.. |
Animation
|
glitchy courtyard
|
2021-05-10 21:27:55 +01:00 |
Artefacts
|
baz first encounter audio
|
2021-05-15 14:38:25 +01:00 |
Audio
|
added music triggers
|
2021-03-24 11:50:07 +00:00 |
Camera
|
improve camera controls
|
2021-04-15 19:32:09 +01:00 |
Character
|
glove wip
|
2021-05-18 15:28:41 +01:00 |
Checkpoint
|
respawn in middle of safe zone
|
2021-03-25 11:58:40 +00:00 |
Death & Respawn
|
remove extraneous debug logs
|
2021-03-12 17:46:01 +00:00 |
Debug
|
camera pass and start temple prefab
|
2021-04-25 05:16:35 +01:00 |
Demo
|
basic player controller and input handling
|
2021-01-27 11:27:56 +00:00 |
Dialogue
|
Merge branch 'main' into feature/final-level-design
|
2021-05-17 23:45:39 +01:00 |
Flow
|
animation and audio event on falling platforms
|
2021-03-17 18:31:33 +00:00 |
Input
|
platform-specific input prompt above nearby artefacts
|
2021-03-12 18:29:36 +00:00 |
Player
|
baz first encounter audio
|
2021-05-15 14:38:25 +01:00 |
PressurePlate
|
bunch of final level design
|
2021-05-17 23:37:20 +01:00 |
Rendering
|
bunch of glitchy stuff, temple prefab
|
2021-04-25 23:44:43 +01:00 |
Settings
|
made stuff look good
|
2021-03-08 17:05:33 +00:00 |
Traps
|
fix myriad bugs, finish freeze env and also baz
|
2021-05-17 03:29:00 +01:00 |
UI
|
added ui clicks
|
2021-03-25 12:19:44 +00:00 |
Util
|
fix myriad bugs, finish freeze env and also baz
|
2021-05-17 03:29:00 +01:00 |
Animation.meta
|
glitchy courtyard
|
2021-05-10 21:27:55 +01:00 |
Artefacts.meta
|
Added Artefacts - Artefact Inventory (tracking system)
|
2021-02-14 15:08:59 +00:00 |
Audio.meta
|
added audio stuffs
|
2021-03-05 18:22:18 +00:00 |
Camera.meta
|
basic camera controller
|
2021-01-27 12:06:17 +00:00 |
Character.meta
|
add gloves lol
|
2021-04-16 19:31:49 +01:00 |
Checkpoint.meta
|
Added a safezone that reports the position of the player whenever they are within the area.
|
2021-02-15 09:44:04 +00:00 |
Death & Respawn.meta
|
Added a safezone that reports the position of the player whenever they are within the area.
|
2021-02-15 09:44:04 +00:00 |
Debug.meta
|
camera pass and start temple prefab
|
2021-04-25 05:16:35 +01:00 |
Demo.meta
|
basic player controller and input handling
|
2021-01-27 11:27:56 +00:00 |
Dialogue.meta
|
Feature/import dialogue
|
2021-02-15 13:42:14 +00:00 |
Flow.meta
|
gameflow
|
2021-02-12 09:32:10 +00:00 |
Input.meta
|
basic player controller and input handling
|
2021-01-27 11:27:56 +00:00 |
Player.meta
|
basic player controller and input handling
|
2021-01-27 11:27:56 +00:00 |
PressurePlate.meta
|
Added pressure plate and secret door prefab
|
2021-04-11 23:17:49 +01:00 |
Rendering.meta
|
bunch of glitchy graphics stuff idk
|
2021-04-24 02:06:03 +01:00 |
Settings.meta
|
backend for playerpref audio
|
2021-03-08 15:13:19 +00:00 |
Traps.meta
|
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
|
2021-02-26 14:50:30 +00:00 |
UI.meta
|
Added a safezone that reports the position of the player whenever they are within the area.
|
2021-02-15 09:44:04 +00:00 |
Util.meta
|
initial commit
|
2021-01-25 19:44:17 +00:00 |