Merge branch 'artefact_inheritance' into 'main'
Added Artefact inheritance See merge request kernel-panic/revival!13
This commit is contained in:
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|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Artefact", menuName = "Artefact", order = 51)]
|
||||
public class Artefact : ScriptableObject
|
||||
{
|
||||
[SerializeField] private PlayerPower _power;
|
||||
|
||||
public int artefactID => _artefactID;
|
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[SerializeField] private int _artefactID;
|
||||
|
@ -16,4 +16,9 @@ public class Artefact : ScriptableObject
|
|||
public bool canInteract => _canInteract;
|
||||
private bool _canInteract = false;
|
||||
|
||||
public virtual void PowerUnlock()
|
||||
{
|
||||
_power.Unlock();
|
||||
}
|
||||
|
||||
}
|
|
@ -8,7 +8,7 @@ public class ArtefactControl : MonoBehaviour
|
|||
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||||
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||||
private bool _show;
|
||||
private bool _canInteract;
|
||||
protected bool _canInteract;
|
||||
|
||||
[SerializeField]
|
||||
private Artefact data;
|
||||
|
@ -17,7 +17,7 @@ public class ArtefactControl : MonoBehaviour
|
|||
private string _artefactDialogue;
|
||||
[SerializeField] private SerialInt _nearbyArtefactID;
|
||||
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private void Start()
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protected virtual void Start()
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||||
{
|
||||
_artefactID = data.artefactID;
|
||||
_artefactDialogue = data.artefactDialogue;
|
||||
|
@ -44,13 +44,14 @@ public class ArtefactControl : MonoBehaviour
|
|||
if (id == this._artefactID)
|
||||
{
|
||||
_show = false;
|
||||
this._canInteract = false;
|
||||
_canInteract = false;
|
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}
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}
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private void PickUp(int id)
|
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protected virtual void PickUp(int id)
|
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{
|
||||
|
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if (id == this._artefactID)
|
||||
{
|
||||
if (_canInteract == true)
|
||||
|
@ -64,11 +65,13 @@ public class ArtefactControl : MonoBehaviour
|
|||
}
|
||||
//here put 'show artifact dialogue'
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||||
if (this.gameObject != null)
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{
|
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data.PowerUnlock();
|
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_nearbyArtefactID.Value = -1;
|
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_canInteract = false;
|
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//_show = false;
|
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Destroy(this.gameObject);
|
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_nearbyArtefactID.Value = -1;
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//PlayerInputHandler.id = 0;
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}
|
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}
|
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}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ktyl.Util;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
@ -5,7 +6,7 @@ using UnityEngine;
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|||
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public class EventHandler : MonoBehaviour
|
||||
{
|
||||
|
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//[SerializeField] private SerialInt nearbyArtefactID;
|
||||
public static EventHandler current;
|
||||
|
||||
private void Awake()
|
||||
|
@ -38,7 +39,10 @@ public class EventHandler : MonoBehaviour
|
|||
{
|
||||
if (onArtefactPickUp != null)
|
||||
{
|
||||
onArtefactPickUp(id);
|
||||
//if(nearbyArtefactID != -1)
|
||||
// {
|
||||
onArtefactPickUp(id);
|
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//}
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}
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}
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@ -0,0 +1,12 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")]
|
||||
public class PhysicalArtefact : Artefact
|
||||
{
|
||||
public override void PowerUnlock()
|
||||
{
|
||||
|
||||
}
|
||||
}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Power Artefact", menuName = "Artefact/PowerArtefact")]
|
||||
public class PowerArtefact : Artefact
|
||||
{
|
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||||
}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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@ -0,0 +1,12 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")]
|
||||
public class WrittenArtefact : Artefact
|
||||
{
|
||||
public override void PowerUnlock()
|
||||
{
|
||||
|
||||
}
|
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}
|
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@ -0,0 +1,11 @@
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userData:
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@ -12,5 +12,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: cc38ab5b9e594a344a8eb1635487d5eb, type: 3}
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m_EditorClassIdentifier:
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||||
|
|
Loading…
Reference in New Issue