Merge branch 'feature/inject-prompt-artefact-ui' into 'main'
basic world space artefact interaction prompt Closes #93 See merge request kernel-panic/revival!46
This commit is contained in:
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@ -1,17 +1,18 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using FMOD.Studio;
|
||||
using Google.Apis.Http;
|
||||
using UnityEngine;
|
||||
using Ktyl.Util;
|
||||
using TMPro;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class ArtefactControl : MonoBehaviour
|
||||
{
|
||||
private bool _show;
|
||||
protected bool _canInteract;
|
||||
|
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private GUIStyle guiS = new GUIStyle();
|
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|
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public Artefact data => _data;
|
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[SerializeField] private Artefact _data;
|
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public int artefactID => _artefactID;
|
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|
@ -20,49 +21,49 @@ public class ArtefactControl : MonoBehaviour
|
|||
|
||||
[SerializeField] private ArtefactSystem _artefacts;
|
||||
|
||||
[SerializeField] private ArtefactInteractUI _ui;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_artefacts.RegisterArtefact(_data);
|
||||
SetNearby(false);
|
||||
}
|
||||
|
||||
private void SetNearby(bool playerNearby)
|
||||
{
|
||||
_canInteract = playerNearby;
|
||||
_ui.gameObject.SetActive(playerNearby);
|
||||
_nearbyArtefactID.Value = playerNearby ? artefactID : -1;
|
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}
|
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|
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protected virtual void Start()
|
||||
{
|
||||
_artefactID = data.artefactID;
|
||||
_show = data.show;
|
||||
_canInteract = data.canInteract;
|
||||
|
||||
EventHandler.current.onArtefactTriggerEnter += NearArtefact;
|
||||
EventHandler.current.onArtefactTriggerExit += AwayArtefact;
|
||||
EventHandler.current.onArtefactPickUp += PickUp;
|
||||
|
||||
guiS.fontSize = 22;
|
||||
guiS.normal.textColor = Color.white;
|
||||
guiS.alignment = TextAnchor.MiddleCenter;
|
||||
}
|
||||
|
||||
private void NearArtefact(int id)
|
||||
private void OnTriggerEnter(Collider other)
|
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{
|
||||
if (id == this._artefactID)
|
||||
if (!other.gameObject.TryGetComponent(out PlayerInput playerInput))
|
||||
{
|
||||
_show = true;
|
||||
this._canInteract = true;
|
||||
Debug.LogError("collided with not the player ????", this);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
SetNearby(true);
|
||||
|
||||
_ui.Input = playerInput;
|
||||
}
|
||||
|
||||
private void AwayArtefact(int id)
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (id == this._artefactID)
|
||||
{
|
||||
_show = false;
|
||||
_canInteract = false;
|
||||
}
|
||||
|
||||
SetNearby(false);
|
||||
}
|
||||
|
||||
protected virtual void PickUp(int id)
|
||||
{
|
||||
|
||||
if (id == this._artefactID)
|
||||
{
|
||||
if (_canInteract == true)
|
||||
|
@ -80,16 +81,6 @@ public class ArtefactControl : MonoBehaviour
|
|||
EventHandler.current.ArtefactUI();
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (_show)
|
||||
{
|
||||
GUI.Label(new Rect(Screen.width / 2 - 50, 0, 100, 100), "Press E to pick up",guiS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,9 +22,6 @@ public class ArtefactPreview : MonoBehaviour
|
|||
|
||||
private bool Active => gameObject.activeSelf && ( _isPressed && !_useVelocity );
|
||||
|
||||
public const string PCMR = "PCMR";
|
||||
public const string GAMEPAD = "Gamepad";
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
ChangeInput( _playerInput );
|
||||
|
@ -72,11 +69,11 @@ public class ArtefactPreview : MonoBehaviour
|
|||
{
|
||||
switch ( playerInput.currentControlScheme )
|
||||
{
|
||||
case PCMR:
|
||||
case InputSchemes.PCMR:
|
||||
_useVelocity = false;
|
||||
break;
|
||||
|
||||
case GAMEPAD:
|
||||
case InputSchemes.GAMEPAD:
|
||||
_useVelocity = true;
|
||||
break;
|
||||
|
||||
|
|
|
@ -1,27 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Ktyl.Util;
|
||||
|
||||
public class ArtefactTriggerArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private SerialInt _nearbyArtefactID;
|
||||
[SerializeField] private ArtefactControl _artefact;
|
||||
|
||||
private int id => _artefact.artefactID;
|
||||
|
||||
private void OnTriggerEnter(Collider Player)
|
||||
{
|
||||
EventHandler.current.ArtefactTriggerEnter(id);
|
||||
//PlayerInputHandler.id = _id;
|
||||
_nearbyArtefactID.Value = id;
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider Player)
|
||||
{
|
||||
EventHandler.current.ArtefactTriggerExit(id);
|
||||
//PlayerInputHandler.id = 0;
|
||||
_nearbyArtefactID.Value = -1;
|
||||
}
|
||||
