Commit Graph

236 Commits

Author SHA1 Message Date
Cat Flynn 913c4d2231 import baz and disable dir lights in freeze rooms 2021-04-27 03:39:14 +01:00
Cat Flynn 4fdeabc7f0 buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
Cat Flynn 3fc21c21a0 import arrow flurry 2021-04-26 20:33:57 +01:00
Cat Flynn 51437264fc wip 2021-04-26 19:12:54 +01:00
Cat Flynn 0d6854cf0c create more environment prefabs 2021-04-26 17:32:35 +01:00
Cat Flynn 9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
Cat Flynn 3344196f49 camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Cat Flynn b91e97984f bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
Novvator 71a3b48a78 doors now close when the player dies, changes in main to make it work 2021-04-21 16:42:11 +01:00
Cat Flynn bff72788e6 make puzzle more forgiving 2021-04-16 20:28:21 +01:00
Cat Flynn 7c7ca3c48c artefact control prefabs 2021-04-16 19:55:34 +01:00
Cat Flynn 120e7574d0 add gloves lol 2021-04-16 19:31:49 +01:00
Cat Flynn 9912ed67db Merge branch 'feature/freeze-vfx' into 'main'
made freeze have some neat sfx & vfx

See merge request kernel-panic/revival!69
2021-04-16 16:47:57 +00:00
cyndrdev 338868d041 Merge branch 'main' into feature/menus 2021-04-16 16:39:06 +01:00
cyndrdev 9bb1b4e9df added artefact description writing 2021-04-16 16:26:42 +01:00
cyndrdev a669c02858 triggers for freeze sfx & vfx 2021-04-16 15:43:19 +01:00
cyndrdev 6ec3f5f99b added freeze postfx 2021-04-16 15:31:10 +01:00
Cat Flynn 6ef4923b3d make freeze 3 playable without boost 2021-04-16 15:00:37 +01:00
Cat Flynn 3bc0b48c74 Merge branch 'main' into 95-freeze-sequence 2021-04-16 14:23:37 +01:00
Cat Flynn e75681c0b3 Merge branch 'main' into 95-freeze-sequence 2021-04-16 14:18:35 +01:00
Cat Flynn 12fccff6cd make it possible to complete freeze level 2 without boost 2021-04-16 14:17:12 +01:00
cyndrdev 116b1140df added implementation for freeze first use dialogue 2021-04-16 14:06:52 +01:00
cyndrdev e9bcb45b41 fixed bug #127 2021-04-16 13:15:54 +01:00
cyndrdev c96036b304 Merge branch 'main' into feature/boost-level-integration 2021-04-16 12:26:47 +01:00
cyndrdev 13ca75f3d3 applied cam changes to prefab 2021-04-16 12:17:15 +01:00
Novvator 7fec70745b added freeze levels in main 2021-04-16 00:57:25 +01:00
Novvator 8af98dc169 Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence 2021-04-15 21:47:45 +01:00
Novvator 44935911a5 finalized the freeze levels and made a small change to the RollingBoulder 2021-04-15 20:31:09 +01:00
Cat Flynn 5cdd4e376f improve camera controls 2021-04-15 19:32:09 +01:00
Cat Flynn 2bdfa81a7a vastly improve lighting 2021-04-15 17:19:54 +01:00
Novvator 15e69799b9 Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
#	game/Assets/Prefabs/Puzzles.meta
2021-04-15 16:34:05 +01:00
Cat Flynn e7e4bbde07 Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab

See merge request kernel-panic/revival!64
2021-04-15 14:21:17 +00:00
Cat Flynn 85fe992fa1 use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
2021-04-15 15:11:02 +01:00
Cat Flynn 717fd1c428 integrate boost level design 2021-04-15 14:44:06 +01:00
Cat Flynn abde0ea9af Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze

Closes #97

See merge request kernel-panic/revival!62
2021-04-13 15:03:47 +00:00
Cat Flynn db7c86e790 Merge branch 'main' into 97-rolling-boulders-freeze 2021-04-13 15:52:02 +01:00
Cat Flynn 8ef7a1d88b Merge branch 'main' into 98-arrow-wall-freeze 2021-04-13 15:46:22 +01:00
cyndrdev 07c89104f9 fixed time freeze not working 2021-04-13 15:33:59 +01:00
Novvator 586fa97d56 Added pressure plate and secret door prefab 2021-04-11 23:17:49 +01:00
Novvator 75cf0b6b5c applied it to the prefab 2021-04-06 15:31:08 +01:00
Novvator 0e96d83445 rolling boulders now obey to freeze 2021-04-06 15:29:41 +01:00
Cinder Foster-Smith fffb50a6a2 Merge branch 'RollingBoulder' into 'main'
Rolling boulder

