revival/game/Assets/Prefabs/Traps
cyndrdev 1611962ae9 messy messy merge >n< 2021-03-24 12:45:19 +00:00
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ArrowWall.prefab redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
ArrowWall.prefab.meta Made changes as per code review. 2021-03-12 11:52:56 +00:00
FallawayFloor.prefab messy messy merge >n< 2021-03-24 12:45:19 +00:00
FallawayFloor.prefab.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00