Create DemolitionCharacter class
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Source/Nakatomi/DemolitionCharacter.cpp
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Source/Nakatomi/DemolitionCharacter.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "DemolitionCharacter.h"
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void ADemolitionCharacter::Explode()
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{
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UE_LOG(LogTemp, Warning, TEXT("BANG!"));
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}
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Source/Nakatomi/DemolitionCharacter.h
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Source/Nakatomi/DemolitionCharacter.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "EnemyCharacter.h"
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#include "DemolitionCharacter.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API ADemolitionCharacter : public AEnemyCharacter
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{
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GENERATED_BODY()
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public:
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UFUNCTION()
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void Explode();
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};
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