revival/game/Assets/Scenes
Cat Flynn cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
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DevLevel Merge branch 'Feature/TrimSheet' into 'main' 2021-03-01 17:54:13 +00:00
Boot.unity debug text visibility 2021-02-12 09:35:59 +00:00
Boot.unity.meta gameflow 2021-02-12 09:32:10 +00:00
Checkpoints.unity Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
Checkpoints.unity.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Credits.unity gameflow 2021-02-12 09:32:10 +00:00
Credits.unity.meta gameflow 2021-02-12 09:32:10 +00:00
DevLevel.meta Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
DevLevel.unity Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
DevLevel.unity.meta Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Dialogue.unity add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Dialogue.unity.meta replicate main scene setup in dialogue dev scene 2021-02-23 09:58:49 +00:00
Flow.unity gameflow 2021-02-12 09:32:10 +00:00
Flow.unity.meta gameflow 2021-02-12 09:32:10 +00:00
Main.unity Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Main.unity.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
MainMenu.unity gameflow 2021-02-12 09:32:10 +00:00
MainMenu.unity.meta gameflow 2021-02-12 09:32:10 +00:00
SampleScene.unity initial commit 2021-01-25 19:44:17 +00:00
SampleScene.unity.meta initial commit 2021-01-25 19:44:17 +00:00
SampleSceneLightingSettings.lighting initial commit 2021-01-25 19:44:17 +00:00
SampleSceneLightingSettings.lighting.meta initial commit 2021-01-25 19:44:17 +00:00