See merge request kernel-panic/revival!52
2021-03-25 19:19:26 +00:00
Cinder Foster-Smith 35fd443bd0 Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone

Closes #117

See merge request kernel-panic/revival!58
2021-03-25 19:04:48 +00:00
cyndrdev 1e5022e3e8 Merge branch 'main' into RollingBoulder 2021-03-25 19:00:32 +00:00
cyndrdev 6e74da102c minor fixes 2021-03-25 19:00:13 +00:00
Cat Flynn 7041d71c6f fix safe zone scale and appearance in builds 2021-03-25 17:24:17 +00:00
Cat Flynn c489c8ef49 Merge branch 'feature/menus' into 'main'
ui sounds :)

See merge request kernel-panic/revival!59
2021-03-25 17:19:26 +00:00
cyndrdev a841238f56 added ui clicks 2021-03-25 12:19:44 +00:00
Cat Flynn 01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
cyndrdev 50955a19d0 Merge branch 'main' into RollingBoulder 2021-03-25 11:15:17 +00:00
Cat Flynn 94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
Cat Flynn 122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
Novvator fa579d5ce3 added the 3 freeze levels - need rolling boulder and door lever 2021-03-24 15:27:38 +00:00
Cinder Foster-Smith cfa6ac4027 Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"

See merge request kernel-panic/revival!47
2021-03-24 12:54:04 +00:00
cyndrdev 1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
cyndrdev 317a1ea53b settings tweaked 2021-03-24 11:52:01 +00:00
cyndrdev 9bcde1e028 added music triggers 2021-03-24 11:50:07 +00:00
Cat Flynn a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
cyndrdev 733e3f0b59 commited player w/ cheats enabled oopsie 2021-03-23 11:52:33 +00:00
cyndrdev da33cc4a4a updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
Cat Flynn 927a1b9dd7 create killbox prefab 2021-03-22 16:45:42 +00:00
Cat Flynn 0fdc569380 Merge branch 'main' into feature/boost-puzzle-design 2021-03-22 15:59:28 +00:00
Cat Flynn 91be3b97b9 redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Programmer-DField 49d1fc481a Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab. 2021-03-18 12:54:32 +00:00
Programmer-DField b0b5c09c54 Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards. 2021-03-18 12:34:08 +00:00
Programmer-DField 1b02a15353 Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution. 2021-03-17 22:07:33 +00:00
Cat Flynn 9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
Cat Flynn 292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
Cat Flynn e92ae299d8 boost puzzles 1 2 complete 3 wip 2021-03-16 16:38:46 +00:00
Novvator b94d9d7f32 changes made as per code review 2021-03-16 15:49:54 +00:00
cyndrdev b5a3054b5f fixed weird subtitle issues 2021-03-15 17:15:18 +00:00
Cinder Foster-Smith ed9be08db3 Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass

See merge request kernel-panic/revival!49
2021-03-15 16:51:40 +00:00
cyndrdev 0712af572f Merge branch 'main' into Camera2ndPass 2021-03-15 16:36:48 +00:00
cyndrdev b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
cyndrdev 9f352f6ffe Merge branch 'main' into feature/inject-prompt-artefact-ui 2021-03-15 16:23:04 +00:00
cyndrdev a6a8f0ee2d fixed dialogue font 2021-03-15 16:21:40 +00:00
Cinder Foster-Smith 9cedec4d74 Merge branch 'feature/path-spline' into 'main'
Feature/path spline

