132 Commits

Author SHA1 Message Date
adef6ecc54 Add future TODO message 2023-06-24 15:25:21 +01:00
b51f3a7a34 Moving setting of light colour to BeginPlay 2023-06-24 15:25:06 +01:00
bbe5f04b72 Add HealthPickup Functionality 2023-06-24 15:20:50 +01:00
9bf226b614 Add HealthPickup class 2023-06-24 15:13:39 +01:00
79d61a200e Move generic pickup functionality to base Pickup class 2023-06-24 15:11:09 +01:00
b1eed2ff2e Add Pickup class 2023-06-24 15:10:46 +01:00
b5088f3bae Apply Rider cleanup 2023-06-23 21:06:28 +01:00
9bd298bd6e Update .gitignore 2023-06-23 21:05:23 +01:00
e8d41797b0 Remove Z-aim lock from player aiming 2023-06-21 23:08:06 +01:00
797f4def89 Add Sin wave to Light Brightness 2023-06-20 01:01:47 +01:00
f1c2ac0ec6 Add PointLightComponent to WeaponPickup 2023-06-15 22:44:26 +01:00
11724a9426 Add Test Values to Demolition Worker 2023-06-14 22:58:06 +01:00
d8ca7f001c Add logic to Explode in Demolition Character 2023-06-14 22:57:44 +01:00
a67d4c671a Create BARREL 2023-06-12 22:12:45 +01:00
fd6c005d9d Update DemolitionWorker Enemy functionality 2023-06-12 22:11:36 +01:00
50cba81295 Create Distance To Player Task
I should have given this a better name, maybe in the future
2023-06-12 22:11:02 +01:00
11c88c6dd9 Create DemolitionCharacter class 2023-06-12 22:10:32 +01:00
09e4cd0f41 Add extra weapon pickup creation check for enemies 2023-06-12 22:09:27 +01:00
db5a5e229d Set Sphere Component to Overlap All collision channels 2023-06-11 21:16:54 +01:00
20955df027 Create Demolition Worker Character, Blackboard and Behaviour Tree 2023-06-06 22:23:09 +01:00
ef18ecfa03 Move Force Magnitude to Radial Falloff 2023-06-01 22:16:57 +01:00
a5d63b339c Add Prototype Barrel 2023-06-01 02:29:19 +01:00
33eb3f709e Change ProcessHits to check for HealthComponent instead of class 2023-06-01 02:26:14 +01:00
e3649d4752 Add secondary Interact function in Interactable Component 2023-06-01 02:24:35 +01:00
62d6bc8dbd Add Explosive Actor 2023-06-01 02:22:04 +01:00
705d46820c Add Interactable Actor Component interaction on weapon hit 2023-05-29 01:36:59 +01:00
7256afd8bf Add extra checking for field system spawning 2023-05-29 01:36:05 +01:00
a8adf8abfb Add Interactable Actor Component 2023-05-29 01:35:18 +01:00
8ffda269b7 Add White Grid prototyping Material 2023-05-24 01:59:12 +01:00
7a189d037b Add e1m1 test room 2023-05-24 01:58:47 +01:00
e1f8b5b284 Increase walking and running speed 2023-05-24 01:29:46 +01:00
cb2e7671af Update project to UE5.2 2023-05-21 03:09:24 +01:00
efa0c9052a Update Player Default Inventory 2023-03-17 13:37:41 +00:00
b389e7308c Edit Level Prototyping Materials 2023-03-17 13:37:28 +00:00
62ed575a9a Edit Basic Wall Asset 2023-03-17 13:37:04 +00:00
c9af53811e Add Window Geometry Collection 2023-03-17 13:36:37 +00:00
3b428a8c7d Edit BulletImpactField 2023-03-17 13:36:11 +00:00
4ead48cf4d Add Shotgun weapon 2023-03-17 13:35:51 +00:00
4fe48e9644 Add Machinegun weapon 2023-03-17 13:35:41 +00:00
82e20402a9 Add gun_fire sound effect to test weapon 2023-03-16 23:50:54 +00:00
9d2d3c0187 Fix PlayFireSoundAtLocation bugs 2023-03-16 23:50:15 +00:00
bd8721a693 Add Office Level 2023-03-16 18:22:20 +00:00
509031f24c Add LevelPrototyping content 2023-03-13 23:06:34 +00:00
1c9e172837 Update Worker Blackboard and BehaviourTree 2023-03-13 23:05:25 +00:00
6127b5cd81 Add PerceptionComponent to PlayerCharacter and EnemyCharacter 2023-03-13 23:01:12 +00:00
8a7ee5faee Add basic logic to EnemyCharacter OnFire functions 2023-03-13 22:58:21 +00:00
e77b6cce35 Create AI TaskFireWeapon node 2023-03-13 22:54:27 +00:00
bf742b0224 Create OnFire, CalculateHits and ProcessHits functions in EnemyCharacter 2023-03-13 22:22:56 +00:00
60deefdf96 Make OnFire a virtual function 2023-03-13 22:01:21 +00:00
f7216d25f9 Change CalculateHits and ProcessHits from public to protected 2023-03-13 21:56:23 +00:00