buncha level design, prefabs and stuff

This commit is contained in:
Cat Flynn 2021-04-27 00:57:07 +01:00
parent 51437264fc
commit 4fdeabc7f0
35 changed files with 23065 additions and 17705 deletions

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File diff suppressed because it is too large Load Diff

View File

@ -22,4 +22,9 @@ public class ArtefactInventory : ScriptableObject
artefactList.Add(a);
}
private void OnDisable()
{
artefactList.Clear();
}
}

View File

@ -13,7 +13,7 @@ public class ArtefactSystem : ScriptableObject
[SerializeField] private SerialInt _nearbyArtefactId;
private readonly List<Artefact> _artefacts = new List<Artefact>();
public Artefact GetNearbyArtefact()
{
return _nearbyArtefactId == -1 ? null : GetArtefact(_nearbyArtefactId);
@ -34,7 +34,7 @@ public class ArtefactSystem : ScriptableObject
{
if (_artefacts.Contains(artefact))
{
Debug.LogError($"{artefact} already registered", this);
// Debug.LogError($"{artefact} already registered", this);
return;
}

View File

@ -36,7 +36,6 @@ public partial class DialogueSystem : ScriptableObject
private void OnEnable()
{
_usedClips.Clear();
_dialogueCallback = DialogueEventCallback;
}

View File

@ -8,9 +8,16 @@ public class ScriptedDialogueTrigger : MonoBehaviour
{
[SerializeField] private DialogueSystem _dialogue;
[SerializeField] private string _key;
[SerializeField] private bool _log;
private void OnTriggerEnter(Collider other)
{
if (_log)
{
Debug.Log($"{other} triggered dialogue {_key}");
}
_dialogue.PlayLine(_key);
}
}

View File

@ -23,7 +23,7 @@ EditorSettings:
m_CachingShaderPreprocessor: 1
m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 1
m_EnterPlayModeOptions: 3
m_EnterPlayModeOptions: 2
m_GameObjectNamingDigits: 1
m_GameObjectNamingScheme: 0
m_AssetNamingUsesSpace: 1