92 Commits

Author SHA1 Message Date
adef6ecc54 Add future TODO message 2023-06-24 15:25:21 +01:00
b51f3a7a34 Moving setting of light colour to BeginPlay 2023-06-24 15:25:06 +01:00
bbe5f04b72 Add HealthPickup Functionality 2023-06-24 15:20:50 +01:00
9bf226b614 Add HealthPickup class 2023-06-24 15:13:39 +01:00
79d61a200e Move generic pickup functionality to base Pickup class 2023-06-24 15:11:09 +01:00
b1eed2ff2e Add Pickup class 2023-06-24 15:10:46 +01:00
b5088f3bae Apply Rider cleanup 2023-06-23 21:06:28 +01:00
e8d41797b0 Remove Z-aim lock from player aiming 2023-06-21 23:08:06 +01:00
797f4def89 Add Sin wave to Light Brightness 2023-06-20 01:01:47 +01:00
f1c2ac0ec6 Add PointLightComponent to WeaponPickup 2023-06-15 22:44:26 +01:00
d8ca7f001c Add logic to Explode in Demolition Character 2023-06-14 22:57:44 +01:00
50cba81295 Create Distance To Player Task
I should have given this a better name, maybe in the future
2023-06-12 22:11:02 +01:00
11c88c6dd9 Create DemolitionCharacter class 2023-06-12 22:10:32 +01:00
09e4cd0f41 Add extra weapon pickup creation check for enemies 2023-06-12 22:09:27 +01:00
db5a5e229d Set Sphere Component to Overlap All collision channels 2023-06-11 21:16:54 +01:00
ef18ecfa03 Move Force Magnitude to Radial Falloff 2023-06-01 22:16:57 +01:00
33eb3f709e Change ProcessHits to check for HealthComponent instead of class 2023-06-01 02:26:14 +01:00
e3649d4752 Add secondary Interact function in Interactable Component 2023-06-01 02:24:35 +01:00
62d6bc8dbd Add Explosive Actor 2023-06-01 02:22:04 +01:00
705d46820c Add Interactable Actor Component interaction on weapon hit 2023-05-29 01:36:59 +01:00
7256afd8bf Add extra checking for field system spawning 2023-05-29 01:36:05 +01:00
a8adf8abfb Add Interactable Actor Component 2023-05-29 01:35:18 +01:00
9d2d3c0187 Fix PlayFireSoundAtLocation bugs 2023-03-16 23:50:15 +00:00
6127b5cd81 Add PerceptionComponent to PlayerCharacter and EnemyCharacter 2023-03-13 23:01:12 +00:00
8a7ee5faee Add basic logic to EnemyCharacter OnFire functions 2023-03-13 22:58:21 +00:00
e77b6cce35 Create AI TaskFireWeapon node 2023-03-13 22:54:27 +00:00
bf742b0224 Create OnFire, CalculateHits and ProcessHits functions in EnemyCharacter 2023-03-13 22:22:56 +00:00
60deefdf96 Make OnFire a virtual function 2023-03-13 22:01:21 +00:00
f7216d25f9 Change CalculateHits and ProcessHits from public to protected 2023-03-13 21:56:23 +00:00
403eff6029 Move hit processing to ProcessHits 2023-03-13 21:47:42 +00:00
187b067e88 Create virtual functions for CalculateHits and ProcessHits in NakatomiCharacter 2023-03-13 21:45:56 +00:00
ba6c614116 Change TargetArmLength and SocketOffset in CameraBoomComponent on PlayerCharacter 2023-03-13 01:39:43 +00:00
83d5ba31f4 Add Get Random Location task 2023-02-16 18:28:25 +00:00
2f8da66aa4 Add BeginPlay method to EnemyAIController 2023-02-16 18:28:08 +00:00
9ed5da5792 Add Perception Source Stimuli to PlayerCharacter 2023-02-16 18:27:34 +00:00
40db233d6c Add AI Modules to build script 2023-02-16 18:27:10 +00:00
8b89f8e851 Cleanup RandomWeaponParameters 2023-02-12 21:27:53 +00:00
44f69a4355 Move Inventory Methods to base Character class 2023-02-12 20:33:08 +00:00
ecff0b36a8 Set WeaponProperties in WeaponPickup when dying 2023-02-12 20:32:03 +00:00
84fbd00bea Cleanup RandomWeaponParameters 2023-02-12 20:31:29 +00:00
ec9617fe51 Add Methods to Pick Weapon Mesh, Sound and Impact Field 2023-02-12 20:29:59 +00:00
bc26d04f83 Store WeaponProperties in WeaponPickup 2023-02-12 20:28:30 +00:00
296074d97f Change Weapon SkeletalMesh to SkeletalMeshComponent 2023-02-12 20:27:38 +00:00
e83659123e Add RandomWeapon Class 2023-02-12 20:26:22 +00:00
4363d2ad23 Change default WeaponPickup rotation speed to 50 2023-02-10 23:29:07 +00:00
2585404169 Add public methods to set Weapon in WeaponPickup 2023-02-10 23:20:36 +00:00
0e95cf7239 Add RandomWeaponParameters to EnemyCharacter 2023-02-09 23:22:41 +00:00
66d923f1a9 Change RandomWeaponParameters from UObject to UActorComponent 2023-02-09 23:17:05 +00:00
4582493b8e Move SetInventoryToDefault call to base character BeginPlay 2023-02-09 22:11:25 +00:00
d56e25ad62 Move weapon and inventory logic to base Character class 2023-02-09 21:56:52 +00:00