assign textures in orb mat, use specular workflow, assign mat to model
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13438cd751
commit
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@ -1,9 +1,19 @@
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fileFormatVersion: 2
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guid: b8b703ab05dbed3469b6ff3817520b38
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guid: 199d2370a6266f64587a1a9b8d2c337d
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ModelImporter:
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serializedVersion: 20200
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects:
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- first:
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: ORB_LOW_Group5685Mat
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second: {fileID: 2100000, guid: d04f54074428c82489a700d4208c5532, type: 2}
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- first:
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: Ring_Low_Group63568Mat
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second: {fileID: 2100000, guid: d04f54074428c82489a700d4208c5532, type: 2}
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materials:
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materialImportMode: 2
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materialName: 0
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 9ab7e4be71702a94d88ea378d1d2d435
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guid: 6049a3ac54bafac41831a7a97b6b0c7e
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ModelImporter:
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serializedVersion: 20200
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internalIDToNameTable:
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@ -7,12 +7,12 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Material
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m_Name: orb_MAT
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP _PARALLAXMAP _SPECULAR_SETUP
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Opaque
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@ -21,11 +21,11 @@ Material:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: a2e6f3d878ecfc7418724c9e950c02ed, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 13bcb9385640733409b6a7c756c24b15, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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@ -41,15 +41,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 49cf6831f4fdfb14ca0da2f2b4cba3ad, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: a2e6f3d878ecfc7418724c9e950c02ed, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 4394e74068b8e5a419fcb60f39b0d9da, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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@ -57,11 +57,11 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 1e939620d235cd54ebe979b288421314, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: a6482166787d0804cb31dc3237dc9a42, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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@ -82,7 +82,7 @@ Material:
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cull: 0
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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@ -101,12 +101,12 @@ Material:
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _WorkflowMode: 1
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- _WorkflowMode: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &7081404539000308866
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