Cat Flynn
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6ef4923b3d
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make freeze 3 playable without boost
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2021-04-16 15:00:37 +01:00 |
Cat Flynn
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3bc0b48c74
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Merge branch 'main' into 95-freeze-sequence
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2021-04-16 14:23:37 +01:00 |
Cat Flynn
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e75681c0b3
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Merge branch 'main' into 95-freeze-sequence
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2021-04-16 14:18:35 +01:00 |
Cat Flynn
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12fccff6cd
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make it possible to complete freeze level 2 without boost
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2021-04-16 14:17:12 +01:00 |
cyndrdev
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116b1140df
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added implementation for freeze first use dialogue
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2021-04-16 14:06:52 +01:00 |
cyndrdev
|
e9bcb45b41
|
fixed bug #127
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2021-04-16 13:15:54 +01:00 |
cyndrdev
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c96036b304
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Merge branch 'main' into feature/boost-level-integration
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2021-04-16 12:26:47 +01:00 |
cyndrdev
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13ca75f3d3
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applied cam changes to prefab
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2021-04-16 12:17:15 +01:00 |
Novvator
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7fec70745b
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added freeze levels in main
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2021-04-16 00:57:25 +01:00 |
Novvator
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8af98dc169
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Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
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2021-04-15 21:47:45 +01:00 |
Novvator
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44935911a5
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finalized the freeze levels and made a small change to the RollingBoulder
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2021-04-15 20:31:09 +01:00 |
Cat Flynn
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5cdd4e376f
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improve camera controls
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2021-04-15 19:32:09 +01:00 |
Cat Flynn
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2bdfa81a7a
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vastly improve lighting
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2021-04-15 17:19:54 +01:00 |
Novvator
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15e69799b9
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Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence
# Conflicts:
# game/Assets/Prefabs/Puzzles.meta
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2021-04-15 16:34:05 +01:00 |
Cat Flynn
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e7e4bbde07
|
Merge branch '115-secret-door-pressure-plate' into 'main'
Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64
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2021-04-15 14:21:17 +00:00 |
Cat Flynn
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85fe992fa1
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use events to link plate and door
also removed unnecessary prefabs and moved animations to animation
folder
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2021-04-15 15:11:02 +01:00 |
Cat Flynn
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717fd1c428
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integrate boost level design
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2021-04-15 14:44:06 +01:00 |
Cat Flynn
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abde0ea9af
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Merge branch '97-rolling-boulders-freeze' into 'main'
rolling boulders now obey to freeze
Closes #97
See merge request kernel-panic/revival!62
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2021-04-13 15:03:47 +00:00 |
Cat Flynn
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db7c86e790
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Merge branch 'main' into 97-rolling-boulders-freeze
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2021-04-13 15:52:02 +01:00 |
Cat Flynn
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8ef7a1d88b
|
Merge branch 'main' into 98-arrow-wall-freeze
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2021-04-13 15:46:22 +01:00 |
cyndrdev
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07c89104f9
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fixed time freeze not working
|
2021-04-13 15:33:59 +01:00 |
Novvator
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586fa97d56
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Added pressure plate and secret door prefab
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2021-04-11 23:17:49 +01:00 |
Novvator
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75cf0b6b5c
|
applied it to the prefab
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2021-04-06 15:31:08 +01:00 |
Novvator
|
0e96d83445
|
rolling boulders now obey to freeze
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2021-04-06 15:29:41 +01:00 |
Cinder Foster-Smith
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fffb50a6a2
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Merge branch 'RollingBoulder' into 'main'
Rolling boulder
See merge request kernel-panic/revival!52
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2021-03-25 19:19:26 +00:00 |
Cinder Foster-Smith
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35fd443bd0
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Merge branch 'fix/safe-zone-spawn-pos' into 'main'
respawn in middle of safe zone
Closes #117
See merge request kernel-panic/revival!58
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2021-03-25 19:04:48 +00:00 |
cyndrdev
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1e5022e3e8
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Merge branch 'main' into RollingBoulder
|
2021-03-25 19:00:32 +00:00 |
cyndrdev
|
6e74da102c
|
minor fixes
|
2021-03-25 19:00:13 +00:00 |
Cat Flynn
|
7041d71c6f
|
fix safe zone scale and appearance in builds
|
2021-03-25 17:24:17 +00:00 |
Cat Flynn
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c489c8ef49
|
Merge branch 'feature/menus' into 'main'
ui sounds :)
See merge request kernel-panic/revival!59
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2021-03-25 17:19:26 +00:00 |
cyndrdev
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a841238f56
|
added ui clicks
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2021-03-25 12:19:44 +00:00 |
Cat Flynn
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01e8c30439
|
Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 11:24:50 +00:00 |
cyndrdev
|
50955a19d0
|
Merge branch 'main' into RollingBoulder
|
2021-03-25 11:15:17 +00:00 |
Cat Flynn
|
94959bcb71
|
Merge branch 'main' into feature/boost-puzzle-design
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2021-03-25 10:43:47 +00:00 |
Cat Flynn
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122d0e1ff3
|
implement falling platform chain
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2021-03-24 16:54:34 +00:00 |
Novvator
|
fa579d5ce3
|
added the 3 freeze levels - need rolling boulder and door lever
|
2021-03-24 15:27:38 +00:00 |
Cinder Foster-Smith
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cfa6ac4027
|
Merge branch '14-power_freeze' into 'main'
Resolve "glove: freeze"
See merge request kernel-panic/revival!47
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2021-03-24 12:54:04 +00:00 |
cyndrdev
|
1611962ae9
|
messy messy merge >n<
|
2021-03-24 12:45:19 +00:00 |
cyndrdev
|
317a1ea53b
|
settings tweaked
|
2021-03-24 11:52:01 +00:00 |
cyndrdev
|
9bcde1e028
|
added music triggers
|
2021-03-24 11:50:07 +00:00 |
Cat Flynn
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a83cad4a2a
|
create 3rd boost puzzle
|
2021-03-23 15:03:18 +00:00 |
cyndrdev
|
733e3f0b59
|
commited player w/ cheats enabled oopsie
|
2021-03-23 11:52:33 +00:00 |
cyndrdev
|
da33cc4a4a
|
updated animation controller, got new anims in-game
|
2021-03-23 11:48:43 +00:00 |
Cat Flynn
|
927a1b9dd7
|
create killbox prefab
|
2021-03-22 16:45:42 +00:00 |
Cat Flynn
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0fdc569380
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Merge branch 'main' into feature/boost-puzzle-design
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2021-03-22 15:59:28 +00:00 |
Cat Flynn
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91be3b97b9
|
redesign arrow wall trap objects
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2021-03-18 17:25:34 +00:00 |
Programmer-DField
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49d1fc481a
|
Disabled mesh renderer and box collider on target for rolling boulder prefab. Also added the Mover script to the prefab.
|
2021-03-18 12:54:32 +00:00 |
Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
Programmer-DField
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1b02a15353
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Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
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2021-03-17 22:07:33 +00:00 |
Cat Flynn
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9037fd264c
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animation and audio event on falling platforms
|
2021-03-17 18:31:33 +00:00 |