Commit Graph

92 Commits

Author SHA1 Message Date
Louis Hobbs adef6ecc54 Add future TODO message 2023-06-24 15:25:21 +01:00
Louis Hobbs b51f3a7a34 Moving setting of light colour to BeginPlay 2023-06-24 15:25:06 +01:00
Louis Hobbs bbe5f04b72 Add HealthPickup Functionality 2023-06-24 15:20:50 +01:00
Louis Hobbs 9bf226b614 Add HealthPickup class 2023-06-24 15:13:39 +01:00
Louis Hobbs 79d61a200e Move generic pickup functionality to base Pickup class 2023-06-24 15:11:09 +01:00
Louis Hobbs b1eed2ff2e Add Pickup class 2023-06-24 15:10:46 +01:00
Louis Hobbs b5088f3bae Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Louis Hobbs e8d41797b0 Remove Z-aim lock from player aiming 2023-06-21 23:08:06 +01:00
Louis Hobbs 797f4def89 Add Sin wave to Light Brightness 2023-06-20 01:01:47 +01:00
Louis Hobbs f1c2ac0ec6 Add PointLightComponent to WeaponPickup 2023-06-15 22:44:26 +01:00
Louis Hobbs d8ca7f001c Add logic to Explode in Demolition Character 2023-06-14 22:57:44 +01:00
Louis Hobbs 50cba81295 Create Distance To Player Task
I should have given this a better name, maybe in the future
2023-06-12 22:11:02 +01:00
Louis Hobbs 11c88c6dd9 Create DemolitionCharacter class 2023-06-12 22:10:32 +01:00
Louis Hobbs 09e4cd0f41 Add extra weapon pickup creation check for enemies 2023-06-12 22:09:27 +01:00
Louis Hobbs db5a5e229d Set Sphere Component to Overlap All collision channels 2023-06-11 21:16:54 +01:00
Louis Hobbs ef18ecfa03 Move Force Magnitude to Radial Falloff 2023-06-01 22:16:57 +01:00
Louis Hobbs 33eb3f709e Change ProcessHits to check for HealthComponent instead of class 2023-06-01 02:26:14 +01:00
Louis Hobbs e3649d4752 Add secondary Interact function in Interactable Component 2023-06-01 02:24:35 +01:00
Louis Hobbs 62d6bc8dbd Add Explosive Actor 2023-06-01 02:22:04 +01:00
Louis Hobbs 705d46820c Add Interactable Actor Component interaction on weapon hit 2023-05-29 01:36:59 +01:00
Louis Hobbs 7256afd8bf Add extra checking for field system spawning 2023-05-29 01:36:05 +01:00
Louis Hobbs a8adf8abfb Add Interactable Actor Component 2023-05-29 01:35:18 +01:00
Louis Hobbs 9d2d3c0187 Fix `PlayFireSoundAtLocation` bugs 2023-03-16 23:50:15 +00:00
Louis Hobbs 6127b5cd81 Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter` 2023-03-13 23:01:12 +00:00
Louis Hobbs 8a7ee5faee Add basic logic to `EnemyCharacter` `OnFire` functions 2023-03-13 22:58:21 +00:00
Louis Hobbs e77b6cce35 Create AI `TaskFireWeapon` node 2023-03-13 22:54:27 +00:00
Louis Hobbs bf742b0224 Create `OnFire`, `CalculateHits` and `ProcessHits` functions in `EnemyCharacter` 2023-03-13 22:22:56 +00:00
Louis Hobbs 60deefdf96 Make `OnFire` a virtual function 2023-03-13 22:01:21 +00:00
Louis Hobbs f7216d25f9 Change `CalculateHits` and `ProcessHits` from public to protected 2023-03-13 21:56:23 +00:00
Louis Hobbs 403eff6029 Move hit processing to `ProcessHits` 2023-03-13 21:47:42 +00:00
Louis Hobbs 187b067e88 Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter` 2023-03-13 21:45:56 +00:00
Louis Hobbs ba6c614116 Change `TargetArmLength` and `SocketOffset` in CameraBoomComponent on PlayerCharacter 2023-03-13 01:39:43 +00:00
Louis Hobbs 83d5ba31f4 Add Get Random Location task 2023-02-16 18:28:25 +00:00
Louis Hobbs 2f8da66aa4 Add BeginPlay method to EnemyAIController 2023-02-16 18:28:08 +00:00
Louis Hobbs 9ed5da5792 Add Perception Source Stimuli to PlayerCharacter 2023-02-16 18:27:34 +00:00
Louis Hobbs 40db233d6c Add AI Modules to build script 2023-02-16 18:27:10 +00:00
Louis Hobbs 8b89f8e851 Cleanup RandomWeaponParameters 2023-02-12 21:27:53 +00:00
Louis Hobbs 44f69a4355 Move Inventory Methods to base Character class 2023-02-12 20:33:08 +00:00
Louis Hobbs ecff0b36a8 Set `WeaponProperties` in `WeaponPickup` when dying 2023-02-12 20:32:03 +00:00
Louis Hobbs 84fbd00bea Cleanup `RandomWeaponParameters` 2023-02-12 20:31:29 +00:00
Louis Hobbs ec9617fe51 Add Methods to Pick Weapon Mesh, Sound and Impact Field 2023-02-12 20:29:59 +00:00
Louis Hobbs bc26d04f83 Store `WeaponProperties` in `WeaponPickup` 2023-02-12 20:28:30 +00:00
Louis Hobbs 296074d97f Change Weapon SkeletalMesh to SkeletalMeshComponent 2023-02-12 20:27:38 +00:00
Louis Hobbs e83659123e Add `RandomWeapon` Class 2023-02-12 20:26:22 +00:00
Louis Hobbs 4363d2ad23 Change default WeaponPickup rotation speed to 50 2023-02-10 23:29:07 +00:00
Louis Hobbs 2585404169 Add public methods to set Weapon in WeaponPickup 2023-02-10 23:20:36 +00:00
Louis Hobbs 0e95cf7239 Add RandomWeaponParameters to EnemyCharacter 2023-02-09 23:22:41 +00:00
Louis Hobbs 66d923f1a9 Change RandomWeaponParameters from UObject to UActorComponent 2023-02-09 23:17:05 +00:00
Louis Hobbs 4582493b8e Move `SetInventoryToDefault` call to base character `BeginPlay` 2023-02-09 22:11:25 +00:00
Louis Hobbs d56e25ad62 Move weapon and inventory logic to base Character class 2023-02-09 21:56:52 +00:00