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1d06cf5fb4
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
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50685f7d43
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merged main properly
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2021-03-05 19:33:23 +00:00 |
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c86d67031d
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Merge branch 'main' into feature/audio-integration
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2021-03-05 19:23:42 +00:00 |
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563f1f0cbf
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boot flow stuff
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2021-03-05 18:40:20 +00:00 |
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34352d95ab
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
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dd98fd5c40
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speed up walk anim
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2021-03-05 18:08:55 +00:00 |
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6e8f8c313f
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update player in main scene
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2021-03-05 18:06:37 +00:00 |
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ec8648b67c
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Merge branch 'main' into feature/falling-floor-trap-integration
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2021-03-05 16:36:03 +00:00 |
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43a01934bc
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update trap prefab
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2021-03-05 16:32:21 +00:00 |
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
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154d809540
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Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
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2021-03-05 15:48:36 +00:00 |
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687762b59e
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Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
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2021-03-05 15:45:02 +00:00 |
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afdf5ce87b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 15:39:03 +00:00 |
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f5262cda2c
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implement vo lines via programmer instrument lol
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2021-03-05 15:34:52 +00:00 |
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a5b2f863fe
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
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69e68e4879
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Merge branch 'main' into feature/menus
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2021-03-05 14:16:58 +00:00 |
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1aee232cb6
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artefact registration, register event listeners after awake event
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2021-03-05 13:26:15 +00:00 |
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Programmer-DField
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1a47208d3f
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Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
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2021-03-04 23:31:22 +00:00 |
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
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CharlieTinley
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45ec2145ef
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minor bug fixes
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2021-03-03 21:36:35 +00:00 |
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e772598beb
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add level geometry to main scene
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2021-03-03 20:29:55 +00:00 |
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Novvator
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faf6c30b3e
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small fixes
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2021-03-03 16:45:09 +00:00 |
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0290806bbc
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
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84c67b7f11
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Merge branch 'Feature/TrimSheet' into 'main'
ALPHA LEVEL
See merge request kernel-panic/revival!24
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2021-03-02 21:07:43 +00:00 |
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CharlieTinley
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88fd38453b
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
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ad40b0195e
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made main use new cameras
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2021-03-02 19:06:17 +00:00 |
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83b313dc8d
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Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone
See merge request kernel-panic/revival!20
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2021-03-02 18:37:56 +00:00 |
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bdbbaa32a8
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trigger dialogue after artefact ui is dismissed
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2021-03-02 18:27:56 +00:00 |
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0281749075
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Merge branch 'main' into artefactUI
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2021-03-02 18:20:23 +00:00 |
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Novvator
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e79053ebb5
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
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Novvator
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af34631ed8
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artefactUI now works
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2021-03-02 16:33:31 +00:00 |
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cc28ee3c2f
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add prefab for scripted dialogue trigger zone
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2021-03-02 13:24:18 +00:00 |
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Novvator
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81ef58415a
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artefactUI test
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2021-03-01 18:09:21 +00:00 |
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f2cf6256c1
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menu WIP
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2021-03-01 17:57:41 +00:00 |
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baf850d5f8
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Merge branch 'Feature/TrimSheet' into 'main'
Added the trim sheet to Engine with its meshes, Set up some basic lighting...
See merge request kernel-panic/revival!16
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2021-03-01 17:54:13 +00:00 |
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14a4d3c1b8
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Merge branch 'main' into feature/artefact-dialogue
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2021-03-01 16:18:24 +00:00 |
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CharlieTinley
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895fe53fdd
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Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
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2021-02-26 18:40:13 +00:00 |
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51f32cc70f
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Merge branch 'main' into artefact_inheritance
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2021-02-26 17:17:42 +00:00 |
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Novvator
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a8d79c2b10
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Changes in Artefact inheritance
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2021-02-25 20:12:08 +00:00 |
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Novvator
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7e06b98577
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Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
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2021-02-25 14:21:35 +00:00 |
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CharlieTinley
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cbb5825c20
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Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc
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2021-02-24 15:21:44 +00:00 |
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e47f04fb79
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trigger dialogue on artefact pickup
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2021-02-23 13:05:42 +00:00 |
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c66bf6f1f1
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replicate main scene setup in dialogue dev scene
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2021-02-23 09:58:49 +00:00 |
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8a96a44a64
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Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend
See merge request kernel-panic/revival!10
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2021-02-22 17:13:47 +00:00 |
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6f8ed8ee6d
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
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5d79c1b637
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begin dialogue frontend implementation, placeholder dialogue ui
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2021-02-19 16:33:02 +00:00 |
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618dab1052
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Merge branch 'main' into Checkpoints
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2021-02-15 18:58:35 +00:00 |
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96860632ff
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Feature/character controller
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2021-02-15 18:09:32 +00:00 |
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Programmer-DField
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079fa914a2
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Updated animations. Disabled player controller during death. Generally cleaned code.
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2021-02-15 16:23:29 +00:00 |
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