdev 733e3f0b59 commited player w/ cheats enabled oopsie 2021-03-23 11:52:33 +00:00
cyndrdev da33cc4a4a updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
LojZa33 9ae930df56 Animations 2021-03-22 23:34:02 +01:00
Cat Flynn 927a1b9dd7 create killbox prefab 2021-03-22 16:45:42 +00:00
Cat Flynn 0fdc569380 Merge branch 'main' into feature/boost-puzzle-design 2021-03-22 15:59:28 +00:00
Cat Flynn b0d1f36571 Merge branch 'feature/109-arrow-wall-redesign' into 'main'
redesign arrow wall trap objects

Closes #109

See merge request kernel-panic/revival!53
2021-03-22 11:51:14 +00:00
cyndrdev dd1924143f fixed menus not working with keeb / controller 2021-03-22 02:20:38 +00:00
Cat Flynn 91be3b97b9 redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Programmer-DField 49d1fc481a Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab. 2021-03-18 12:54:32 +00:00
Programmer-DField 914f7e584b Further cleaning of code in both scripts. 2021-03-18 12:48:09 +00:00
Cinder Foster-Smith 7893db3d19 Merge branch 'feature/72-juice-falling-platforms' into 'main'
Feature/72 juice falling platforms

Closes #72

See merge request kernel-panic/revival!51
2021-03-18 12:39:44 +00:00
Programmer-DField b0b5c09c54 Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
Programmer-DField 1b02a15353 Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution. 2021-03-17 22:07:33 +00:00
Programmer-DField f049b97297 Added the a RollingBoulder script as well as a boulder (sphere) and ramp (plane). Visual studio decided it wanted to update so saving work at this point. 2021-03-17 20:50:08 +00:00
Cat Flynn af519d2ffe pop-in animation on platform respawn 2021-03-17 18:37:56 +00:00
Cat Flynn 9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
Cat Flynn 44e55b22fe import falling platform sound 2021-03-17 18:28:13 +00:00
Cat Flynn 63ed52fe4a import dotween 2021-03-17 18:12:17 +00:00
Cat Flynn 292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
Cat Flynn fbb510e70f Merge branch 'time-freezing-artefact' into 'main'
Time freezing artefact

Closes #96

See merge request kernel-panic/revival!50
2021-03-17 15:33:21 +00:00
Cat Flynn 4370729700 monochrome emission 2021-03-17 15:24:03 +00:00
Cat Flynn f5ceac5d0d assign textures in orb mat, use specular workflow, assign mat to model 2021-03-17 15:20:26 +00:00
Cat Flynn 13438cd751 re-import textures and create smoothness map 2021-03-17 15:19:00 +00:00
LojZa33 9f25b5f426 Orb_MAT 2021-03-17 01:00:53 +01:00
LojZa33 27f459f068 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into time-freezing-artefact 2021-03-16 20:01:46 +01:00
Cat Flynn e92ae299d8 boost puzzles 1 2 complete 3 wip 2021-03-16 16:38:46 +00:00
Novvator b94d9d7f32 changes made as per code review 2021-03-16 15:49:54 +00:00
cyndrdev eb82f4d95d cursor 2021-03-15 18:30:52 +00:00
cyndrdev b5a3054b5f fixed weird subtitle issues 2021-03-15 17:15:18 +00:00
Cinder Foster-Smith ed9be08db3 Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass

See merge request kernel-panic/revival!49
2021-03-15 16:51:40 +00:00
Cinder Foster-Smith f8d3529420 Merge branch 'feature/inject-prompt-artefact-ui' into 'main'
basic world space artefact interaction prompt

Closes #93

See merge request kernel-panic/revival!46
2021-03-15 16:44:54 +00:00
cyndrdev 0712af572f Merge branch 'main' into Camera2ndPass 2021-03-15 16:36:48 +00:00
cyndrdev b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
cyndrdev 9f352f6ffe Merge branch 'main' into feature/inject-prompt-artefact-ui 2021-03-15 16:23:04 +00:00
cyndrdev a6a8f0ee2d fixed dialogue font 2021-03-15 16:21:40 +00:00
Cinder Foster-Smith 9cedec4d74 Merge branch 'feature/path-spline' into 'main'
Feature/path spline

Closes #44

See merge request kernel-panic/revival!45
2021-03-15 16:13:41 +00:00
LojZa33 04c462d9a8 timefreeze Orb 2021-03-15 16:36:01 +01:00
LojZa33 42196fa144 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion 2021-03-15 16:04:53 +01:00
Programmer-DField a07f31fbf2 Final check over before merge request. 2021-03-15 12:56:45 +00:00