assign textures in orb mat, use specular workflow, assign mat to model

This commit is contained in:
Cat Flynn 2021-03-17 15:20:26 +00:00
parent 13438cd751
commit f5ceac5d0d
3 changed files with 27 additions and 17 deletions

View File

@ -1,9 +1,19 @@
fileFormatVersion: 2
guid: b8b703ab05dbed3469b6ff3817520b38
guid: 199d2370a6266f64587a1a9b8d2c337d
ModelImporter:
serializedVersion: 20200
internalIDToNameTable: []
externalObjects: {}
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: ORB_LOW_Group5685Mat
second: {fileID: 2100000, guid: d04f54074428c82489a700d4208c5532, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Ring_Low_Group63568Mat
second: {fileID: 2100000, guid: d04f54074428c82489a700d4208c5532, type: 2}
materials:
materialImportMode: 2
materialName: 0

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9ab7e4be71702a94d88ea378d1d2d435
guid: 6049a3ac54bafac41831a7a97b6b0c7e
ModelImporter:
serializedVersion: 20200
internalIDToNameTable:

View File

@ -7,12 +7,12 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
m_Name: orb_MAT
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECULAR_SETUP
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
@ -21,11 +21,11 @@ Material:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: a2e6f3d878ecfc7418724c9e950c02ed, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 13bcb9385640733409b6a7c756c24b15, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
@ -41,15 +41,15 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 49cf6831f4fdfb14ca0da2f2b4cba3ad, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: a2e6f3d878ecfc7418724c9e950c02ed, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 4394e74068b8e5a419fcb60f39b0d9da, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
@ -57,11 +57,11 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 1e939620d235cd54ebe979b288421314, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: a6482166787d0804cb31dc3237dc9a42, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
@ -82,7 +82,7 @@ Material:
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cull: 0
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
@ -101,12 +101,12 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _WorkflowMode: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &7081404539000308866