16 Commits

Author SHA1 Message Date
01e8c30439 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 11:24:50 +00:00
94959bcb71 Merge branch 'main' into feature/boost-puzzle-design 2021-03-25 10:43:47 +00:00
122d0e1ff3 implement falling platform chain 2021-03-24 16:54:34 +00:00
1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
a83cad4a2a create 3rd boost puzzle 2021-03-23 15:03:18 +00:00
927a1b9dd7 create killbox prefab 2021-03-22 16:45:42 +00:00
91be3b97b9 redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
9037fd264c animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
292ca65bb2 respawn fallaway floor after a few seconds in the safe zone 2021-03-17 18:04:31 +00:00
a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
Programmer-DField
baad3163e6 Made changes as per code review. 2021-03-12 11:52:56 +00:00
d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
762bbf6486 wip 2021-03-10 17:41:09 +00:00
43a01934bc update trap prefab 2021-03-05 16:32:21 +00:00
e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
Programmer-DField
3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00