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1611962ae9
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messy messy merge >n<
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2021-03-24 12:45:19 +00:00 |
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b93eaa0296
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Merge branch 'Animations_Run,Jump(Takeoff,InAir,Landing)+Boost' into 'main'
Animations
See merge request kernel-panic/revival!54
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2021-03-23 15:05:16 +00:00 |
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733e3f0b59
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commited player w/ cheats enabled oopsie
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2021-03-23 11:52:33 +00:00 |
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da33cc4a4a
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updated animation controller, got new anims in-game
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2021-03-23 11:48:43 +00:00 |
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LojZa33
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9ae930df56
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Animations
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2021-03-22 23:34:02 +01:00 |
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b0d1f36571
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Merge branch 'feature/109-arrow-wall-redesign' into 'main'
redesign arrow wall trap objects
Closes #109
See merge request kernel-panic/revival!53
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2021-03-22 11:51:14 +00:00 |
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91be3b97b9
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redesign arrow wall trap objects
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2021-03-18 17:25:34 +00:00 |
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7893db3d19
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Merge branch 'feature/72-juice-falling-platforms' into 'main'
Feature/72 juice falling platforms
Closes #72
See merge request kernel-panic/revival!51
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2021-03-18 12:39:44 +00:00 |
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af519d2ffe
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pop-in animation on platform respawn
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2021-03-17 18:37:56 +00:00 |
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9037fd264c
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
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44e55b22fe
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import falling platform sound
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2021-03-17 18:28:13 +00:00 |
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63ed52fe4a
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import dotween
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2021-03-17 18:12:17 +00:00 |
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292ca65bb2
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |
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fbb510e70f
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Merge branch 'time-freezing-artefact' into 'main'
Time freezing artefact
Closes #96
See merge request kernel-panic/revival!50
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2021-03-17 15:33:21 +00:00 |
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4370729700
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monochrome emission
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2021-03-17 15:24:03 +00:00 |
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f5ceac5d0d
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assign textures in orb mat, use specular workflow, assign mat to model
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2021-03-17 15:20:26 +00:00 |
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13438cd751
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re-import textures and create smoothness map
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2021-03-17 15:19:00 +00:00 |
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LojZa33
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9f25b5f426
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Orb_MAT
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2021-03-17 01:00:53 +01:00 |
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LojZa33
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27f459f068
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Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into time-freezing-artefact
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2021-03-16 20:01:46 +01:00 |
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Novvator
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b94d9d7f32
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changes made as per code review
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2021-03-16 15:49:54 +00:00 |
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eb82f4d95d
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cursor
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2021-03-15 18:30:52 +00:00 |
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b5a3054b5f
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fixed weird subtitle issues
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2021-03-15 17:15:18 +00:00 |
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ed9be08db3
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Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass
See merge request kernel-panic/revival!49
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2021-03-15 16:51:40 +00:00 |
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f8d3529420
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Merge branch 'feature/inject-prompt-artefact-ui' into 'main'
basic world space artefact interaction prompt
Closes #93
See merge request kernel-panic/revival!46
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2021-03-15 16:44:54 +00:00 |
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0712af572f
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Merge branch 'main' into Camera2ndPass
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2021-03-15 16:36:48 +00:00 |
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b57ee3dcb1
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applied changes to prefabs
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2021-03-15 16:35:38 +00:00 |
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9f352f6ffe
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Merge branch 'main' into feature/inject-prompt-artefact-ui
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2021-03-15 16:23:04 +00:00 |
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a6a8f0ee2d
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fixed dialogue font
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2021-03-15 16:21:40 +00:00 |
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9cedec4d74
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Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
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2021-03-15 16:13:41 +00:00 |
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LojZa33
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04c462d9a8
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timefreeze Orb
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2021-03-15 16:36:01 +01:00 |
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LojZa33
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42196fa144
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Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion
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2021-03-15 16:04:53 +01:00 |
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Programmer-DField
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a07f31fbf2
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Final check over before merge request.
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2021-03-15 12:56:45 +00:00 |
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Programmer-DField
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b724107be4
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Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
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2021-03-15 12:52:43 +00:00 |
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Programmer-DField
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148f153ea5
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Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.
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2021-03-15 12:27:02 +00:00 |
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Programmer-DField
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d299976da2
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More fine tuning of the rigs. Enabled the Y-axis recentering.
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2021-03-15 12:15:55 +00:00 |
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Programmer-DField
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65d46f7f18
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Adjusted height of rigs to give a better view ahead, above, and below.
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2021-03-15 12:06:53 +00:00 |
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Programmer-DField
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59d5f6b53c
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Made changes to the collision for the camera. In a tight area the camera will now move toward the player.
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2021-03-15 11:28:46 +00:00 |
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Programmer-DField
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ab8999b105
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Fine tuned look ahead smoothing.
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2021-03-15 11:19:42 +00:00 |
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Programmer-DField
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5473a5fc10
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Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction.
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2021-03-15 10:03:20 +00:00 |
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LojZa33
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723ab5d894
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Rotating orb artefact [freeze]
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2021-03-14 19:53:48 +01:00 |
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Novvator
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873c0908ef
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power freeze now works + UI indicator
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2021-03-13 02:01:20 +00:00 |
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Programmer-DField
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29ec4cf76c
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Testing radius of lower rig.
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2021-03-12 23:07:54 +00:00 |
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89ec092d49
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Merge branch 'ArrowWall' into 'main'
Arrow wall
Closes #50
See merge request kernel-panic/revival!28
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2021-03-12 18:31:43 +00:00 |
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b8a2e67a33
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
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9baddf74a1
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remove extraneous debug logs
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2021-03-12 17:46:01 +00:00 |
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
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3c4f28844f
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basic world space artefact interaction prompt
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2021-03-12 17:15:27 +00:00 |
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Programmer-DField
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9f3ec84ad8
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Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting).
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2021-03-12 16:39:27 +00:00 |
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Programmer-DField
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8a81d12da5
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Moved the follow target to be inline with the player model's shoulders.
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2021-03-12 16:25:36 +00:00 |
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Programmer-DField
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7c56c0defa
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Changes made as suggested in code review (part2)
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2021-03-12 15:58:18 +00:00 |
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