revival/game/Assets
Cat Flynn e05c2133be Merge branch 'main' into feature/freeze-level-design 2021-05-12 14:29:03 +01:00
..
3D Assets add jetpack 2021-05-11 01:48:24 +01:00
Animation doors now close when the player dies, changes in main to make it work 2021-04-21 16:42:11 +01:00
Audio added new freeze voice lines 2021-04-16 14:00:46 +01:00
BLOCKOUT Merge branch 'main' into feature/level-design 2021-04-27 21:16:49 +01:00
Character_Anim updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
Data add jetpack 2021-05-11 01:48:24 +01:00
Editor Default Resources import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets vastly improve lighting 2021-04-15 17:19:54 +01:00
Fonts artefact control prefabs 2021-04-16 19:55:34 +01:00
Gizmos import fmod plugin 2021-02-22 15:25:38 +00:00
Levels power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Materials add jetpack 2021-05-11 01:48:24 +01:00
NuGet
PathCreator import pathcreator 2021-03-12 14:33:05 +00:00
Plugins redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Polybrush Data
PostFX
Prefabs Merge branch 'main' into feature/freeze-level-design 2021-05-12 14:29:03 +01:00
Presets
Resources import dotween 2021-03-17 18:12:17 +00:00
Scenes Merge branch 'main' into feature/freeze-level-design 2021-05-12 14:29:03 +01:00
Scripts Merge branch 'main' into feature/freeze-level-design 2021-05-12 14:29:03 +01:00
Settings add jetpack 2021-05-11 01:48:24 +01:00
Shaders bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
StreamingAssets added graphics adjustment 2021-03-08 16:26:33 +00:00
TextMesh Pro added written artefact description 2021-04-16 16:36:49 +01:00
Textures delete unused noise textures lole 2021-05-10 17:05:51 +01:00
TutorialInfo
UI messy messy merge >n< 2021-03-24 12:45:19 +00:00
3D Assets.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Animation.meta
Audio.meta implement vo lines via programmer instrument lol 2021-03-05 15:34:52 +00:00
BLOCKOUT.meta
Character_Anim.meta Animations 2021-03-22 23:34:02 +01:00
Data.meta
Editor Default Resources.meta import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets.meta
Fonts.meta
Gizmos.meta import fmod plugin 2021-02-22 15:25:38 +00:00
GlobalPostFX.asset buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
GlobalPostFX.asset.meta added freeze postfx 2021-04-16 15:31:10 +01:00
InputSystem.inputsettings.asset bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
InputSystem.inputsettings.asset.meta
Levels.meta
Materials.meta
New Lighting Settings.lighting Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Lighting Settings.lighting.meta Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Terrain 1.asset
New Terrain 1.asset.meta
New Terrain.asset
New Terrain.asset.meta
NewShaderVariants.shadervariants Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NewShaderVariants.shadervariants.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NuGet.meta
PathCreator.meta import pathcreator 2021-03-12 14:33:05 +00:00
Plugins.meta import fmod plugin 2021-02-22 15:25:38 +00:00
Polybrush Data.meta
PostFX.meta
Prefabs.meta Changed Artefact and ArtefactInventory to Scriptable objects 2021-02-19 15:14:14 +00:00
Presets.meta
Readme.asset
Readme.asset.meta
Resources.meta import dotween 2021-03-17 18:12:17 +00:00
Scenes.meta
Scripts.meta
Settings.meta
Shaders.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
StreamingAssets.meta tried to fix FMOD dialogue issue 2021-03-05 14:11:16 +00:00
TextMesh Pro.meta
Textures.meta begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TimeFreezePostFXProfile.asset added freeze postfx 2021-04-16 15:31:10 +01:00
TimeFreezePostFXProfile.asset.meta added freeze postfx 2021-04-16 15:31:10 +01:00
TutorialInfo.meta
UI.meta

Readme.asset.meta

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