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revival/game/Assets/Prefabs
History
Cat Flynn e016e2b122 clean up trap floor prefab
2021-03-05 16:24:50 +00:00
..
Artefacts
place artefacts and add dialogue triggers
2021-03-04 18:53:12 +00:00
Dialogue
add safe and kill planes
2021-03-04 16:55:29 +00:00
Traps
clean up trap floor prefab
2021-03-05 16:24:50 +00:00
UI
place artefacts and add dialogue triggers
2021-03-04 18:53:12 +00:00
Zones
add safe and kill planes
2021-03-04 16:55:29 +00:00
Artefacts.meta
Changed Artefact and ArtefactInventory to Scriptable objects
2021-02-19 15:14:14 +00:00
Cameras.prefab
added cameras into seperate prefab
2021-03-02 18:59:04 +00:00
Cameras.prefab.meta
added cameras into seperate prefab
2021-03-02 18:59:04 +00:00
Dialogue.meta
add prefab for scripted dialogue trigger zone
2021-03-02 13:24:18 +00:00
Player.prefab
clean up trap floor prefab
2021-03-05 16:24:50 +00:00
Player.prefab.meta
Feature/character controller
2021-02-15 18:09:32 +00:00
PlayerObjects.prefab
added player glue prefab
2021-03-02 19:04:38 +00:00
PlayerObjects.prefab.meta
added player glue prefab
2021-03-02 19:04:38 +00:00
Traps.meta
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
UI.meta
add safe and kill planes
2021-03-04 16:55:29 +00:00
Zones.meta
use SO-based references for respawn position and events
2021-03-03 12:53:52 +00:00
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