Programmer-DField
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49d1fc481a
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Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
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2021-03-18 12:54:32 +00:00 |
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Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
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Programmer-DField
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1b02a15353
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Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
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2021-03-17 22:07:33 +00:00 |
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b5a3054b5f
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fixed weird subtitle issues
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2021-03-15 17:15:18 +00:00 |
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ed9be08db3
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Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass
See merge request kernel-panic/revival!49
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2021-03-15 16:51:40 +00:00 |
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0712af572f
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Merge branch 'main' into Camera2ndPass
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2021-03-15 16:36:48 +00:00 |
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b57ee3dcb1
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applied changes to prefabs
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2021-03-15 16:35:38 +00:00 |
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9f352f6ffe
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Merge branch 'main' into feature/inject-prompt-artefact-ui
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2021-03-15 16:23:04 +00:00 |
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a6a8f0ee2d
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fixed dialogue font
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2021-03-15 16:21:40 +00:00 |
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9cedec4d74
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Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
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2021-03-15 16:13:41 +00:00 |
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Programmer-DField
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b724107be4
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Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
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2021-03-15 12:52:43 +00:00 |
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b8a2e67a33
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
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3c4f28844f
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basic world space artefact interaction prompt
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2021-03-12 17:15:27 +00:00 |
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6baf92ea9a
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
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Programmer-DField
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baad3163e6
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Made changes as per code review.
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2021-03-12 11:52:56 +00:00 |
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ba3d232088
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made button bois pretty
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2021-03-12 00:39:08 +00:00 |
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e1b5fc214a
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Merge branch 'main' into feature/dialogue-inject-prompts
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2021-03-11 20:44:31 +00:00 |
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7d5c493bcd
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inject input prompt sprites into dialogue
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2021-03-11 20:25:16 +00:00 |
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ecd6bab441
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juiced artefact unlock screen
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2021-03-11 19:34:32 +00:00 |
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720d3cc325
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artefact preview
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2021-03-11 15:50:19 +00:00 |
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4883623740
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made artefact preview work
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2021-03-11 13:31:35 +00:00 |
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43f5a68d45
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artefact ui overhaul
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2021-03-11 13:12:19 +00:00 |
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a76d00efa9
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fixed scaling issues
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2021-03-11 12:15:05 +00:00 |
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a28207bbcd
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added fade boi
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2021-03-11 12:02:34 +00:00 |
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9c4a16ec55
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dialogue juice
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2021-03-11 11:48:17 +00:00 |
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d5de30107f
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
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762bbf6486
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wip
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2021-03-10 17:41:09 +00:00 |
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faa05ad1a8
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final pretties
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2021-03-08 17:18:43 +00:00 |
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24be02e384
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
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1d06cf5fb4
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
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4d971c8170
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Merge branch 'main' into Animation_IdletoWalkLocoMotion
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2021-03-05 18:01:07 +00:00 |
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143b3c2a7e
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update player prefab
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2021-03-05 18:00:50 +00:00 |
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ec8648b67c
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Merge branch 'main' into feature/falling-floor-trap-integration
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2021-03-05 16:36:03 +00:00 |
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43a01934bc
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update trap prefab
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2021-03-05 16:32:21 +00:00 |
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
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687762b59e
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Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
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2021-03-05 15:45:02 +00:00 |
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a5b2f863fe
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
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69e68e4879
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Merge branch 'main' into feature/menus
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2021-03-05 14:16:58 +00:00 |
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98a9003556
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Merge branch 'main' into Traps
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2021-03-05 12:06:35 +00:00 |
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
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0290806bbc
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
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1e8710a926
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Merge branch 'main' into CineCamera
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2021-03-02 19:05:19 +00:00 |
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7551e3434e
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added player glue prefab
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2021-03-02 19:04:38 +00:00 |
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f90267dedf
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added cameras into seperate prefab
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2021-03-02 18:59:04 +00:00 |
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ef203777ae
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Merge branch 'main' into CineCamera
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2021-03-02 18:44:31 +00:00 |
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83b313dc8d
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Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone
See merge request kernel-panic/revival!20
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2021-03-02 18:37:56 +00:00 |
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1d8eff8015
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fixed camera rotation issues'
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2021-03-02 18:28:13 +00:00 |
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0281749075
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Merge branch 'main' into artefactUI
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2021-03-02 18:20:23 +00:00 |
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