Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.
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								game/Assets/HideandLockCursor.cs
									
									
									
									
									
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								game/Assets/HideandLockCursor.cs
									
									
									
									
									
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							| @ -0,0 +1,19 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public class HideandLockCursor : MonoBehaviour | ||||
| { | ||||
|     // Start is called before the first frame update | ||||
|     void Start() | ||||
|     { | ||||
|         Cursor.visible = false; | ||||
|         Cursor.lockState = CursorLockMode.Locked;         | ||||
|     } | ||||
| 
 | ||||
|     // Update is called once per frame | ||||
|     void Update() | ||||
|     { | ||||
|          | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								game/Assets/HideandLockCursor.cs.meta
									
									
									
									
									
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								game/Assets/HideandLockCursor.cs.meta
									
									
									
									
									
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