|  | adef6ecc54 | Add future TODO message | 2023-06-24 15:25:21 +01:00 |  | 
			
				
					|  | b51f3a7a34 | Moving setting of light colour to BeginPlay | 2023-06-24 15:25:06 +01:00 |  | 
			
				
					|  | bbe5f04b72 | Add HealthPickup Functionality | 2023-06-24 15:20:50 +01:00 |  | 
			
				
					|  | 9bf226b614 | Add HealthPickup class | 2023-06-24 15:13:39 +01:00 |  | 
			
				
					|  | 79d61a200e | Move generic pickup functionality to base Pickup class | 2023-06-24 15:11:09 +01:00 |  | 
			
				
					|  | b1eed2ff2e | Add Pickup class | 2023-06-24 15:10:46 +01:00 |  | 
			
				
					|  | b5088f3bae | Apply Rider cleanup | 2023-06-23 21:06:28 +01:00 |  | 
			
				
					|  | e8d41797b0 | Remove Z-aim lock from player aiming | 2023-06-21 23:08:06 +01:00 |  | 
			
				
					|  | 797f4def89 | Add Sin wave to Light Brightness | 2023-06-20 01:01:47 +01:00 |  | 
			
				
					|  | f1c2ac0ec6 | Add PointLightComponent to WeaponPickup | 2023-06-15 22:44:26 +01:00 |  | 
			
				
					|  | d8ca7f001c | Add logic to Explode in Demolition Character | 2023-06-14 22:57:44 +01:00 |  | 
			
				
					|  | 50cba81295 | Create Distance To Player Task I should have given this a better name, maybe in the future | 2023-06-12 22:11:02 +01:00 |  | 
			
				
					|  | 11c88c6dd9 | Create DemolitionCharacter class | 2023-06-12 22:10:32 +01:00 |  | 
			
				
					|  | 09e4cd0f41 | Add extra weapon pickup creation check for enemies | 2023-06-12 22:09:27 +01:00 |  | 
			
				
					|  | db5a5e229d | Set Sphere Component to Overlap All collision channels | 2023-06-11 21:16:54 +01:00 |  | 
			
				
					|  | ef18ecfa03 | Move Force Magnitude to Radial Falloff | 2023-06-01 22:16:57 +01:00 |  | 
			
				
					|  | 33eb3f709e | Change ProcessHits to check for HealthComponent instead of class | 2023-06-01 02:26:14 +01:00 |  | 
			
				
					|  | e3649d4752 | Add secondary Interact function in Interactable Component | 2023-06-01 02:24:35 +01:00 |  | 
			
				
					|  | 62d6bc8dbd | Add Explosive Actor | 2023-06-01 02:22:04 +01:00 |  | 
			
				
					|  | 705d46820c | Add Interactable Actor Component interaction on weapon hit | 2023-05-29 01:36:59 +01:00 |  | 
			
				
					|  | 7256afd8bf | Add extra checking for field system spawning | 2023-05-29 01:36:05 +01:00 |  | 
			
				
					|  | a8adf8abfb | Add Interactable Actor Component | 2023-05-29 01:35:18 +01:00 |  | 
			
				
					|  | 9d2d3c0187 | Fix PlayFireSoundAtLocationbugs | 2023-03-16 23:50:15 +00:00 |  | 
			
				
					|  | 6127b5cd81 | Add PerceptionComponent to PlayerCharacterandEnemyCharacter | 2023-03-13 23:01:12 +00:00 |  | 
			
				
					|  | 8a7ee5faee | Add basic logic to EnemyCharacterOnFirefunctions | 2023-03-13 22:58:21 +00:00 |  | 
			
				
					|  | e77b6cce35 | Create AI TaskFireWeaponnode | 2023-03-13 22:54:27 +00:00 |  | 
			
				
					|  | bf742b0224 | Create OnFire,CalculateHitsandProcessHitsfunctions inEnemyCharacter | 2023-03-13 22:22:56 +00:00 |  | 
			
				
					|  | 60deefdf96 | Make OnFirea virtual function | 2023-03-13 22:01:21 +00:00 |  | 
			
				
					|  | f7216d25f9 | Change CalculateHitsandProcessHitsfrom public to protected | 2023-03-13 21:56:23 +00:00 |  | 
			
				
					|  | 403eff6029 | Move hit processing to ProcessHits | 2023-03-13 21:47:42 +00:00 |  | 
			
				
					|  | 187b067e88 | Create virtual functions for CalculateHitsandProcessHitsinNakatomiCharacter | 2023-03-13 21:45:56 +00:00 |  | 
			
				
					|  | ba6c614116 | Change TargetArmLengthandSocketOffsetin CameraBoomComponent on PlayerCharacter | 2023-03-13 01:39:43 +00:00 |  | 
			
				
					|  | 83d5ba31f4 | Add Get Random Location task | 2023-02-16 18:28:25 +00:00 |  | 
			
				
					|  | 2f8da66aa4 | Add BeginPlay method to EnemyAIController | 2023-02-16 18:28:08 +00:00 |  | 
			
				
					|  | 9ed5da5792 | Add  Perception Source Stimuli to PlayerCharacter | 2023-02-16 18:27:34 +00:00 |  | 
			
				
					|  | 40db233d6c | Add AI Modules to build script | 2023-02-16 18:27:10 +00:00 |  | 
			
				
					|  | 8b89f8e851 | Cleanup RandomWeaponParameters | 2023-02-12 21:27:53 +00:00 |  | 
			
				
					|  | 44f69a4355 | Move Inventory Methods to base Character class | 2023-02-12 20:33:08 +00:00 |  | 
			
				
					|  | ecff0b36a8 | Set WeaponPropertiesinWeaponPickupwhen dying | 2023-02-12 20:32:03 +00:00 |  | 
			
				
					|  | 84fbd00bea | Cleanup RandomWeaponParameters | 2023-02-12 20:31:29 +00:00 |  | 
			
				
					|  | ec9617fe51 | Add Methods  to Pick Weapon Mesh, Sound and Impact Field | 2023-02-12 20:29:59 +00:00 |  | 
			
				
					|  | bc26d04f83 | Store WeaponPropertiesinWeaponPickup | 2023-02-12 20:28:30 +00:00 |  | 
			
				
					|  | 296074d97f | Change Weapon SkeletalMesh to SkeletalMeshComponent | 2023-02-12 20:27:38 +00:00 |  | 
			
				
					|  | e83659123e | Add RandomWeaponClass | 2023-02-12 20:26:22 +00:00 |  | 
			
				
					|  | 4363d2ad23 | Change default WeaponPickup rotation speed to 50 | 2023-02-10 23:29:07 +00:00 |  | 
			
				
					|  | 2585404169 | Add public methods to set Weapon in WeaponPickup | 2023-02-10 23:20:36 +00:00 |  | 
			
				
					|  | 0e95cf7239 | Add RandomWeaponParameters to EnemyCharacter | 2023-02-09 23:22:41 +00:00 |  | 
			
				
					|  | 66d923f1a9 | Change RandomWeaponParameters from UObject to UActorComponent | 2023-02-09 23:17:05 +00:00 |  | 
			
				
					|  | 4582493b8e | Move SetInventoryToDefaultcall to base characterBeginPlay | 2023-02-09 22:11:25 +00:00 |  | 
			
				
					|  | d56e25ad62 | Move weapon and inventory logic to base Character class | 2023-02-09 21:56:52 +00:00 |  |