Closes #44

See merge request kernel-panic/revival!45
2021-03-15 16:13:41 +00:00
Programmer-DField b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
Cat Flynn b8a2e67a33 platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
Cat Flynn a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
Cat Flynn 3c4f28844f basic world space artefact interaction prompt 2021-03-12 17:15:27 +00:00
Cat Flynn 6baf92ea9a add spline walkway prefab 2021-03-12 15:38:23 +00:00
Programmer-DField baad3163e6 Made changes as per code review. 2021-03-12 11:52:56 +00:00
cyndrdev ba3d232088 made button bois pretty 2021-03-12 00:39:08 +00:00
Cat Flynn e1b5fc214a Merge branch 'main' into feature/dialogue-inject-prompts 2021-03-11 20:44:31 +00:00
Cat Flynn 7d5c493bcd inject input prompt sprites into dialogue 2021-03-11 20:25:16 +00:00
cyndrdev ecd6bab441 juiced artefact unlock screen 2021-03-11 19:34:32 +00:00
cyndrdev 720d3cc325 artefact preview 2021-03-11 15:50:19 +00:00
cyndrdev 4883623740 made artefact preview work 2021-03-11 13:31:35 +00:00
cyndrdev 43f5a68d45 artefact ui overhaul 2021-03-11 13:12:19 +00:00
cyndrdev a76d00efa9 fixed scaling issues 2021-03-11 12:15:05 +00:00
cyndrdev a28207bbcd added fade boi 2021-03-11 12:02:34 +00:00
cyndrdev 9c4a16ec55 dialogue juice 2021-03-11 11:48:17 +00:00
Cat Flynn d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
Cat Flynn 762bbf6486 wip 2021-03-10 17:41:09 +00:00
cyndrdev 4c689e0561 minor bugfixes 2021-03-09 14:24:31 +00:00
cyndrdev faa05ad1a8 final pretties 2021-03-08 17:18:43 +00:00
cyndrdev 24be02e384 made stuff look good 2021-03-08 17:05:33 +00:00
cyndrdev 1d06cf5fb4 backend for playerpref audio 2021-03-08 15:13:19 +00:00
Cat Flynn 4d971c8170 Merge branch 'main' into Animation_IdletoWalkLocoMotion 2021-03-05 18:01:07 +00:00
Cat Flynn 143b3c2a7e update player prefab 2021-03-05 18:00:50 +00:00
Cat Flynn ec8648b67c Merge branch 'main' into feature/falling-floor-trap-integration 2021-03-05 16:36:03 +00:00
Cat Flynn 43a01934bc update trap prefab 2021-03-05 16:32:21 +00:00
Cat Flynn e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
Cat Flynn 687762b59e Merge branch 'feature/menus' into 'main'
Feature/menus

See merge request kernel-panic/revival!31
2021-03-05 15:45:02 +00:00
cyndrdev a5b2f863fe finalised main menu 2021-03-05 15:29:20 +00:00
cyndrdev 69e68e4879 Merge branch 'main' into feature/menus 2021-03-05 14:16:58 +00:00
cyndrdev 98a9003556 Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
Cat Flynn 427ca62821 place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
Cat Flynn fe1e69fa94 add safe and kill planes 2021-03-04 16:55:29 +00:00
Cat Flynn 0290806bbc use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
cyndrdev 1e8710a926 Merge branch 'main' into CineCamera 2021-03-02 19:05:19 +00:00
cyndrdev 7551e3434e added player glue prefab 2021-03-02 19:04:38 +00:00
cyndrdev f90267dedf added cameras into seperate prefab 2021-03-02 18:59:04 +00:00
cyndrdev ef203777ae Merge branch 'main' into CineCamera 2021-03-02 18:44:31 +00:00
Cinder Foster-Smith 83b313dc8d Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone

See merge request kernel-panic/revival!20
2021-03-02 18:37:56 +00:00
cyndrdev 1d8eff8015 fixed camera rotation issues' 2021-03-02 18:28:13 +00:00
Cat Flynn 0281749075 Merge branch 'main' into artefactUI 2021-03-02 18:20:23 +00:00
Cat Flynn cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Programmer-DField 169c2a4477 Now have a work around for the camera. 2021-03-01 18:03:30 +00:00
cyndrdev f2cf6256c1 menu WIP 2021-03-01 17:57:41 +00:00
Cat Flynn 14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
Programmer-DField 078e356810 The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point. 2021-02-26 17:08:41 +00:00
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Novvator a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Novvator 7e06b98577 Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
Programmer-DField 83cd280778 Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player. 2021-02-24 23:41:33 +00:00
Cat Flynn e47f04fb79 trigger dialogue on artefact pickup 2021-02-23 13:05:42 +00:00
Cat Flynn c66bf6f1f1 replicate main scene setup in dialogue dev scene 2021-02-23 09:58:49 +00:00
Cinder Foster-Smith 8a96a44a64 Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend

See merge request kernel-panic/revival!10
2021-02-22 17:13:47 +00:00
cyndrdev 6f8ed8ee6d power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Cat Flynn 60634152d3 play audio via FMOD using key from dialogue database 2021-02-22 15:29:17 +00:00
Cat Flynn 1fe3bbd79d Merge branch 'main' into artefacts_list 2021-02-22 09:01:33 +00:00
Novvator 4397ec0326 Changed Artefact and ArtefactInventory to Scriptable objects
Added artefact prefab
2021-02-19 15:14:14 +00:00
Cinder Foster-Smith 96860632ff Feature/character controller 2021-02-15 18:09:32 +00:00
cyndrdev 7a25b61f90 fixed ci issue 2021-02-12 14:12:26 +00:00