Commit Graph

221 Commits

Author SHA1 Message Date
cyndrdev 1d8eff8015 fixed camera rotation issues' 2021-03-02 18:28:13 +00:00
Cat Flynn bdbbaa32a8 trigger dialogue after artefact ui is dismissed 2021-03-02 18:27:56 +00:00
Cat Flynn 0281749075 Merge branch 'main' into artefactUI 2021-03-02 18:20:23 +00:00
Novvator e79053ebb5 bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
Novvator f58f89a9ee fixed bug when timeScale = 0 2021-03-02 17:10:12 +00:00
Novvator af34631ed8 artefactUI now works 2021-03-02 16:33:31 +00:00
Cat Flynn cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Programmer-DField 368b03f848 Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Programmer-DField 7fee30a4bd No drastic changes. Just demo shown to the team. 2021-03-01 18:33:28 +00:00
Programmer-DField 0e6d9f2a8b See below 2021-03-01 18:10:11 +00:00
Novvator 81ef58415a artefactUI test 2021-03-01 18:09:21 +00:00
Programmer-DField 40075087aa As before 2021-03-01 18:03:57 +00:00
Programmer-DField 169c2a4477 Now have a work around for the camera. 2021-03-01 18:03:30 +00:00
cyndrdev f2cf6256c1 menu WIP 2021-03-01 17:57:41 +00:00
Cat Flynn baf850d5f8 Merge branch 'Feature/TrimSheet' into 'main'
Added the trim sheet to Engine with its meshes, Set up some basic lighting...

See merge request kernel-panic/revival!16
2021-03-01 17:54:13 +00:00
Cat Flynn bc22b55334 Merge branch 'feature/artefact-dialogue' into 'main'
Feature/artefact dialogue

See merge request kernel-panic/revival!11
2021-03-01 16:56:19 +00:00
Cat Flynn 14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
Programmer-DField a46f4ddb74 Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true. 2021-03-01 16:04:17 +00:00
Programmer-DField 4bead84e56 Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
CharlieTinley 895fe53fdd Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
Cat Flynn 4a504f2d7f Merge branch 'artefact_inheritance' into 'main'
Added Artefact inheritance

See merge request kernel-panic/revival!13
2021-02-26 17:32:37 +00:00
Cat Flynn 51f32cc70f Merge branch 'main' into artefact_inheritance 2021-02-26 17:17:42 +00:00
Programmer-DField 078e356810 The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point. 2021-02-26 17:08:41 +00:00
Programmer-DField 2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Novvator a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Novvator 7e06b98577 Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
Programmer-DField 1f4c063c60 Updated the FallingFloor script. The floor now begins to lower, waits for a set period and then is destroyed. I plan to add a disssolve effect to make this transition look better. The player begins to slowly fall with the floor until the object is destroyed at which point the player falls with gravity hitting the sspike trap and "dying". 2021-02-25 00:51:11 +00:00
Programmer-DField 83cd280778 Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player. 2021-02-24 23:41:33 +00:00
Cat Flynn c540e2c7cb Merge branch '33-trap-pitfall-art' into 'main'
Trap/SpikePit

Closes #33

See merge request kernel-panic/revival!12
2021-02-24 15:40:31 +00:00
Cat Flynn f2a9cf4229 Merge branch 'main' into 33-trap-pitfall-art 2021-02-24 15:33:47 +00:00
CharlieTinley cbb5825c20 Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
cyndrdev cb279d7135 added menu font 2021-02-24 12:55:09 +00:00
Cat Flynn e47f04fb79 trigger dialogue on artefact pickup 2021-02-23 13:05:42 +00:00
Cat Flynn 35d652bb95 unregister event on disable 2021-02-23 12:54:51 +00:00
Cat Flynn c66bf6f1f1 replicate main scene setup in dialogue dev scene 2021-02-23 09:58:49 +00:00
Cat Flynn d945aea322 add game event scriptable object 2021-02-23 09:52:04 +00:00
Cat Flynn 9ef1d12a40 ignore FMOD cache 2021-02-23 09:27:10 +00:00
Cat Flynn 5076b2b344 dont ignore banks lol 2021-02-22 17:55:00 +00:00
Cat Flynn 6b659a25c9 relative path to fmod project 2021-02-22 17:46:36 +00:00
Cinder Foster-Smith 8a96a44a64 Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend

See merge request kernel-panic/revival!10
2021-02-22 17:13:47 +00:00
cyndrdev 6f8ed8ee6d power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Cat Flynn 60634152d3 play audio via FMOD using key from dialogue database 2021-02-22 15:29:17 +00:00
Cat Flynn d0cfd38119 add fmod project to repository 2021-02-22 15:28:31 +00:00
Cat Flynn 2fd0138e9d add .ogg to LFS formats 2021-02-22 15:26:53 +00:00
Cinder Foster-Smith 0839767d25 Merge branch 'feature/checkpoints' into 'main'
Checkpoints

See merge request kernel-panic/revival!9
2021-02-22 15:26:00 +00:00
Cat Flynn f8f037203c import fmod plugin 2021-02-22 15:25:38 +00:00
Cat Flynn 955972e4a3 Merge branch 'main' into feature/dialogue-frontend 2021-02-22 10:33:36 +00:00
Cat Flynn dace2961ee Merge branch 'artefacts_list' into 'main'
Added Artefacts - Artefact Inventory (tracking system)

See merge request kernel-panic/revival!8
2021-02-22 09:07:46 +00:00
Cat Flynn 1fe3bbd79d Merge branch 'main' into artefacts_list 2021-02-22 09:01:33 +00:00