cyndrdev
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1e5022e3e8
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Merge branch 'main' into RollingBoulder
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2021-03-25 19:00:32 +00:00 |
cyndrdev
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6e74da102c
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minor fixes
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2021-03-25 19:00:13 +00:00 |
Cat Flynn
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c489c8ef49
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Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
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2021-03-25 17:19:26 +00:00 |
cyndrdev
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b26abcc081
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beta time babey
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2021-03-25 12:20:32 +00:00 |
cyndrdev
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a841238f56
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added ui clicks
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2021-03-25 12:19:44 +00:00 |
cyndrdev
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242ccb6fcb
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Merge branch 'main' into feature/menus
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2021-03-25 11:27:13 +00:00 |
Cat Flynn
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01e8c30439
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 11:24:50 +00:00 |
cyndrdev
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50955a19d0
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Merge branch 'main' into RollingBoulder
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2021-03-25 11:15:17 +00:00 |
Cat Flynn
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e2a4d6dd45
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fix compile errors
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2021-03-25 10:51:22 +00:00 |
Cat Flynn
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94959bcb71
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 10:43:47 +00:00 |
Cat Flynn
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122d0e1ff3
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implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
Cinder Foster-Smith
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cfa6ac4027
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Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"
See merge request kernel-panic/revival!47
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2021-03-24 12:54:04 +00:00 |
cyndrdev
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1611962ae9
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messy messy merge >n<
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2021-03-24 12:45:19 +00:00 |
cyndrdev
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317a1ea53b
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settings tweaked
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2021-03-24 11:52:01 +00:00 |
cyndrdev
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9bcde1e028
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added music triggers
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2021-03-24 11:50:07 +00:00 |
Cat Flynn
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832449c01d
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remove editor namespace lol
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2021-03-23 15:09:19 +00:00 |
Cat Flynn
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a83cad4a2a
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create 3rd boost puzzle
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2021-03-23 15:03:18 +00:00 |
cyndrdev
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733e3f0b59
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commited player w/ cheats enabled oopsie
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2021-03-23 11:52:33 +00:00 |
cyndrdev
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da33cc4a4a
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updated animation controller, got new anims in-game
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2021-03-23 11:48:43 +00:00 |
LojZa33
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9ae930df56
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Animations
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2021-03-22 23:34:02 +01:00 |
Cat Flynn
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927a1b9dd7
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create killbox prefab
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2021-03-22 16:45:42 +00:00 |
Cat Flynn
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0fdc569380
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-22 15:59:28 +00:00 |
cyndrdev
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dd1924143f
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fixed menus not working with keeb / controller
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2021-03-22 02:20:38 +00:00 |
Cat Flynn
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91be3b97b9
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redesign arrow wall trap objects
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2021-03-18 17:25:34 +00:00 |
Programmer-DField
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49d1fc481a
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Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
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2021-03-18 12:54:32 +00:00 |
Programmer-DField
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914f7e584b
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Further cleaning of code in both scripts.
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2021-03-18 12:48:09 +00:00 |
Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
Programmer-DField
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1b02a15353
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Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
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2021-03-17 22:07:33 +00:00 |
Programmer-DField
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f049b97297
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Added the a RollingBoulder script as well as a boulder (sphere) and ramp (plane). Visual studio decided it wanted to update so saving work at this point.
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2021-03-17 20:50:08 +00:00 |
Cat Flynn
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af519d2ffe
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pop-in animation on platform respawn
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2021-03-17 18:37:56 +00:00 |
Cat Flynn
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9037fd264c
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
Cat Flynn
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63ed52fe4a
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import dotween
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2021-03-17 18:12:17 +00:00 |
Cat Flynn
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292ca65bb2
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |
Cat Flynn
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4370729700
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monochrome emission
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2021-03-17 15:24:03 +00:00 |
Cat Flynn
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f5ceac5d0d
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assign textures in orb mat, use specular workflow, assign mat to model
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2021-03-17 15:20:26 +00:00 |
Cat Flynn
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13438cd751
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re-import textures and create smoothness map
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2021-03-17 15:19:00 +00:00 |
LojZa33
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9f25b5f426
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Orb_MAT
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2021-03-17 01:00:53 +01:00 |
LojZa33
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27f459f068
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Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into time-freezing-artefact
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2021-03-16 20:01:46 +01:00 |
Cat Flynn
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e92ae299d8
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boost puzzles 1 2 complete 3 wip
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2021-03-16 16:38:46 +00:00 |
Novvator
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b94d9d7f32
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changes made as per code review
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2021-03-16 15:49:54 +00:00 |
cyndrdev
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eb82f4d95d
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cursor
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2021-03-15 18:30:52 +00:00 |
cyndrdev
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b5a3054b5f
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fixed weird subtitle issues
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2021-03-15 17:15:18 +00:00 |
Cinder Foster-Smith
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ed9be08db3
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Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass
See merge request kernel-panic/revival!49
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2021-03-15 16:51:40 +00:00 |
cyndrdev
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0712af572f
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Merge branch 'main' into Camera2ndPass
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2021-03-15 16:36:48 +00:00 |
cyndrdev
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b57ee3dcb1
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applied changes to prefabs
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2021-03-15 16:35:38 +00:00 |
cyndrdev
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9f352f6ffe
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Merge branch 'main' into feature/inject-prompt-artefact-ui
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2021-03-15 16:23:04 +00:00 |
cyndrdev
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a6a8f0ee2d
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fixed dialogue font
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2021-03-15 16:21:40 +00:00 |
Cinder Foster-Smith
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9cedec4d74
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Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
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2021-03-15 16:13:41 +00:00 |
LojZa33
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04c462d9a8
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timefreeze Orb
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2021-03-15 16:36:01 +01:00 |
LojZa33
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42196fa144
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Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion
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2021-03-15 16:04:53 +01:00 |