|
||||
}
|
|
@ -13,26 +13,6 @@ public class EventHandler : MonoBehaviour
|
|||
current = this;
|
||||
}
|
||||
|
||||
public event Action<int> onArtefactTriggerEnter;
|
||||
public void ArtefactTriggerEnter(int id)
|
||||
{
|
||||
if (onArtefactTriggerEnter != null)
|
||||
{
|
||||
onArtefactTriggerEnter(id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public event Action<int> onArtefactTriggerExit;
|
||||
public void ArtefactTriggerExit(int id)
|
||||
{
|
||||
if (onArtefactTriggerExit != null)
|
||||
{
|
||||
onArtefactTriggerExit(id);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public event Action<int> onArtefactPickUp;
|
||||
public void ArtefactPickUp(int id)
|
||||
{
|
||||
|
|
|
@ -13,6 +13,7 @@ public class DialogueSettings : ScriptableObject
|
|||
public int blink;
|
||||
public int boost;
|
||||
public int timeFreeze;
|
||||
public int interact;
|
||||
}
|
||||
|
||||
public InputPromptSpriteIndices GamepadInputPrompts => _gamepadInputPrompts;
|
||||
|
|
|
@ -21,9 +21,6 @@ using UnityEditor;
|
|||
[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Dialogue System")]
|
||||
public partial class DialogueSystem : ScriptableObject
|
||||
{
|
||||
private const string PCMR = "PCMR";
|
||||
private const string GAMEPAD = "Gamepad";
|
||||
|
||||
[SerializeField] private DialogueSettings _settings;
|
||||
|
||||
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
|
||||
|
@ -156,7 +153,7 @@ public partial class DialogueSystem : ScriptableObject
|
|||
|
||||
private string ProcessTemplates(string text)
|
||||
{
|
||||
var spriteIndices = _currentControlScheme == GAMEPAD
|
||||
var spriteIndices = _currentControlScheme == InputSchemes.GAMEPAD
|
||||
? _settings.GamepadInputPrompts
|
||||
: _settings.KeyboardInputPrompts;
|
||||
|
||||
|
@ -170,7 +167,7 @@ public partial class DialogueSystem : ScriptableObject
|
|||
public void UpdateControlPrompts(PlayerInput playerInput)
|
||||
{
|
||||
var controlScheme = playerInput.currentControlScheme;
|
||||
if (controlScheme != PCMR && controlScheme != GAMEPAD)
|
||||
if (controlScheme != InputSchemes.PCMR && controlScheme != InputSchemes.GAMEPAD)
|
||||
{
|
||||
Debug.LogError($"could not set unknown control scheme {controlScheme}");
|
||||
return;
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public struct InputSchemes
|
||||
{
|
||||
public const string PCMR = "PCMR";
|
||||
public const string GAMEPAD = "Gamepad";
|
||||
}
|
|
@ -1,5 +1,5 @@
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@ -0,0 +1,41 @@
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using System;
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class ArtefactInteractUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text _text;
|
||||
[SerializeField] private DialogueSettings _settings;
|
||||
|
||||
private string _gamepadText;
|
||||
private string _keyboardText;
|
||||
|
||||
public PlayerInput Input { get; set; }
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_gamepadText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.GamepadInputPrompts.interact}>");
|
||||
_keyboardText = _text.text.Replace("[INTERACT]", $"<sprite index={_settings.KeyboardInputPrompts.interact}>");
|
||||
}
|
||||
|
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private void OnDisable()
|
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{
|
||||
Input = null;
|
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}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
switch (Input.currentControlScheme)
|
||||
{
|
||||
case InputSchemes.PCMR:
|
||||
_text.text = _keyboardText;
|
||||
break;
|
||||
case InputSchemes.GAMEPAD:
|
||||
_text.text = _gamepadText;
|
||||
break;
|
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}
|
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}
|
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,24 @@
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using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class FaceCamera : MonoBehaviour
|
||||
{
|
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private Camera _camera;
|
||||
|
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private void Start()
|
||||
{
|
||||
_camera = Camera.main;
|
||||
|
||||
if (!_camera)
|
||||
{
|
||||
Debug.LogError("no main camera uh oh", this);
|
||||
}
|
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}
|
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|
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private void LateUpdate()
|
||||
{
|
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transform.forward = _camera.transform.forward;
|
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}
|
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}
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@ -0,0 +1,11 @@
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Loading…
Reference in New Issue