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Artefacts
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juiced artefact unlock screen
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2021-03-11 19:34:32 +00:00 |
Dialogue
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
Spline Paths
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
Traps
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
UI
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made button bois pretty
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2021-03-12 00:39:08 +00:00 |
Zones
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
Artefacts.meta
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Changed Artefact and ArtefactInventory to Scriptable objects
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2021-02-19 15:14:14 +00:00 |
AudioManager.prefab
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
AudioManager.prefab.meta
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
Cameras.prefab
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artefact ui overhaul
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2021-03-11 13:12:19 +00:00 |
Cameras.prefab.meta
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added cameras into seperate prefab
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2021-03-02 18:59:04 +00:00 |
Dialogue.meta
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add prefab for scripted dialogue trigger zone
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2021-03-02 13:24:18 +00:00 |
Environment.prefab
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
Environment.prefab.meta
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
Player.prefab
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Merge branch 'main' into feature/dialogue-inject-prompts
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2021-03-11 20:44:31 +00:00 |
Player.prefab.meta
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Feature/character controller
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2021-02-15 18:09:32 +00:00 |
PlayerObjects.prefab
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added player glue prefab
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2021-03-02 19:04:38 +00:00 |
PlayerObjects.prefab.meta
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added player glue prefab
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2021-03-02 19:04:38 +00:00 |
Slider.prefab
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final pretties
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2021-03-08 17:18:43 +00:00 |
Slider.prefab.meta
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
Spline Paths.meta
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
Traps.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
UI.meta
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
Zones.meta
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |